Stealth needs to drop on damage
I can avoid their high dps attacks. So yes’m thieves have the highest dps.
DPS = Damage per second, which warriors currently beat almost every class hands down in.
Thieves may have good conditional damage (they can’t be avoided as easilly.) but saying they have high DPS is kind of wrong, because they really don’t have good dps at all.
Thieves have high burst+conditional damage.
https://twitter.com/TalathionEQ2
D/p skill 5→ skill 2 → skill 1; repeat by spamming the process. Backstab every 7 sec. Out of stealth for 3 sec not including the down time that the thief is unseen. These thieves need a fix.
Dumb dumb dumb dumb dumb.
I don’t have time to read 7 pages of idiotic banter, I’ll just sum it up in easily understood language.
WvW – culling is issue. It not thief player fault. Is Anet fault. Blame Anet.
PvP – Suggestion Dumb. Might as well take weapon from warrior, clone from mesmer, attunement from Ele.
If you honestly think stealth should break on damage, you do not understand the most basic mechanics of this game.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
(edited by evilapprentice.6379)
Is Anet fault. Blame Anet.
Yes, it is their fault, for putting the inherently broken stealth mechanic in the game at all.
You can avoid thieves as well in actuality.
i suppose by staying in pve.
I can avoid their high dps attacks. So yes’m thieves have the highest dps.
DPS = Damage per second, which warriors currently beat almost every class hands down in.
Thieves may have good conditional damage (they can’t be avoided as easilly.) but saying they have high DPS is kind of wrong, because they really don’t have good dps at all.
Thieves have high burst+conditional damage.
you misunderstood. On paper, warriors may have a similar dps, but it’s driven by things like killshot which are easy to avoid. We cannot avoid the thief big hits because they come out of no where.
I can avoid their high dps attacks. So yes’m thieves have the highest dps.
DPS = Damage per second, which warriors currently beat almost every class hands down in.
Thieves may have good conditional damage (they can’t be avoided as easilly.) but saying they have high DPS is kind of wrong, because they really don’t have good dps at all.
Thieves have high burst+conditional damage.
you misunderstood. On paper, warriors may have a similar dps, but it’s driven by things like killshot which are easy to avoid. We cannot avoid the thief big hits because they come out of no where.
I don’t understand, your problem is that thieves do too much unavoidable damage through back stab yet your recommendation is nerf stealth, hmm? Wouldn’t the more logical approach be to lower the damage that back stab does since this is the main culprit? Nerfing stealth doesn’t make any sense because contrary to popular belief thieves do play other ways than just the burst back stab build, for example p/d condition spec or s/d daze build. These two builds are not out of control in the damage department one is built upon the idea of constant bleeds and the other is based upon constant CC through daze. The problem is these builds work upon the principle of stealth, and by nerfing stealth you are nerfing these builds for no good reason. It’s like fixing one hole and opening up two others. The most logical thing would be to simply lower the direct damage back-stab does since this is the major damage mechanism for backstab builds. Also simply not allowing a thief to channel CnD and use steal could be another fix for this issue since that would help alleviate crazy burst as well.
(edited by oversoul soldier.1742)
I can avoid their high dps attacks. So yes’m thieves have the highest dps.
DPS = Damage per second, which warriors currently beat almost every class hands down in.
Thieves may have good conditional damage (they can’t be avoided as easilly.) but saying they have high DPS is kind of wrong, because they really don’t have good dps at all.
Thieves have high burst+conditional damage.
you misunderstood. On paper, warriors may have a similar dps, but it’s driven by things like killshot which are easy to avoid. We cannot avoid the thief big hits because they come out of no where.
I don’t understand, your problem is that thieves do too much unavoidable damage through back stab yet your recommendation is nerf stealth, hmm? Wouldn’t the more logical approach be to lower the damage that back stab does since this is the main culprit? Nerfing stealth doesn’t make any sense because contrary to popular belief thieves do play other ways than just the burst back stab build, for example p/d condition spec or s/d daze build. These two builds are not out of control in the damage department one is built upon the idea of constant bleeds and the other is based upon constant CC through daze. The problem is these builds work upon the principle of stealth, and by nerfing stealth you are nerfing these builds for no good reason. It’s like fixing one hole and opening up two others. The most logical thing would be to simply lower the direct damage back-stab does since this is the major damage mechanism for backstab builds. Also simply not allowing a thief to channel CnD and use steal could be another fix for this issue since that would help alleviate crazy burst as well.
nope. the most logical thing to do would be to prevent permastealth.
I can avoid their high dps attacks. So yes’m thieves have the highest dps.
DPS = Damage per second, which warriors currently beat almost every class hands down in.
Thieves may have good conditional damage (they can’t be avoided as easilly.) but saying they have high DPS is kind of wrong, because they really don’t have good dps at all.
Thieves have high burst+conditional damage.
you misunderstood. On paper, warriors may have a similar dps, but it’s driven by things like killshot which are easy to avoid. We cannot avoid the thief big hits because they come out of no where.
I don’t understand, your problem is that thieves do too much unavoidable damage through back stab yet your recommendation is nerf stealth, hmm? Wouldn’t the more logical approach be to lower the damage that back stab does since this is the main culprit? Nerfing stealth doesn’t make any sense because contrary to popular belief thieves do play other ways than just the burst back stab build, for example p/d condition spec or s/d daze build. These two builds are not out of control in the damage department one is built upon the idea of constant bleeds and the other is based upon constant CC through daze. The problem is these builds work upon the principle of stealth, and by nerfing stealth you are nerfing these builds for no good reason. It’s like fixing one hole and opening up two others. The most logical thing would be to simply lower the direct damage back-stab does since this is the major damage mechanism for backstab builds. Also simply not allowing a thief to channel CnD and use steal could be another fix for this issue since that would help alleviate crazy burst as well.
nope. the most logical thing to do would be to prevent permastealth.
I just gave you a completely logical explanation in making these backstab builds have lower damage and you say the way to remedy these builds would be to prevent perma-stealth? Firstly, there is something known as the revealed debuff that prevents you from continually re-stealthing so I don’t know what you mean by perma-stealth. If you mean constantly spamming blackpowder and heart seeker for stealth that isn’t viable either since doing that once wastes 10 initiative. If you are talking about culling then that is a server-side issue as Anet has already stated. If backstab has lower damage and thieves aren’t allowed to activate CnD and steal to a target all in one step this pretty much alleviates all the issues of unavoidable crazy damage. Also what about those other builds I mentioned, why would it be fair to nerf those builds even though they aren’t even the real issue here. You know having a little perspective and not simply tunneling to conclusions would do you some good.
Oversoul, I have no gripe against any fix to these thieves damage wise or ruining their stealth and thus ruining unseen Backstab spamming. But I feel you are miss informed about the d/p skill 5-2-1 because. First you waste 9 initiative not 10. Also, black powder and heartseeker give back 2 initiative from infusion of shadow with simply 10 in shadow arts even though the trait says it only affects stealth skills and says nothing about combo field. You can also trait to gain back up to 3 initiative every 10 second with a utility signet. You have stealth time to recharge the rest. Even worse, melee characters can’t hit a thief in black powder because of the pulse blinding and it shoots a blind on hit.