http://www.sirlin.net/articles/playing-to-win-part-1.html
Runes after patch
http://www.sirlin.net/articles/playing-to-win-part-1.html
Assuming Divinity’s Runes don’t undergo a change I do think they will be a very unappealing Rune-Set to pick. The generous Crit-Damage was really what made the set so appealing to many and with some Rune-Sets buffed I don’t see Divinity’s being a good choice.
Lyssa Runes depend. There aren’t very many Runes-sets that help counter excessive condition spam that is only going to get worse at this point. They may well remain a popular choice for Thieves since they still lack regular condition removal outside of stealth. But other classes will probably resort to better options.
Lyssa’s will still be “OK”, depending on how long the duration of the converted conditions ends up being. Five to five is still the best answer we have for a condi-bomb.
Lyssa’s will still be “OK”, depending on how long the duration of the converted conditions ends up being. Five to five is still the best answer we have for a condi-bomb.
Agreed on this point. Random boon on heal will also still be decent with withdraw.
It will however prevent pre-popping BV against decap engis, hammer wars, and ward-heavy guards. Oh well.
There will be a critical strike type rune set amongst the many changes. Not worried about that.
As for Lyssa, I like the changes as being balanced. I’m sure some set will have stability just not this one.
Watch Anet make fear convert to stability just like corrupt boons.. that way lyssa will NEVER create stability. Or, maybe they’ll be less lame and make poison/bleed convert to stab :P
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Lyssa had 2 uses for the 6th bonus (the one that is getting nerfed) IMHO I think it served as a better condi clear than it did for gaining boons, although the boons were pretty awesome to have since thief generally lacks them. I’m saddened that we can’t get on demand stability on a moderate cooldown anymore but eh, maybe new runes will be a viable replacement for lyssa.
I think they could of done better by simply changing the boon access or having it leach nearby enemy boons when you cast an elite (up to 5 boons total, only affecting up to 5 targets), instead of flat out removing the boon access. Boon conversion is clunky anyways, because now thief can’t get stability from the rune’s 6th bonus without having stability prior to it’s application, which is next to impossible. Best benefit of this boon conversion would be with vulnerability (protection) and bleeding or chilled (vigor) or burning (aegis). Rest is just too low in duration or not that great at the current boon conversion durations. It will still help in dealing with condi dumps thankfully.
break. I feel like they should be back by now..”