Thief Elite Spec Idea- Sabotager

Thief Elite Spec Idea- Sabotager

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Posted by: LastLetter.7938

LastLetter.7938

Hey all, we’ve never really had a true condition thief before, and I feel like since our last elite specialization was power based on an already power-heavy class, we could use one. Also, I interrupt fit thematically with this spec, and our current interrupt traits are quite weak and contrasting at the moment. Rifle is a popular idea on the forums for a new elite spec right now, and it could replace the axe possibly, if a lot of the abilities were much weaker, due to it being the longest range weapon on the most mobile class. Feedback is always welcome!

Class Mechanic-Sabotage
F3 skill- Envelope your target in shadow and teleport a set distance backward from them. This converts 2 boons into conditions on the target. Sabotage benefits from all steal traits but does not steal an item.
New weapon- Main Hand Axe
Cut / Cleft / Sever
Cut your foe, Tormenting them
Cleft your foe, Inflicting confusion.
Sever your foe, and rip a boon from them
Stealth attack : Guillotine – Lacerate 3 foes around you with a heavy chop from your axe, dealing massive stacks of bleed. Deal extra bleed stacks for each defensive boon on them(Protection, vigor, regeneration, aegis, resistance), and for each (2?) stacks of stability they have. Unblockable. Bleeds are high in number, but last a very short time, maybe 25 stacks?
2) Addling Smash
Strike your foe head with your axe,inflicting stacks of confusion, stripping a boon, and preventing them from gaining additional boons for 2 seconds. Blast finisher.
3) Stake and drive / Blade Shot
Axe / Dagger- Drive your dagger into your opponent with the blunt side of your axe. Inflicts immobilize while stripping swiftness and vigor. Deals extra damage if the target was moving.
Axe / Pistol- shoot the blade of your axe to cripple and torment distant foes, the aoe originating from the target. This attack instead inflicts the effect from Guillotine if you are in stealth.
Projectile finisher.

Heal Skill- Unseen Advantage.
Heal, and throw a crippling dagger at your foe while crippling yourself. Transfer conditions to your foe.

Utility Skills-Corruptions
Acidic conditioner- Throw a vial of corrosive acid at your foe, causing their damaging conditions to tick twice as fast for a brief time. Inflict Blind on yourself.

Smokescale Sac- Throw a smokescale sac at your feet, making a smoke field that you evade attacks in. When in this field, steal has a very short cool down. Inflict revealed on yourself. (a small time shorter than the end of the smokefield). Breaks Stun.

Bloody marionette- Throw and attach wires to your foe, automatically interrupting their next 2 attacks, and bleeding them as long as they are connected. Inflict bleed on yourself.

Cleric Corrupter- Create a field that moves with you which converts enemies healing into damage. Poison Yourself.

Elite Skill- Mark of Death
Teleport to your target and inflict them with Mark of Death. Enemies with Mark of death with initially be poisoned, weakened, made vulnerable, and intterupted.While marked, enemies who are moving will periodically receive torment, enemies who are doing actions will receive confusion, and enemies who are channeling will receive Bleeding and slow as they channel. Enemies who stand still will burn. Enemies who have no boons will receive these conditions twice as fast.


Traits
Standard Elite Spec Trait-Subversion Training
-You gain access to the axe, as well as corruption skills and the elite mechanic, Sabotage.

Adept Minor
-Cripple torments as well.
Adepts
-Corruption Skills have a lower cool down, and are unblockable.
-Interrupting will strip a boon and confuse your foe.
-Whenever you Convert or strip a boon on your foe, you leech life.
Master Minor
-Critically hitting a foe who has might will steal 2 stack of might from them.
Masters
-Enemies who are struck by stealth attacks will be slowed, and interrupted on the initial hit.
-Critical chance is increased for each unique condition on struck enemies.
-Enemies who are interrupted will be bled, and receive additional condition damage for some time.
Grand master Minor
-Apply a large amount of vulnerability to foes you steal from.
Grand masters
-Inflicting a foe with a condition will cure you of that condition.
-Each Time you inflict a new condition that the afflicted enemy does not have, gain a stacking buff that increases the duration of future conditions applied.
-Using a stealth attack with a melee weapon will shadow step you to your targeted enemy, then execute the attack. Using a stealth attack with a ranged weapon will strip a boon on the initial attack.

Edit:Oh, I forgot to mention-most of the abilities condition stacks and durations are left unsaid because I’m not sure how much would be too strong. Same goes for the icd’s on the traits and initiative costs/cooldowns.

Well? What do you think of it? Tell me what you like or don’t like about it, any responses are welcome!

Thief…to Auramancer. A sad but necessary transition.

(edited by LastLetter.7938)

Thief Elite Spec Idea- Sabotager

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Posted by: Barce.5136

Barce.5136

I truly think you people should keep wasting time on writing these, its not like baseline trait/skill thief isn’t purely kitten, but ey, better a new ES than a complete rework to this idiotic of a class right? sigh

Thief Elite Spec Idea- Sabotager

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Posted by: Mordeus.1234

Mordeus.1234

^ These threads are harmless. Just a bit of speculating fun.

But it is true that this proposal is a little too similar to the Thief itself rather than bringing anything radically new to the table. I think it’s best to ask what exactly is missing from the Thief that the core couldn’t offer. The reason why Rifle is such a popular suggestion is because it gives the Thief 1200 range for the first time.

Not to mention that a new class mechanic should operate in a different way than just a utility skill could. For example the Daredevil grants three dodges. Also I’m not sure Corruptions is the best skill type for the Thief to borrow since the Necro itself has different ways to consume or transfer conditions, but the Thief lacks. The Thief should be trying to sabotage others than sabotaging itself.

Thief Elite Spec Idea- Sabotager

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Posted by: LastLetter.7938

LastLetter.7938

I do completely agree with you Mordeus about the class mechanic seeming bland, but I couldn’t even think of something new that wouldn’t be overshadowed by steal, with all the things It can do, so I made Sabotage something synergetic with steal traits instead.

However, I think that being able to prevent new boons on an opponent, turn enemy healing into damage, and accelerate condition damage on enemies it pretty unique, right? For sure, boon stripping, interrupting and condi damage is something that thief has always had as a class, but complete boon and healing denial is something that no class has.

Thief…to Auramancer. A sad but necessary transition.