The 1 thing that sucks about a thief

The 1 thing that sucks about a thief

in Thief

Posted by: Ghost.9035

Ghost.9035

THE WAITING!

Let me explain. In PvP or PvE as a DxD critical damage thief (since I think it’s blasphemy to use that DB watch me spam 3 and win build, no I don’t want to hear about how abusing condition damage while constantly dodging with an AoE attack is legitimate.) the amount of waiting that you do is absurd. This is all due to the revealed debuff.
I understand why A net put the debuff into the game, but I think they need to have a better solution, because I cannot stand literally waiting until it disappears. I get it, they timed it so that if you use backstab, by the time you finish a full 1 combo, you can use C&D again and it will almost perfectly land you back into your 3 millisecond stealth. But that is only Ideal in a multiplayer PvE experience, when you are not being targeted. Very rarely in PvP can you do a full 1 combo without impeding your ability to C&D as soon as possible since your target will be moving around, and more importantly, retaliating. I often find myself simply dodge rolling, throwing daggers to keep them away, and running while I wait until I can use C&D again.
Why don’t they just make it so that attacking from stealth uncloaks you no matter what? The revealed debuff was put in place so that a player could not perma stealth while following someone hitting them with C&D constantly. And I understand the need to put this into the game… but the waiting! The waiting! I cant stand it! Nothing breaks a smooth fight like literally waiting for the ability to attack again.

Thanks for putting up with my ranting. I sincerely hope A net does something about this, because I personally find this unbearable whenever it happens.

The 1 thing that sucks about a thief

in Thief

Posted by: Rika.7249

Rika.7249

I honestly don’t use my initiative as D+D for anything else than Dancing Dagger if the target is trying to avoid my damage, otherwise I use it primarily for Cloak and Dagger.

And heartseeker once they’re below 50% ish. Leaping Death Blossom is generally a wasted skill unless you REALLY need to dodge something, and don’t have the endurance and / or are immobilized.