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Posted by: ensoriki.5789

ensoriki.5789

How would Mesmer runes give you an extra second of daze.
Tactical is 1.5s in tpvp. 1.5×1.33 = 1.995 = 2s. However all dazes round up to the nearest second so 1.5 is already 2s. Unless your running sigil of paralyzation in addition with it, but last I heard those still weren’t working with Tactical strike in spvp.

Confirm pl0x.

The great forum duppy.

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Posted by: Authority.6145

Authority.6145

How would Mesmer runes give you an extra second of daze.
Tactical is 1.5s in tpvp. 1.5×1.33 = 1.995 = 2s. However all dazes round up to the nearest second so 1.5 is already 2s. Unless your running sigil of paralyzation in addition with it, but last I heard those still weren’t working with Tactical strike in spvp.

Confirm pl0x.

I messed up with the calculations and thanks for pointing it out.

I am currently reading this thread to maybe find out about it;
https://forum-en.gw2archive.eu/forum/professions/thief/Rune-of-Mesmer-Sigil-of-Paralyzation-issues

Maybe a thief can test it in game right now and let us know.

(edited by Authority.6145)

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Posted by: Authority.6145

Authority.6145

Ultimate Daze

Inspired by loljumper, Arga and Defective I bring you probably the most annoying//ultimate daze build.

http://gw2skills.net/editor/?fYAQRAsY8YlYmaP3bS5E/5EBXBj69gsjNsdP4qVrKA-TwAg0CnIkSJlTKjUSpsSN+Y9xugZBA

Daze them all night long.

Concept: Interrupter – Your role is to interrupt and allow your team to burst the target while you get on formidable enemies (Necro, Ele, Engi) and force them to move away/around from their team and disengage as much as possible by delaying his burst on your targeted ally.*

*See more in here; https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fwww.twitch.tv%2Fdefektive%2Fb%2F430003013

PS: I need to find a new name for it.

(edited by Authority.6145)

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Posted by: Travlane.5948

Travlane.5948

Ultimate Daze

Inspired by loljumper, Arga and Defective I bring you probably the most annoying//ultimate daze build.

http://gw2skills.net/editor/?fYAQRAsY8YlYmaP3bS5E/5EBXBj69gsjNsdP4qVrKA-TwAg0CnIkSJlTKjUSpsSN+Y9xugZBA

Daze them all night long.

Concept: Interrupter – Your role is to interrupt and allow your team to burst the target while you get on formidable enemies (Necro, Ele, Engi) and force them to move away/around from their team and disengage as much as possible by delaying his burst on your targeted ally.*

*See more in here; https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fwww.twitch.tv%2Fdefektive%2Fb%2F430003013

PS: I need to find a new name for it.

i dont see how this is a daze build…other than tactical strike. ud be better off using sleigh to f hand

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Posted by: Authority.6145

Authority.6145

Ultimate Daze

Inspired by loljumper, Arga and Defective I bring you probably the most annoying//ultimate daze build.

http://gw2skills.net/editor/?fYAQRAsY8YlYmaP3bS5E/5EBXBj69gsjNsdP4qVrKA-TwAg0CnIkSJlTKjUSpsSN+Y9xugZBA

Daze them all night long.

Concept: Interrupter – Your role is to interrupt and allow your team to burst the target while you get on formidable enemies (Necro, Ele, Engi) and force them to move away/around from their team and disengage as much as possible by delaying his burst on your targeted ally.*

*See more in here; https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fwww.twitch.tv%2Fdefektive%2Fb%2F430003013

PS: I need to find a new name for it.

i dont see how this is a daze build…other than tactical strike. ud be better off using sleigh to f hand

Yeah link was not updated properly.

http://gw2skills.net/editor/?fYAQRAsY8YlYmaP3bS5E/5EBXBj69gsj1sdP4qVrKA-TwAg0CnIkSJlTKjUSpsSNQYhw+j5HA

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Posted by: Travlane.5948

Travlane.5948

drop 15 in acro. its not needed. put more in crit line or preferably shadow arts….what i would do is 10 for mug/poison on steal and 5 into SA for meld in shadows

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Posted by: Authority.6145

Authority.6145

drop 15 in acro. its not needed. put more in crit line or preferably shadow arts….what i would do is 10 for mug/poison on steal and 5 into SA for meld in shadows

There are two versions of it.

http://gw2skills.net/editor/?fYAQRAsY8YlYmaP3bS5E/5EymiKcn4UYUOV3DuyqqKA-TwAg0CnIMSZkzIjRSjsGNQYhw+j5HA

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Posted by: Authority.6145

Authority.6145

Regarding Daze builds here are all three all S/D S/D.

Rattlesnake S/D
http://gw2skills.net/editor/?fYAQRAsY8YlYmaP3bS5E/5EymiKcn4UYUOV3DuyqqKA-TwAg0CnIKSVkrITRyisFNQYhw+j5HA

Cobra S/D
http://gw2skills.net/editor/?fYAQRAsY8YlYmaP3bS5E/5ExWhdy9woOVpdP4qVrKA-TwAg0CnIMSZkzIjRSjsGNQYhw+j5HA

Ultimate Daze S/D
http://gw2skills.net/editor/?fYAQRAsY8YlYmaP3bS5E/5EBXBj69gsj1sdP4qVrKA-TwAg0CnIkSJlTKjUSpsSNQYhw+j5HA

  • First one uses Runes of Lysa
    Sigils: 2x Sigil of Fire + Sigil of Endurance
  • Second uses Runes of Melandru
    Sigils: 2x Sigil of Paralyzation + Sigil of Endurance
  • Third one uses Runes of Mesmer
    Sgils: 2x Sigil of Paralyzation + Sigil of Endurance

For any thief who is willing to test them in Tournament Environment [TPVP] please give feedback. Please also comment after playing tournaments on the sigils used and the runes as well since it is of a dire important (i.e how well do they synergize with the trait line;i.e shadow arts = runes of melandru?, ect)

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Posted by: Travlane.5948

Travlane.5948

well u forgot one….im using p/d stun 10 0 30 0 30…and its my fav build right now. strongest all around in wvw. and ive mastered all thief builds….. except p/p.

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Posted by: Authority.6145

Authority.6145

well u forgot one….im using p/d stun 10 0 30 0 30…and its my fav build right now. strongest all around in wvw. and ive mastered all thief builds….. except p/p.

Well post the link so I can add it using preferably gw2skills.net

Would nice if there was a way in tournament to be able to use S/D + D/P in TPvP. Like start off with S/D to apply weakness, steal boons ect, then switch to D/P to finish him off with a good old backstab.

Probably something like this;

Backstabber Evasive Thief
http://gw2skills.net/editor/?fYAQRAsY4alYmaP3by4E/5Ey2jKcn4JtC0U3DuyqqKA-TwAg0CnIKSVkrITRyisFNsYRx+j5HA

(edited by Authority.6145)

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Posted by: Authority.6145

Authority.6145

For World vs World this is the build I am definitely going to be using. taking consideration all the changes with D/P so far.

Backstabbing you to death
http://gw2skills.net/editor/?fYAQNAoaVlYmaPXcS6E/5EymidqC5eYUOVR1pgrsKA-j0xAEFAyCEVAM5VEN2qYR0Y11YKXioaA-w

(edited by Authority.6145)

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Posted by: Authority.6145

Authority.6145

Tested Runes of Mesmer. Not worth it.

Also I think Sigil of Paralyzation does not increase daze duration.

Going to Try Runes of Melandru now with the Cobra Build.

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Posted by: Authority.6145

Authority.6145

Without runes of lysa S/D is a joke. Will post feedback tomorrow.

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Posted by: Travlane.5948

Travlane.5948

i prefer the extra second of stun over….it matches well with 3-4 secs of invis. the lyssa runes only help you once every 45 seconds….at best. mesmer runes can potentially help you every 4-5 seconds if u get stuns off right. srry cant say that it balances in comparison. perhaps if you used improvisation and got lucky everytime with venoms on a 20 0 20 0 30 build or something. idk. jmpov

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Posted by: Authority.6145

Authority.6145

i prefer the extra second of stun over….it matches well with 3-4 secs of invis. the lyssa runes only help you once every 45 seconds….at best. mesmer runes can potentially help you every 4-5 seconds if u get stuns off right. srry cant say that it balances in comparison. perhaps if you used improvisation and got lucky everytime with venoms on a 20 0 20 0 30 build or something. idk. jmpov

If you fight someone without boons as S/D [in TPvP] you will feel naked/stripped. There are many times with S/D that you use your elite defensively to remove an X amount of boons. and withdraw has a 50% chance to give you a dire-of-importance boon. Plus if you think about it the acrobatic line gives you 30% boon duration – which synergize well with those runes.

Boons can also enhance your survival-skills in team fights ranging from condi-to-rawdamage. So collecting boons by any means with 30% boon duration is the butter of this build. Take away everything that can give that build boons and you are left with vulnerable evasive thief. Of course the sum is bigger than parts but that is my opinion.

I am personally going back to D/P.

Back to D/P
http://gw2skills.net/editor/?fYAQNAoaVlUmiOXcS4E/5Ey2jKcn4JvHk1YZWaFoJA-TsAg0CnI4SxljLDXSuscNoYZxsAA

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Posted by: rmBossa.4621

rmBossa.4621

^ Yup Ive been using this D/P build for a lil while now. Been getting really good results with it.

Earlier in this thread I talked about how I didnt think the changes to Steal would make up for previous nerfs. All I can say is you really have to try it out to see its potential.

If you run with infiltrators signet that with the reduced CD on steal means you can consistently close ground and land backstabs.

The stun and boon hate on steal are really good to. The thing I had liked about S/D was its ability to bring down bunkers, and this brings this back on the table for dagger MH builds where before you wouldnt even think of de-bunking.

Especially against guardians now. Using steal and then the stolen mace item right after is always fun.

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Posted by: Authority.6145

Authority.6145

^ Yup Ive been using this D/P build for a lil while now. Been getting really good results with it.

Earlier in this thread I talked about how I didnt think the changes to Steal would make up for previous nerfs. All I can say is you really have to try it out to see its potential.

If you run with infiltrators signet that with the reduced CD on steal means you can consistently close ground and land backstabs.

The stun and boon hate on steal are really good to. The thing I had liked about S/D was its ability to bring down bunkers, and this brings this back on the table for dagger MH builds where before you wouldnt even think of de-bunking.

Especially against guardians now. Using steal and then the stolen mace item right after is always fun.

The only thing I didn’t like was not having signet of shadow for that 25% movement increase. I literally can’t stand walking like a matrix squirrel. Also I am thinking of investing on SA to get that trait that gives you 2 initiative every time you stealth instead of mug doing damage.

Something like this

http://gw2skills.net/editor/?fYAQNAoaVlUmaP3cS5E/5Ey2jKUo4JuCGl3DyasMLA-TsAg0CnI4SxljLDXSuscNoYZxsAA

Also how do you start vs other d/p thieves? I keep getting humiliated after switching to D/P after such a long time. Is it good to stack stealth with that 10/30/0/0/30 since there is no ini regen through that?

(edited by Authority.6145)

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Posted by: rmBossa.4621

rmBossa.4621

Yeah this is the first time Ive missed SoS in a build, but only really notice it at the start of the match. If its really bothering me Ill just use steal to get that long swiftness and its usually back up in time to use it (going far point usually )

I actually was having trouble with other D/P thieves at first too, for the same reason— I was too used to the initiative regain from S/D. I try to not be the first one to powder>HS so they come out of stealth first and just immediately spam 1 > steal (with bask venom up) Usually stacking 2 stealths with HS will ensure this. Like old school D/D its the first thief to land an opener.

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Posted by: RogueTigeR.3160

RogueTigeR.3160

My modified “Tricky Tiger” build… Relies on heavy blinds/stealths/and steal Steal STEAL!!!

http://gw2skills.net/editor/?fYAQRAoa6alUmiP3ey3E/5EB3jii0m69gsj1saFoJA-T4Ag0CnIKSVkrITRyisFNKYRx+iTBTCeEA

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Posted by: Authority.6145

Authority.6145

Yeah this is the first time Ive missed SoS in a build, but only really notice it at the start of the match. If its really bothering me Ill just use steal to get that long swiftness and its usually back up in time to use it (going far point usually )

I actually was having trouble with other D/P thieves at first too, for the same reason— I was too used to the initiative regain from S/D. I try to not be the first one to powder>HS so they come out of stealth first and just immediately spam 1 > steal (with bask venom up) Usually stacking 2 stealths with HS will ensure this. Like old school D/D its the first thief to land an opener.

It still bothers me. I have always used it since day one so I will keep it. I am also thinking of doing this trait-variation of D/P;

http://gw2skills.net/editor/?fYAQNAoaVlUmaPncy5E/5Ex2DfKUe69gsj1saFoJA-TsAg0CnI4SxljLDXSuscNoYZxsAA

where the combo is the following;

Basilisk Venom
Activate signet of shadows + infiltrator’s signet [10stacks of might] + Heartseeker + Steal (daze)
Black Powder + Heartseeker + Backstab
Headshot + Heartseeker

However if I find that activating both signets in team fights is detrimental in long fights then I will probably invest on 5% precision converted to HP and 20% cooldown on signet use and start off like this;

Basilisk Venom
Infiltrator’s Signet + Heartseeker+Steal
ect.

Versus D/P thief it would be

Black Powder + the combo using infiltrator’s signet

or black Powder + Headshot/Steal to cut of the animation of their Heartseeker.

Once we have soloque leaderboards since I am playing it right now casually (which they said the will definitely implement it and actually made an official response of doing it soon) I will probably comment more accurately.

It is a different approach doing things as a thief in a ts-premade environment i.e use last refuge for 4 members of your team and different doing it solo or use last refuge and stealth engie/ele to go to their far point.

Also the really need to put a visual timer on Shadow Trap. After getting it to last 2m I either

a.keep missing it
b.waste it because their close holder didn’t come to team fights or their close holder did but because the team fights were long I was not able to use it.

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Posted by: Authority.6145

Authority.6145

Also regarding SoP (+15% duration of stun) here is an interesting discussion.

Stacking double SoP?
https://forum-en.gw2archive.eu/forum/pvp/pvp/Papa-s-Stance-Warrior-Build

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Posted by: Authority.6145

Authority.6145

Re-update the following. The “Cobra S/D” is the definition of what I consider the role of a thief as an interrupter. Blind when stealthed + Daze. I would consider Melandru’s Runes over everything since your main job is to apply daze as much as possible and that means needing a rune to negate part of condition durations (i.e fear will last from 3 seconds to 1.5).

SoP + Runes of Mesmer still require more testing to see whether;

1.SoP can be double stacked.
2.SoP actually increasing Daze duration.
3.Calculate the final Daze duration with runes of Mesmer and see whether being able to Daze for longer is more risk-awarding than other runes.

Rattlesnake S/D
http://gw2skills.net/editor/?fYAQRAsY8YlYmaPncS4E/5Ey2jKUo4JuCGV3DuyqqKA-TwAg0CnIMSZkzIjRSjsGNQYhw+j5HA
Runes: Lysa, Melandru, Mesmer (Requires more testing with SoP)

Cobra S/D
http://gw2skills.net/editor/?fYAQRAsY8YlYmaPncS4E/5EyWhKk7hR5UJV3DuyqqKA-TwAg0CnIkSJlTKjUSpsSNsYZx+j5HA
Runes: Most likely Melandru or Mesmer (Requires more testing with SoP )

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Posted by: Arganthium.5638

Arganthium.5638

Heya,

The 10/0/0/30/30 build that you have posted under my name under there, while reflecting the majority of my trait choices, isn’t my build. You can give yourself credit for it.

I’d say that 10/0/0/30/30 builds are one of my specialties, though I wouldn’t go so far as to call myself the father of a certain string of builds.

Unlike other people out there. You guys know who I’m talking about.

EDIT: I should also say that I’m trying to find the time to write about my build on this thread, as you suggested. I’m just waiting to get over my current “oh-it’s-summer-time-to-be-lazy” mood.

Thief|Mesmer|
Theorycrafter

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Posted by: Authority.6145

Authority.6145

Heya,

The 10/0/0/30/30 build that you have posted under my name under there, while reflecting the majority of my trait choices, isn’t my build. You can give yourself credit for it.

I’d say that 10/0/0/30/30 builds are one of my specialties, though I wouldn’t go so far as to call myself the father of a certain string of builds.

Unlike other people out there. You guys know who I’m talking about.

EDIT: I should also say that I’m trying to find the time to write about my build on this thread, as you suggested. I’m just waiting to get over my current “oh-it’s-summer-time-to-be-lazy” mood.

No need crediting for anything. I just use my “name” because I have a tendency to change them over time to adjust my personal preferences; and I will keep updating them taken into account all the possible feedback I receive. Thats about it really. Everybody has helped me in one way or another including forum, youtube, twitch streaming, in game, and so on and so forth.

Looking forward to your future response. It is summer after all. No need to rush.

PS: I am going to re-design the appearance of my thief.

Asura>all (with evidence not just personal appearance preference)

(edited by Authority.6145)

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Posted by: Authority.6145

Authority.6145

This will be the final version of my personal favorable D/P and I am really looking forward to complete it on my character for WvW.

World Class D/P
http://gw2skills.net/editor/?fYEQNAsaVlYmiOHcy5E/5Ey2jKUo4JOFGlT1pgrsKA-jUyAYLBRiCAZBiKAm8KiGbVsIas6aMlLRUtBvIa1SBExYA-w

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Posted by: Authority.6145

Authority.6145

Also wanted to add my thoughts regarding the current state of Thief in this current meta after exchanging an interesting discussion with another thief.

“I would assume that in this condition-based crowd control meta (Condi-Mesmers, Condi-Necros, Spirit Master Condi-Rangers) thieves are forced to

a.Go back to D/P and provide the most viable DPS damage with dazing from headshot and steal as well as boon stealing and sharing.
b.Go back to S/D and provide the most CC build.
c.Go back to S/D and provide the most supportive build (10/0/0/30/30)
d. Synergize S/D with D/P (start off with S/D, finish off with D/P)

because

a.D/P cannot work as only a full glass cannon build (25/30/0/0/15) due to the various updates and nerfs, including the most recent one.
b.Hybrid S/D (evade + sustained damage) is currently spending 65-75% of the time removing conditions than providing what it should provide.

Ultimately, I really hope that they do something about that sigil – SoP. If thieves are able to daze one extra second (33+15) it will open more doors for D/P and S/D to provide more interruption-like roles.

Your arguments from your first reply are sound and by no means do I wish to challenge them. I still though believe that there is still hope. I am extremely biased and after watching Defektive’s New CC Warrior build I was inspired to sit down and re-think over of what a thief was, what a thief is and what a thief should evolve too.

I would like to think that at this current meta, we as thieves need to evolve in the sense of changing our role.

My 2cents.

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Posted by: Authority.6145

Authority.6145

I am going to include now my main Pve build.

Pistol-Pistol goes to Pve!
http://gw2skills.net/editor/?fYEQNAqaVlYmaPnXz5E/5Ex2DgmTe69gsi1saFoJA-jUyAYLIqCAZBiKAm8KiGbVsIas6aMlLRUtBvIa1SBExYA-w

Also because I am going to start playing other classes in soloque tournament, I am going to be adding my favorable builds. I am going to include a Mesmer build soon.

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Posted by: Authority.6145

Authority.6145

Feels good playing D/P for fun.

(edited by Authority.6145)

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Posted by: Authority.6145

Authority.6145

S/D Thieves are going to dominate PAX.
S/D OP.

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Posted by: Arganthium.5638

Arganthium.5638

S/D Thieves are going to dominate PAX.
S/D OP.

I’m going to cry if they’re Jumper specs. His build is just… I mean, I’ve seen worse, but it’s just non optimal. Entirely. It and most other meta builds based on ridiculous biases from both within and without the thief community that have absolutely no objective or factual basis whatsoever.

Thief|Mesmer|
Theorycrafter

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Posted by: Arganthium.5638

Arganthium.5638

Thief|Mesmer|
Theorycrafter

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Posted by: Authority.6145

Authority.6145

S/D Thieves are going to dominate PAX.
S/D OP.

I’m going to cry if they’re Jumper specs. His build is just… I mean, I’ve seen worse, but it’s just non optimal. Entirely. It and most other meta builds based on ridiculous biases from both within and without the thief community that have absolutely no objective or factual basis whatsoever.

Well from what I saw S/D Thieves on EU went 10/30/0/30 with S/D+Shortbow. I was about to post that a week ago after talking with Med from Sealclubbers and Lady Nag from Car Crash.

I am having so much fun on DP, hunting down S/D Thieves. Currently waiting for Solo-que Leaderboards.

Though kitten asura.

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Posted by: Authority.6145

Authority.6145

I am starting to love a lot Runes of Ogre. Go rock dog!

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Posted by: Authority.6145

Authority.6145

Someone told me that sigil of blood is bugged and it only works every 5 seconds.

My question is this;

Which one is better?

25/15 or 10/30?

(edited by Authority.6145)

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Posted by: Stadig.7325

Stadig.7325

S/D Thieves are going to dominate PAX.
S/D OP.

I’m going to cry if they’re Jumper specs. His build is just… I mean, I’ve seen worse, but it’s just non optimal. Entirely. It and most other meta builds based on ridiculous biases from both within and without the thief community that have absolutely no objective or factual basis whatsoever.

Well from what I saw S/D Thieves on EU went 10/30/0/30 with S/D+Shortbow. I was about to post that a week ago after talking with Med from Sealclubbers and Lady Nag from Car Crash.

I am having so much fun on DP, hunting down S/D Thieves. Currently waiting for Solo-que Leaderboards.

Though kitten asura.

You don’t happen to have an example of this 10/30/0/30 build? :-o