Thief is uncounterable and OP
In a game where the goal is to keep points and to win team fights on points this class is just utterly ridiculous and overpowered and uncounterable and the design is HORRIBLE
thief can cast teleport and invisibility skills EVEN WHILE CC-ed, they have 5 times more iframes than any other class and are basically " immune " to slows so they can ignore every single CC in the game (Except damaging conditions but they can spec some condi removal instead) – a good thief will NEVER die and that makes all other classes and people obsolete
you DO NOT HAVE TO WIN PVP to win in Gw2 and that’s why thief is op, there isn’t a single class that can catch thief and at the same time thief can’t be killed (even if outplayed) because it can just cast skills at any time and at any point. A good thief is already hard enough to kill 1v1 as it is (because of the amount of iframes they have) but they dont ever need to commit to a losing fight – if you’re losing (say vs a guard or w/e) you can just disengage, go in the other corner of the map, zerg his teammates then zerg him and you win
Nobody can catch or keep up to a thief so the only way to keep your point is to have someone sitting on it all the time and then thief can just +1 zerg your team with its mobility and then they zerg you for standing on point while your teammates are dead. The only counter to thief is to have another thief chasing that thief and also doing more work and doing better than him so you can have the upper hand and that isn’t a counter at all
if i played a warr ? sure i could kill thief but if the thief is good he won’t fight me unless he has an advantage and there is ABSOLUTELY NOTHING THAT I CAN DO ABOUT IT. No class can catch thief because no class has 0 sec cd environment teleport. He can just run to close and decap our point while im RUNNING LIKE A PLEB
if i played guard? same story except i have 2 teleports so its slightly better but still bad when they’re on cd (and they do have huge cooldown)if i played engineer? LMAO whats an engineer gonna do to a thief ? (actually condi engi is ok vs thief but then again he wont die unless he fails or overcommits which he isnt forced to do)
so the fact that the class cant be killed and it also can’t be caught just makes it ridiculously overpowered and uncounterable and when you go play a game if your thief is worse than enemy thief you’re almost sure to lose even if the rest of your teammates are better, simply because a full damage +1 guy with tab target insta cast no animation teleports makes too huge of a difference and the burst a thief can provide in a team fight (and then not even have to die for it) is just too big, and then if that fails he can just decap points forever and the only person capable of keeping up is your thief – which is not you – so you’re irrelevant – nice game design how incredibly unfair and unfun is that?
thieves should be reworked/removed for the good of this game
Rogue classes in mmorpgs are meant to he highly mobile and highly squishy your arguemnt that they can invis is sad as other classes can invis to. No class is supposed to he good vs all classes this is why it is group pvp. I am sick and tired of people whining about rogue classes in mmorpgs it is annoying because it ruins the class. I don’t even play rogue classes usually and I’m telling you right now it needs to stop thiefs in this game have suffered tons of nerfs because everyone wants a low skill cap vs theifs.
Now there may be some.merit with dp but I still think your overstating.
You have tools use them, use team work ask for help
Learn to play before you cry nerf.
And just FYI I play a gaurd and do fine, lol stop following pure meta builds, theifs actually have a hard time with mine.
(edited by Ryou.2398)
I believe that Stealth is a huge issue for video games. It causes more aggravation, frustration and disappointment than any other power – in ALL games, and understandably so.
It is very rare to find a thief so skilled as to shun Stealth entirely. I have heard tell of such amazing players, but that when they were threatened by a large group of players, they resorted to Stealth to escape. Which illustrates how ridiculously powerful Stealth is.
Counterplay is vital to making games fun. Stealth takes away counterplay, therefore Stealth is the opposite of fun.
Budding games developers take note.
Um, anyone want to tell this guy about d/d deathblossom. . .? Lol, no stealth there. Kitten, acro/staff too for that matter.
Lol. Thief uses inherent class mechanic and you think them using it is unfair.
Next time warrior uses a stance I’ll be sure to tell him/her it’s unfair.
Only mesmers should be allowed to complain about thieves, being hardcountered that way shouldn’t be allowed in any game.
I swear, now thieves play like warriors, few dodges around, but staying at points. Seems they don’t even need to run away now!
I swear, now thieves play like warriors, few dodges around, but staying at points. Seems they don’t even need to run away now!
they need those evades and gimmciks to survive in pve… its a pve game :}
Classes are tweaked for pve, and performance is what devs feel a class should perform in pve, then later they cut stuff so player will need to buy next expansion.
wait for a few months, they will start playing as warrior gunflamme out os stealth at 1200 range 1200 backstab with a rifle XD
In wvw thief is in an ok place depending if they want to play sustain bunkeroo zerg face tanking, condi unload, condi sustain, power burst, power cc or hybrid. I’m not sure about spvp since there is no crafting math to balance each scenario. Fighting on point is another issues vs boundless green fields.
Only mesmers should be allowed to complain about thieves, being hardcountered that way shouldn’t be allowed in any game.
Yeah but unfortunately, Chronomancers are not hardcountered by Daredevils.
-Sorrow’s Furnace-
Only mesmers should be allowed to complain about thieves, being hardcountered that way shouldn’t be allowed in any game.
Wrong, only necros get countered by thieves (assuming thief actually manages to dodge important spells, procs without tells and kite out shroud). Thief does not counter mes with chrono build.
[Teef] guild :>
Cynz. Stop reasoning with there’s people. They clearly have very little understanding of thief so they must know more and be right of what they say.
gw1 – healing signet/frenzy/charge
Cynz. Stop reasoning with there’s people. They clearly have very little understanding of thief so they must know more and be right of what they say.
You know what is really funny about the whole thing? When thief counters a class, people throw tantrum. Meanwhile guards have been hardcountering (not just countering, actually 0 chance to win vs them unless they afk/really bad) thieves since launch and somehow everyone is ok with. The double standards~
[Teef] guild :>