Thief underwater skills

Thief underwater skills

in Thief

Posted by: Rex Cobra.3091

Rex Cobra.3091

Just a quick remark about thieves underwater combat….
Bluntly, I think the skills SUCK. I often run a condition spec and there is no way in hell you can stack anywhere near as much damage compared with being out of the water with the aoe power of skills such as caltrops and death blossom. Half the utilities are cut off underwater and even if you leave behind caltrops when you dodge on terrain, all of a sudden you cant excrete caltrops out your backside underwater….where’s the diversity gone????

The harpoon skill 1 and haste allows me to get 10 stacks of bleed MAX which dies out in 5 secs and taking off 5% of the enemies health…useless.

The other skills are nice for beserker spec but the bottom line is that ANET MUST MUST MUST buff the condition aspect behind thief combat underwater!

(edited by Rex Cobra.3091)

Thief underwater skills

in Thief

Posted by: Kajin.5301

Kajin.5301

I love thief underwater. No one travels as fast underwater as you. Do 180 and you got Roll for Initiative / Withdraw that do 2x the distance. Speargun ‘unload’ hits for 8-12k. Spear #3 hits as much and is spammable. I wish Spear #4 would have the same fix as D/P #3

Skysap & Qaju & Juqa -VILE- Desolation

Thief underwater skills

in Thief

Posted by: Stooperdale.3560

Stooperdale.3560

MUST MUST? They probably won’t do anything in a hurry. The spear and harpoon weapon skills are situationally too strong or situationally too weak. They are broken but workable, just like the rest of underwater combat.

Thief underwater skills

in Thief

Posted by: WonderfulCT.6278

WonderfulCT.6278

I like thief harpoon gun skills underwater. I rarely lose a fight with them even though I rarely fight underwater to begin with.

Try other proffesions underwater skills before asking for buffs. Some of them don’t even do anything, I’m looking at you engineer.

Add more sound effects to The Minstrel plz.

Thief underwater skills

in Thief

Posted by: Skarpa.8203

Skarpa.8203

Try using Grenades underwater as engineer, its pretty fantastic. Ele underwater are pretty poor though

Thief underwater skills

in Thief

Posted by: lvis.3824

lvis.3824

I like thief harpoon gun skills underwater. I rarely lose a fight with them even though I rarely fight underwater to begin with.

Try other proffesions underwater skills before asking for buffs. Some of them don’t even do anything, I’m looking at you engineer.

Lol, perhaps you should try other professions underwaters kills before posting something like this.

Thief underwater skills are complete junk , and so are also the utils !

Thief underwater skills

in Thief

Posted by: Elmuerto.9840

Elmuerto.9840

Well underwater is just ..well underwater who cares, I didn’t play a thief to play underwater. In sPvP it applies to one point in one match. In WvW it doesn’t apply at all. PvE..who knows probably not much. It’s a bit of a gimmick underwater fighting anyway. I don’t diggit.

Thief underwater skills

in Thief

Posted by: Black Teagan.9215

Black Teagan.9215

I love the thief underwater, but not with a condition build :/

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

Thief underwater skills

in Thief

Posted by: Deniara Devious.3948

Deniara Devious.3948

Try using Grenades underwater as engineer, its pretty fantastic. Ele underwater are pretty poor though

Yes, engineer underwater grenades are good if you have the grenadier grandmaster trait. Its only problem is bugged traits (short fuse doesn’t work, bug reported eons ago) and the slow speed of grenades (you don’t even need to dodge them, just swim away). They are more or less the only viable underwater option of the engineer and can put crazy condition pressure. Engineer’s harpoon gun is much weaker than the harpoon gun for other professions: ranger, thief and warrior all got better. My personal favorite is ranger’s harpoon gun: feeding frenzy is just wicked. With the eagle eye master trait rangers will have 1500 range underwater, plus their pet which can travel even further. To put it short: ranger is the best profession underwater. Difficult to kill, because the pet can keep the ranger alive for a very long time (just kill the pet, then the ranger dies).

Engineer’s harpoon gun projectiles travel slower than molasses. 1 s activation time for the auto attack, compared to 1/4 s what thieves have. The super slow firing rate makes the realistic damage output suck as well. Harpoon gun #5 net wall is a bad joke, but harpoon gun #3, retreating grapple is the only reason to use that weapon: it is an interrupt, because it is a pull skill.

To put it short: thief is not the best profession underwater, but not the worst. Try guardian if you want to see what sucking in underwater means. ;-)

PS. Condition heavy spec won’t work that well underwater for thieves. Bleed stacks are not that effective even if you wasted tons of points to condition damage as they will get cleansed off so easily. But you might spent points to get condition duration as that will make cripple, blind and poison last longer.

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

Thief underwater skills

in Thief

Posted by: BobbyT.7192

BobbyT.7192

When i come to our utilities, thieves kinda get shafted under water, we can use venoms, signets and a few tricks. Very limited amount of stealth, and have no access to most of the skills we use on land.

That being said, the underwater weapons do keep them alive better then most, on demand evades, blocks, and lots of movements skills. at this time tho, underwater combat is just not interesting so i won’t worry about it too much.

Thief underwater skills

in Thief

Posted by: Dahkeus.8243

Dahkeus.8243

Thief spear underwater is probably one of the top underwater weapons (even if it’s not the absolute number 1). Skill 5 alone gives you near permanent evade with strong single target damage for as long as you have intiative.

That being said, it heavily favors power builds, so I could see how it may look disappointing to a condition build.