(edited by Revengeance.8956)
Steal Ability - suggestions/problems
Making steal less important would make thief easier to play, but it’s also one of the most rewarding abilities to use when players improve their timing and start recognizing the tells for when they should use or prepare to use steal. For example, if you’re +1ing a d/d ele your team is pressuring and he hasn’t dodged in the 3-5 seconds that have passed while you’re getting in range to strike, he’s probably going to use a dodge soon and you should wait for it.
Even with ranged weapons, it’s incredibly helpful. With p/p, thieves currently need steal to CC and get on top of players who counter their bursty range damage by LoSing. They also can save it to interrupt someone attempting to rez someone they’ve just downed with unload spam. With short bow, a player can time steal with the slight delay of the cluster bomb animation to port to a player and quickly hit them with a detonated clusterbomb. (Thieves who regularly duel other thieves use this latter maneuver a lot because it’s an almost instantaneous way of delivering a significant blow against squishy classes.)
Making steal less important would make thief easier to play, but it’s also one of the most rewarding abilities to use when players improve their timing and start recognizing the tells for when they should use or prepare to use steal. For example, if you’re +1ing a d/d ele your team is pressuring and he hasn’t dodged in the 3-5 seconds that have passed while you’re getting in range to strike, he’s probably going to use a dodge soon and you should wait for it.
Even with ranged weapons, it’s incredibly helpful. With p/p, thieves currently need steal to CC and get on top of players who counter their bursty range damage by LoSing. They also can save it to interrupt someone attempting to rez someone they’ve just downed with unload spam. With short bow, a player can time steal with the slight delay of the cluster bomb animation to port to a player and quickly hit them with a detonated clusterbomb. (Thieves who regularly duel other thieves use this latter maneuver a lot because it’s an almost instantaneous way of delivering a significant blow against squishy classes.)
That’s true… it still has some use even for a ranged character, mentioned one myself. But…. that wasn’t the problem.
The problem is It doesn’t have enough use as it stands for it to be a profession ability and to be as versatile as the profession itself and as the benefits you gain through passive traits for it.
For example… Endurance Thief trait in Daredevil.
As it stands right now… aside from granting the usage of the staff, this will be the trait line that will enable a much more viable usage of range weapons in PvP scenarios as far as I can tell. With that specific trait being a minor….. how does that come into play?
Will one be able to use this skill for that specific purpose it received through that minor trait ? Don’t think so, no. But sure… as a melee… it looks fine since you can always use a bit more endurance alongside with it’s main usage of closing in for example.
What I’m trying to say is that I can’t possibly think of this skill as being only a gap closer when it’s forced upon me with other really good effects as well that really have nothing to do in particular with closing the gap between me and another player. (except Sleight of Hand perhaps ~ but that is much more of a choice rather then a forced minor trait)
It however can be considered a forced pick by some even in a Major Trait line when there are no other as good options in that line.
And again…. In some cases the stolen skill you gain through steal is only usable or of any use in melee range only
Example:
-> Guardian- Mace Head Crack -170 range 3 second Daze -- Great usage on a melee character, you can use it whenever you need it… but for a range pick can be used only immediately after closing the gap with the main ability… and as soon as it gets removed…. you are in far greater danger.
-> Elementalist – Ice Shard Stab -170 range 10 second chill and some damage -- Again not bad for a melee …. and again.. not so great for a range focused character.
All that being said I still think that Steal Needs to be more versatile. Either the way I’ve mentioned it in my first post on 2) or some other way.
(edited by Revengeance.8956)