Only a 20% chance for that +1 initiative on crit, and it’s 1 initiative per 1.33 seconds.
20% chance is pretty high. 1.33 is roughly 1 sec. (As I did said).
It’s actually relatively easy for most people to burst down GC thieves. Heck, in my GC builds with 14k health and additional toughness from traits and such I can go 100-0% health from a single Illusionary Berserker from a Mesmer, other classes can do other burst like this and of course there’s little need to actually 1-2 shot the thief since even if they go stealth they can still take damage (If a class uses a cripple/chill/immobilize/knockdown/knockback/stun/daze before they go stealth then it should be a guarenteed win from that class)
Considering you to expect people to dodge a C&D’s halved cast with steal, Zerker Phantasm’s summoning and the whirl should be the among slowest things on the world. :\
Honestly tho, even a full whirl hardly can shot you down, unless you were running in the same direction of the phantasm. I was never 1-2 shot in pvp (all classes can spike me down quite easily, but only when I don’t have the stunbreaker[Shadowstep/RfI] on) , and I just have some extra vitality instead of a pure zerk. Also eating plasm from mesmers gives you stability and protection as well.
You know that HiS is a 30 second cooldown right? If they use it twice in a fight while being focused on (With 10k health and no defence, only some regen and heals from HiS) it doesn’t mean it’s a Thief problem, rather a playing against a thief problem.
Which is why thieves use it exclusively to escape. No thief would use it twice unless he has a perfect distance control over the other class, he’d rather run away, try to lure the enemy to himself and then retry the combo with HiS recharged.
-Cough- Shatter Mesmer -Cough-
Also Rifle Warrior (As I showed the math for, dealing more damage than a Ascended geared thief does in 2 skills while in just exotics)
100nades also had this (Though that got nerfed)
This is seriosly WRONG.
Mesmer with sword needs you to be in range 600 (not mentioning that if you fight on an inclined surface the clone won’t even reach you) in order to do that, and he doesn’t shadowstep instantly, he spawns an obvious clone leaping on you, easy to dodge, and even if you get caught because your endurance is more more important, you are not stunned, just immobilized, and especially thieves can use shortbow’s 3 to evade all the shatter and the sword combo standing on the very place.
Phantasms like duelist or berserker can be very annoying if let alive, however a mesmer who has either pistol or greatsword lacks a lot defense and can be kited hard with bow and finished with D/D.
Rifle warrior is like an open book, easy interruptable, almost no defense, no CC, no distance control except for whirwind, simple breakstuns. And by the time his supposed endure pain gets back from CD you could have already landed 3 bursts with your thief.
As I said before, maths alone don’t work. If such statament was right necros should be the most requisted class for tanking in FotM (highest vitality, death shroud, protection with wells), but apparently guardians have something that necros lack.
A shatter mesmer has to spawn at least 2 illusions, get you with sword 3 within 600 range and then his combo starts.
A thief burst same amount of dmg (stun included) in 1 or 2 flat seconds with an almost nonextistant setup that cannot be interrupted.