Silverwastes Build Help

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Posted by: MrBungle.1346

MrBungle.1346

My thief recently hit 80 and I am looking for a build to do Silverwastes.

I have mainly used my lvl 80 ranger in the Silverwastes and stay with ranged weapons due to being pretty bad at dodging. I don’t have the best reaction time and think I tend to dodge too much especially when there are lots of mobs around. I am working on getting better though. This is why I wanted to level something squishier than Ranger since I know I’ve been using my pet as a crutch for too long. Stealth has helped with my dodging issue quite a bit. I am a pretty casual player and prefer Open World/Questing so solo a lot and don’t have a real preference between a Power and Condi build.

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Posted by: Shadowstarkirby.4072

Shadowstarkirby.4072

I noticed there wasn’t any thread about what would be a good Silverwastes build for thieves, so I’ll go ahead and provide an in depth explanation of my own with viable trait/utility variations for you to choose from based on your preference.

What I usually run during the time till Breach is 5/6/0/3/0 with D/P (Fire/Air) + SB (Bloodlust/Fire), full Berserker gear with Centaur Runes on armor (Scholar Runes are also just as good).

For Traits:

Deadly Arts: Mug and Dagger Training.

Mug makes use of Steal with a 2k heal and being able to damage and poison your target.
Dagger Training provides a flat damage increase to dagger attacks.

Critical Strikes: Side Strike, Practiced Tolerance/Furious Retaliation, Invigorating Precision/Executioner.
Side Strike provides better critical hit chance from behind.
Practiced Tolerance provides you 1.5k extra HP in a Berserker build.
Furious Retaliation provides Fury (20% criticial hit chance) when you strike an enemy below 50% health for 10 seconds on a cooldown for 30 seconds.
Invigorating Precision returns 15% of the damage dealt from critical hits back as health.
Executioner provides a flat 20% damage increase to enemies struck below 50% health.

Acrobatics: Assassin’s Retreat/Vigorous Recovery/Power of Intertia.
Assassin’s Retreat provides 20+ sec of Swiftness (33% increased movement speed) on kill on a cooldown for 5 seconds.
Vigorous Recovery provides Vigor (100% endurance regeneration) on healing for 5+ seconds.
Power of Intertia provides Might (30+ Power and Condition per stack) on dodge for 15+ seconds.

For heal, utilities, and elite:

Withdraw, Signet of Agility, Assassin’s Signet/Shadowstep, Shadow Refuge, and Thieves Guild.

Withdraw is an instant heal that cures immobilization, cripple, and chill, two of which are extremely commonplace in Silverwastes that can easily kitten a thief up. Also a long distance dodge when paired with swiftness so you can easily get out of bad situations with it.
Signet of Agility provides 180 Precision on passive. Provides a condition cleanse and refills your endurance completely on active. Also does the same to 4 other allies if they’re in 360 range.
Assassin’s Signet provides 180+ Power and Condition on passive. Increases damage by 15% on your next 5 attacks on active. Wouldn’t bother using the active.
Shadowstep teleports you anywhere within 1,200 range. Returning to the spot you teleported from will cleanse 3 conditions. Both parts of Shadowstep work as a stunbreaker, which is what you’ll primarily use it for if a Teragriff knocks you down with a charge, which more often than not will down and defeat you if you don’t have this equipped.
Shadow Refuge provides 10 sec of stealth to you and 4 other allies that stand inside the AoE for the full duration. Also heals each pulse, but it’s not what you’ll want to use it for. A must have during Vinewrath to stealth the carriers, but otherwise used to just save yourself from being overwhelmed by enemies like Mordem Wolves.
Thieves Guild spawns two thieves to help you in combat for 30 seconds or until they’re defeated. They have some abilities like scorpion wire and blackpowder, but you’ll just use them for extra DPS. They don’t attack enemies until you do.

Might be a lot to take in and read, but I find this to work especially well. Hope it helps!

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Posted by: Sencey.2314

Sencey.2314

Could you tell me your dps rotation on mobs with larger hp pool/bosses? Thanks

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Posted by: Slalom.3174

Slalom.3174

I dumped Shadowstarkirby’s text into GW2Skills.
Here is the result:
http://en.gw2skills.net/editor/?fZAQNAoaVl0MpwpNOx7JsPNRLRtdHEdjomPQA0ZW8FA-TBSDgA9K/M3f44EAk8EAlgvq/AqPAw83whAAA-e

You can bump around the traits and skills and choose your own food and utility.

Good luck!

“Please accept my text in the jovial, friendly manner that it is intended.”

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Posted by: Scootabuser.4915

Scootabuser.4915

Could you tell me your dps rotation on mobs with larger hp pool/bosses? Thanks

D/D:
-Cloak and Dagger
-Backstab (Back)
-Dagger #1
-Cloak and Dagger
-Backstab (Back)
-Dagger #1
-Double Strike
-Wild Strike

D/D: (Infusion of Shadow)
-Cloak and Dagger
-Backstab (Back)
-Dagger #1

S/P:
-Pistol Whip (Sword/Pistol)
-Slice
-Pistol Whip (Sword/Pistol)
-Sword #1

S/D:
-Flanking Strike (Sword/Dagger) (First)
-Slice
-Slash
-Larcenous Strike (Sword/Dagger) (Second)
-Slice
-Slash

SB:
-Cluster Bomb
-Trick Shot
-Cluster Bomb
-Trick Shot
-Trick Shot

D/P (Infusion of shadow):
-Black Powder
-Heartseeker (50%-100%)
-Backstab (Back)
-Dagger #1
-Double Strike
-Wild Strike

P/P and P/D are both pretty terrible so ~~~~~

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(edited by Scootabuser.4915)