Stupid but fun idea:
That’s…not acrobatic at all. It’s literally facetanking!
That’s…not acrobatic at all. It’s literally facetanking!
It’s meant to be a way to solve the issue with evading 90% of attacks, then getting CCed and having a single grave digger connect, and instantly killing you. It’s staying power without giving DD a ton of protection and regeneration like DD eles.
I see that more of a berserker mechanic than one for the thief/DD :P
DD needs better endurance regen. An extra dodge is great and all, but it’s not worth an entire trait line. Anyone can just run Signet of Agility’s active and get the same results basically. It would be a fair thing to add more of it to the spec, but then it negates the purpose of Acro.
A buffed Acro and DD would be nigh unkillable, though when combined.
It’s pretty much a necessary evil for DD and Acro being bad individually as long as they’re designed around the same principles, which unfortunately means that all combinations of trait lines with the two combined will suffer from lack of damage or utility from trickery.
There’s no mechanically good solution for this spec in regards to its integration with the rest of the thief and as long as it overrides but simultaneously synergizes with Acro.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
I see that more of a berserker mechanic than one for the thief/DD :P
DD needs better endurance regen. An extra dodge is great and all, but it’s not worth an entire trait line. Anyone can just run Signet of Agility’s active and get the same results basically. It would be a fair thing to add more of it to the spec, but then it negates the purpose of Acro.
A buffed Acro and DD would be nigh unkillable, though when combined.
It’s pretty much a necessary evil for DD and Acro being bad individually as long as they’re designed around the same principles, which unfortunately means that all combinations of trait lines with the two combined will suffer from lack of damage or utility from trickery.
There’s no mechanically good solution for this spec in regards to its integration with the rest of the thief and as long as it overrides but simultaneously synergizes with Acro.
Yeah, DD and acro clash. SD and staff clash. Our elite spec is … not well implemented given our already available tools. My idea was mainly meant to add some forgiveness to a missed dodge, since we don’t have that as a DD. As a thief, we have stealth.
Plus it sounded cool in my head. Run around.. dodging stuff.. being extremely hard to kill while constantly swatting you with my stick…
I still would have preferred the elite spec to have focused heavily on benefiting from the revealed mechanic similarly to RT. Would have definitely synergized better with all of the reveal effects being released, and could have enabled the thief to change play styles entirely, especially given long-duration self-revealing effects and range be it from a rifle or class-implemented crossbow, gadget, etc.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/