From the knowledgable [Teef] members comes our first thread mean to make the thief community more aware about options within the thief profession that most players do not take advantage of.
Usually the tactic for condition builds is to put up as many different conditions as possible. While thief may not be the best condition bomb in the game, it does have the best stacking capability for the few conditions it has access to. Today I want to talk to you about this and the advantages of stacking a few conditions high.
When walling conditions (many types at once) the conditions the enemy wants to remove is usually blocked by multiple conditions that take priority for condition cleanse. Other advantages include attrition where the various conditions turn the enemy into an easy target. For builds that use this kind of tactic, condition damage is the most important stat to max, leaving room for other things.
Thief is highly adept at applying bleed, poison and cripple while not so much with other conditions. Knowing this a thief can keep those three on a target almost indefinitely. What does that mean? Two things.
1.) Stacking conditions high produces a high damage output. In fact, with a full condition build dedicated to bleeding, a thief can reach bleed ticks over 2k a second. Pretty powerful.
2.) The second thing with stacking conditions high is that the liberal applications of bleeding keeps the stacks mildly high even through cleanses. With that, condition cleanse will be rendered mostly ineffective since the conditions cleansed will be reapplied. You might cleanse the 14 stacks of bleed but 8 appear seconds later. So a thief dedicated to applying bleeds will be able to keep that constant condition pressure on them. This is where the panicking comes from.
The only problem is for this to work, you need to stack condition duration as much as damage. Maxing both is the most optimal.
Now the way thief stacks bleeds mostly comes through Caltrops and Uncatchable. Lucky for us, these also apply cripple making it easier to condition bomb our target. Caltrops is best applied in stealth or when the target is immobilized. Uncatchable can be used a max of 6 times in a row (regular + Signet of Agility + Hard to Catch proc) and that also means 6 dodges available aswell. I guess you know that you’ll need an evasion build to max out your bleeds. In that case, it wouldn’t be a bad idea to max out evades aswell.
This is a build suggested by the Leader of [Teef] in regards to maxing evades and bleed DPS. He has also provided a few tips and information to get the most out of this build.
=> This build has at least 10 evades available. This includes Flanking Strike evade with ini regen, endurance from SoA active and Hard to Catch proc.
=> Dodge through or directly away from your target to increase the chances of applying Uncatchable.
=> Caltrops and Uncatchable proc Signet of Malice. You’ll be applying them alot so your SoM is going to proc alot.
=> If you are wondering why I chose Trapper’s Respite and Deadly Trapper for DA, take a look at Needle Trap. Now look at Signet of Malice. ;D
=> On that note, the best time to use the Signet of Malice active is around 75% HP and only when you are close to winning. This is because the passive indirectly cushions the damage you take. Its like a crazy protection.
=>The reason why I put Frailty Sigil in the mix is because with vuln now effecting condition damage, you are going to like the 50% chance. It’ll boost all those bleeds and poisons you’ll be dishing out.
=> This build works best when sticking to your target. But strafing from left to right isn’t enough nor is it the only thing you can do. When you dodge through your target you can strafe or steal, etc. and disorient your target through positioning. Use the dodge-throughs to your advantage.
=> Hit CnD when you need to take some pressure off and reposition yourself.
=> Tactical Strike from behind stuns. Use it to your advantage.
=> Use Infiltrator’s Return and Larcenous Strike only when necessary. Inf Strike is more important for sticking to your target and Flanking Strike is more important for evasions.
=> Time your evades!!!
=> And tweak to your playstyle!!!
Feel free to discuss the topic and build and happy teefing!
“Please stop complaining about stuff you don’t even know about.” ~Nocta
(edited by yolo swaggins.2570)