Thief balance thread here.
6k+ PvP games
6k+ PvP games
Venoms:
All the thief venoms don’t normally get applied by non-damaging skills. However, they consume a venom charge whenever used on dodging/blocking/invulnverable foes, and the venom doesn’t affect them of course but you lose your venoms. This affects skills and traits like aoe blinds(blinding power,caltrops,infiltrator’s arrow, Choking gas pulses)
Cloak and dagger+Steal+Mug
Teleporting in in order to land a cloak and dagger during the cast time results in instant reveal.(this is odd because if you used steal to late you shouldnt go into stealth in the first place) Seems like there is a delay between the teleport and the damage. please fix
Similarly with Hidden Thief trait: make sure server delay or w/e does not kill the stealth with mug
Last Refuge
Stealth effect should be delayed after the animation & blind (maybe stop autoattack as soon as it triggers like stealth would do) by approximately 0.5 sec. This prevents the trait from instantly reveal you when you are attacking instead of stealthing.
Mid-air immob should be fixed too(cant any skills) but thats not thief-specific.
Anything else you guys can think of?
Yeah, Ricochet and Pistol Mastery seem to be missing. I’m sure it’s a mistake though… (nervous laugh)
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