The Thief deserves a class Revamp.

The Thief deserves a class Revamp.

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Remove the cool-downs and initiative and revamp the class, it just does not work anymore. The ‘4’ second revealed makes things very unpredictable, it would be far easier and better if the moves had a cooldowns, I mean “revealed” is already pretty much one, all initiative does is weaken us in the fact we can’t spam abilities and have to wait for them, and then we have problems like “LOLheartspammer!” because we only have 2-3 abilities that do damage, whereas everyone else has every ability that does damage.

Instead of having long cool-downs, each attack has a short one instead.

We have no boons, thief deserves higher HP or access to “Fury and Swiftness.” I don’t want protection because honestly that is not what thief is about. Thieves could also use “Life-stealing.” as a trait as well for more survivability.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

The Thief deserves a class Revamp.

in Thief

Posted by: stof.9341

stof.9341

Increase the power of all the thief weapon skills and give them a tiny cooldown while keeping initiative. Like, 5s cooldown on C&D. Remove revealed debuff in the process since it isn’t required anymore to prevent perma offensive C&D stealth.

The Thief deserves a class Revamp.

in Thief

Posted by: Sir Vincent III.1286

Sir Vincent III.1286

I only want 50% reduced receiving damage while under the Revealed debuff.

Thank you.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.