Something changed with either Revealed or Vital Shot

Something changed with either Revealed or Vital Shot

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Posted by: Ravnodaus.5130

Ravnodaus.5130

I gave up, it added too much time to my p/d playing in between stealths… vulnerable and out in the open far too long now. because pistol has the channele opener, and it has travel time…yeah, adds too much. Sucks, I was rather fond of it.

I’m just rolling ‘round in my bursty sword/dagger build now. It doesn’t suffer from the extra revealed nearly as much. And I’m growing fond of dazing people repeatedly.

Why grind dungeons? Only relevant content…
Why? Gives needed gear…
Why do you need this gear? To do dungeons… duh.

Something changed with either Revealed or Vital Shot

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Posted by: Jjiinx.8795

Jjiinx.8795

I gave up, it added too much time to my p/d playing in between stealths… vulnerable and out in the open far too long now. because pistol has the channele opener, and it has travel time…yeah, adds too much. Sucks, I was rather fond of it.

I’m just rolling ‘round in my bursty sword/dagger build now. It doesn’t suffer from the extra revealed nearly as much. And I’m growing fond of dazing people repeatedly.

That’s because sword dagger doesn’t HAVE extra revealed. Because of the bug and the way the pistol stealth attack works, it’s the only skill that makes revealed last longer. The patch was NOT a nerf, it was a bugfix, but it caused an issue with pistol’s sneak attack, which is most likely not intended.

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Posted by: Slic.2406

Slic.2406

Yeah, I’ve noticed a very, very slight delay. My newer vids actually show it coming into play – there’s at least 1 case where I hit cloak on a downed guy and get ‘immune’ because I didn’t expect revealed to last 3-5 extra frames. And then ofc I take a metric ton of damage for it. -_-

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Posted by: Ashanor.5319

Ashanor.5319

Revealed definitely needs to be applied on the first hit, not after the attack.

Something changed with either Revealed or Vital Shot

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Posted by: Ravnodaus.5130

Ravnodaus.5130

I gave up, it added too much time to my p/d playing in between stealths… vulnerable and out in the open far too long now. because pistol has the channele opener, and it has travel time…yeah, adds too much. Sucks, I was rather fond of it.

I’m just rolling ‘round in my bursty sword/dagger build now. It doesn’t suffer from the extra revealed nearly as much. And I’m growing fond of dazing people repeatedly.

That’s because sword dagger doesn’t HAVE extra revealed. Because of the bug and the way the pistol stealth attack works, it’s the only skill that makes revealed last longer. The patch was NOT a nerf, it was a bugfix, but it caused an issue with pistol’s sneak attack, which is most likely not intended.

Yes it does have extra debuff, it is just less noticeable. But due to the nature of the “fix” they made, revealed on all stealth openers is ever so slightly longer, especially sneak attack and surprise shot because they have travel time tacked on. But they all got longer. So no, sneak attack isn’t the only one… I’m not sure where you are getting that information, but it cannot be true.

If you read what they say they changed it becomes even more obvious, as the debuff itself triggers later than it did before, therefore lasts until slightly longer after your opener. The debuff itself remains the same duration, but gets triggered later, so in effect it does last longer. Very miniscule here, but it is different than before… and not beneficial to the thief. I’d go so far as to say it is it is only functionally relevant in regards to sneak attack and surprise shot… but it still is there on all of them.

But yes. I swapped to sword/dagger because it has less extra revealed time. I thought I made that clear?

Why grind dungeons? Only relevant content…
Why? Gives needed gear…
Why do you need this gear? To do dungeons… duh.

Something changed with either Revealed or Vital Shot

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Posted by: Ravnodaus.5130

Ravnodaus.5130

Yeah, I’ve noticed a very, very slight delay. My newer vids actually show it coming into play – there’s at least 1 case where I hit cloak on a downed guy and get ‘immune’ because I didn’t expect revealed to last 3-5 extra frames. And then ofc I take a metric ton of damage for it. -_-

Your vids are awesome and inspiring as always Slic! YKY 6 has some simply amazing fights it it! Just chain killing people, a continous wave of em kept rolling in and you manned up and dominated all of em… haha.

Been doing p/d for a long while now too, but I haven’t been able to get the old timing out of my system for good… it keeps creeping back up on me and I’m triggering C&D early periodically. I’m taking a break from my preferred spec I like to roam with while I experiment with other weapon sets for a while. May as well expand my horizons instead of allowing it to frustrate me. Glad to see you’re pushing through it and remaining true to the style though!

When’s vid 7 come out? ^.^

Why grind dungeons? Only relevant content…
Why? Gives needed gear…
Why do you need this gear? To do dungeons… duh.

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Posted by: bwillb.2165

bwillb.2165

Revealed definitely needs to be applied on the first hit, not after the attack.

Nah it should go back to how it was before where it happens as soon as you break stealth with an attack. They just need to fix stealth attacks so that they cannot be used after stealth expires. Enough with the lame bandaid fixes that break more than they fix.