Staff vault distance is still bugged
Yes please! It certainly would be appreciated if we got more range too (800 or 900). I don’t see why not, given that the general consensus – even among other classes – is that daredevil and thief are weak.
It seems to be working fine for me the majority of the time…sometimes it looks like you bounce off the air though, and then you do end up losing out on about 100~ range.
Also, elevation changes don’t jive well with vault or bound. It feels really weird when I leap 5 feet in the air and I’m stopped by a 1 feet rock or ledge. It should have a vertical component equivalent to the height of a normal jump.
for the record, i did test this on flat terrain only, to be as 100% sure as possible. perfectly flat terrain still yielded shorter range jumps. i’m well aware of the issues that verticality can cause on leaps (especially ground targeted ones), which is why i made sure to test in flat terrain, and why i’m so sure that it’s a bug, not a perceived issue caused by inclines.
easy test: find a perfectly flat terrain (say, somewhere in lion’s arch, HotM, or the guild halls), lay a banner, and try to do a max range vault so that the reticle is perfectly centered on that banner. your thief will never land on top of the banner, always in front of it, and by a good margin.
you can also go to the flatter areas in HotM and try to hit practice golems with the edge of your ground target reticle from max range. you never hit them.
(edited by BrunoBRS.5178)