So this happened..
I find it ridiculous that a build exists that actively avoids using weapon skills offensively at all costs and kills via utilities alone.
Anet, did it to themselves to be honest, this is the crap Thieves have to deal with, hopefully this build brings attention and gets a redesign for the Thief class, I’m not just talking Buffs but actually fixing the class.
My proposal to change the functionality of traps;
1. Lay down the trap.
2. Then your skill change to activate the trap.
3. If you dont activate nothing happens even is someone walks over it.
4. If you activate, the trap springs even when no one is on it. So you have to time it all.
5. When you lay down the trap the cooldown starts, but you can only place the new same trap after you spring the first trap.
This way, if a thief wants stealth, he doesnt spring the trap. If he does spring the trap he is revealed if he hits someone. This is also somewhat a buf for ranger traps but it never did make sense to get stealth and immediatly revealed. Also it promotes active skill use.
imo if nothing happens when ppl pass, and u have to use it as an active ability – then it doesnt deserve the name :trap. u could tho make all traps like shadow trap to mark ur enemy and then actively use the effect.. but that would be in total a buff to the build as u can then wait with the activation till ur trap is almost rdy again.
a reveal on activated trap is only a disadvantage for the thief if he fights much larger numbers. for many ppl i could just place shadow trap on range , come close , double needle trap + steal ( maybe 1 more trap) and port back to OUT OF COMBAT while the ppl i put the condis on will stay in fight and i just need to get stealth , come closer and do it again
the main issue ppl die to this build is too few condi removes and they not even trying to preassure the pistolfield.
the only thing IMO that is kind of OP withing thief class or any build they play is Shadow Trap ..10k range port is just an instant out of combat button.