True thieves are suffering

True thieves are suffering

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Posted by: Shemsu.8721

Shemsu.8721

ArenaNet will not reduce the current amount of stealth options the Thief has, simply because they are afraid that the Thief will become the most underplayed professions, again. Most players who plays the Thief, plays it because of the way stealth and backstab currently works, as this playstyle resembles how an Assassin plays. If you where to remove that “feeling”, by reducing the amount of stealth options, you would lose a lot of Thief players. But I still think it needs to be done. The Thief should play like a Thief, not like an Assassin.

Again with the name nit picking? So I suppose they should remove sword from the class, since its called thief and not swashbuckler or duelist? And they shouldnt have a shortbow since the class isnt called archer right? Its not called marksman or pistoleer so i guess no pistols either. And you already pointed out its not called assassin, so no daggers either………

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Posted by: RedSpectrum.1975

RedSpectrum.1975

ArenaNet will not reduce the current amount of stealth options the Thief has, simply because they are afraid that the Thief will become the most underplayed professions, again. Most players who plays the Thief, plays it because of the way stealth and backstab currently works, as this playstyle resembles how an Assassin plays. If you where to remove that “feeling”, by reducing the amount of stealth options, you would lose a lot of Thief players. But I still think it needs to be done. The Thief should play like a Thief, not like an Assassin.

Again with the name nit picking? So I suppose they should remove sword from the class, since its called thief and not swashbuckler or duelist? And they shouldnt have a shortbow since the class isnt called archer right? Its not called marksman or pistoleer so i guess no pistols either. And you already pointed out its not called assassin, so no daggers either………

Get rid of of the Deadly Arts tree, thieves don’t kill

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

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Posted by: Asudementio.8526

Asudementio.8526

ArenaNet will not reduce the current amount of stealth options the Thief has, simply because they are afraid that the Thief will become the most underplayed professions, again. Most players who plays the Thief, plays it because of the way stealth and backstab currently works, as this playstyle resembles how an Assassin plays. If you where to remove that “feeling”, by reducing the amount of stealth options, you would lose a lot of Thief players. But I still think it needs to be done. The Thief should play like a Thief, not like an Assassin.

Again with the name nit picking? So I suppose they should remove sword from the class, since its called thief and not swashbuckler or duelist? And they shouldnt have a shortbow since the class isnt called archer right? Its not called marksman or pistoleer so i guess no pistols either. And you already pointed out its not called assassin, so no daggers either………

Get rid of of the Deadly Arts tree, thieves don’t kill

Only class mechanic is steal but steal now takes gold from other players unless the thief is killed within 30s of using steal.

Leader of [Suh]
My moves are fresh, like my groceries.
#TeamEvonforever

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Posted by: Imagi.4561

Imagi.4561

Only class mechanic is steal but steal now takes gold from other players unless the thief is killed within 30s of using steal.

If Steal took gold from other players, I’d be pretty excited.

#ELEtism
By Ogden’s hammer, what savings!

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Posted by: fakjuol.5349

fakjuol.5349

The problem arises when the thief has D/D and can burst you for 8-10k hp without absolutely no counter. Aegis wont block the damage nor reveal them, blocks wont work either. Basically backstab is a guaranteed 10k burst that if you are an ele (12k hp) or a guardian (12k hp too)

I am going to say a couple of things here. I am going to try to keep this short and very civil.

DD has been the hardest hit build for thieves over the last ten months. DD burst thieves have seen some of the hardest (but in many cases appropriate) nerfs so far in the game maybe save engineer. Many of those players migrated the D/P as the meta shifted that way and to S/D as it was popularized and buffed. DD is actually one of the lesser played thief specs now a days. And they guys who still get those numbers are truly glass. They aren’t critting mugs anymore and the classes around them have literally been buffed in many cases. The people you see playing glass DD now a days are actually some of the better players. Many of them have stuck with builds that are already outdated and out played by the common builds you will see now a days.

You are complaining about a bygone build that doesn’t have endless evades that will not rip your boons, that does not have unstoppable stealth. It is the easiest build to counter play among all thief builds. It is not S/D where you have your dodge, S/P with blinds and an evade state, it is no P/D which can build tanky and kite forever, it is not D/P with blind and stealth that can barely be stopped. It is pure utilitarian DPS with 2 skills that are almost useless. Losing to this build is the equivalent of getting out played by the most kitten thief build there is now.

I not telling you this with anger but after watching the last 10 months even advocating for nerfs to thief burst myself with my first main being a thief I find these complaints ridiculous and short sighted. I am not going to call you a noob or tell you learn to play but looking at the big picture I am actually surprised DD hasn’t been buffed yet.

Thanks for reading.

Thanks, it was polite. I cant say it with such nobility. Only i can say its simple true.

not one, not two

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Posted by: Kasama.8941

Kasama.8941

ArenaNet will not reduce the current amount of stealth options the Thief has, simply because they are afraid that the Thief will become the most underplayed professions, again. Most players who plays the Thief, plays it because of the way stealth and backstab currently works, as this playstyle resembles how an Assassin plays. If you where to remove that “feeling”, by reducing the amount of stealth options, you would lose a lot of Thief players. But I still think it needs to be done. The Thief should play like a Thief, not like an Assassin.

Again with the name nit picking? So I suppose they should remove sword from the class, since its called thief and not swashbuckler or duelist? And they shouldnt have a shortbow since the class isnt called archer right? Its not called marksman or pistoleer so i guess no pistols either. And you already pointed out its not called assassin, so no daggers either………

It’s not just about the name. It’s about what ArenaNet told us the profession was going to play like, even before the game was released. Stating that: “Unlike other games, stealth is not unlimited in Guild Wars 2. Stealth is a very powerful ability, and so we want it to be something that players use strategically, as opposed to something that’s a safety-net, that they have on all the time”.

When I say the Thief shouldn’t play like an Assassin, I’m referring to the classic Assassin move of dealing high damage when coming out of stealth, and being in stealth for the majority of time. The Thief is suppose the be the master of movement first, and a master of stealth second. Why go through a lot of effort to make a Thief profession, if it just ends up playing like an Assassin anyway? ArenaNet needs to stop pleasing the Assassin crowd, and tone down the stealth options, to force players into using movement more. Then give the Thief some boons in return, like aegis and protection, to improve survivability a bit.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

(edited by Kasama.8941)

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Posted by: yski.7642

yski.7642

—Why go through a lot of effort to make a Thief profession, if it just ends up playing like an Assassin anyway?—

I think the reason lies in gw1, actually.

In gw1 assassins were primarily there to burst. Some farming builds and occasional oddities aside, that’s what they did. In gw2, however, every profession is supposed to be able to perform multiple roles. Anet didn’t want everyone to see the word “assassin” and think of those gw1 burst builds, so they changed the name and added steal in order to make it a more generic sneaky profession.

Basically, they wanted a spiritual successor for gw1 assassin that’s capable of doing more than just bursting people down. As a result there’s quite a bit of assassin still in there when you scratch the surface a little bit.

Learn the ways of the mighty Deathleaf: http://www.youtube.com/user/YskiTheBanshee

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Posted by: Delta Blues.8507

Delta Blues.8507

Problem is, 90% of a thieves survival traits are in the shadow arts. So if you take stealth away, you take SA away, you take 300 toughness along with most of the effective defensive traits a thief has

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Posted by: Ivonbeton.6814

Ivonbeton.6814

You try to make thief players sympathize with you with that title and then continue to surround what could have been a valid complaint with a lot of whine and false information. I’m sorry, but you won’t get to me that easily.

Stealth can indeed be an annoying mechanic and it should be reworked and revitalized, but most of what you said in the OP is just outdated and really not an issue in the current meta. Backstab thieves have been hit HARD by nerfs.

Like someone else mentioned, only occasionaly do I encounter D/D thieves in WvW (rarely in PvP). They are usually indeed rather good players that have perfected their playstyle and build unlike most of us that switched to more viable builds. A good D/D thief can still 1vx bad players, but that’s about it.

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Posted by: Shemsu.8721

Shemsu.8721

ArenaNet will not reduce the current amount of stealth options the Thief has, simply because they are afraid that the Thief will become the most underplayed professions, again. Most players who plays the Thief, plays it because of the way stealth and backstab currently works, as this playstyle resembles how an Assassin plays. If you where to remove that “feeling”, by reducing the amount of stealth options, you would lose a lot of Thief players. But I still think it needs to be done. The Thief should play like a Thief, not like an Assassin.

Again with the name nit picking? So I suppose they should remove sword from the class, since its called thief and not swashbuckler or duelist? And they shouldnt have a shortbow since the class isnt called archer right? Its not called marksman or pistoleer so i guess no pistols either. And you already pointed out its not called assassin, so no daggers either………

It’s not just about the name. It’s about what ArenaNet told us the profession was going to play like, even before the game was released. Stating that: “Unlike other games, stealth is not unlimited in Guild Wars 2. Stealth is a very powerful ability, and so we want it to be something that players use strategically, as opposed to something that’s a safety-net, that they have on all the time”.

When I say the Thief shouldn’t play like an Assassin, I’m referring to the classic Assassin move of dealing high damage when coming out of stealth, and being in stealth for the majority of time. The Thief is suppose the be the master of movement first, and a master of stealth second. Why go through a lot of effort to make a Thief profession, if it just ends up playing like an Assassin anyway? ArenaNet needs to stop pleasing the Assassin crowd, and tone down the stealth options, to force players into using movement more. Then give the Thief some boons in return, like aegis and protection, to improve survivability a bit.

You’ve got it all wrong though, the ‘class assassin move of dealing high damage when coming out of stealth’ is a THIEF thing, not assassin. before there was any of the current mmo’s the main rpg was dungeons and dragons, and both stealth and backstab belonged to what profession? THIEF

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Posted by: Mindtrick.5190

Mindtrick.5190

D/p is the hipster weapon set. D/d is the set that players use when they’ve assumed their ultimate form.

D/p is range and lets people have bad postioning and really tight pants. With d/d you must lift and do cross fit and have constant melee range of your target that’s also now in range of you.

#humor

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Posted by: irishking.8956

irishking.8956

i dont understand what the problem is ive been running a D/P 25/30/0/0/15 theif since the game came out and since all the nerf’s lots of kids quit and went to perma stealth or rolled a warrior. Its not as easy as it looks when in high tier wvw server and i can be hit harder then i can hit them due to poor health and toughness; but with the right amount of blinds and counters and flawless game play i do rlly well but one mistake and ur dead. Especially considering that ur not spec’d for stealth and house is a dead giveaway and heal is ur best stealth option besides wasting ini on BP and HS combo and then ur screwed if u get immobilized unless u go with withdraw. This isn’t like it used to be with 2222222222 anymore those kids are long gone and who ever still attempts that is just a bk and will die 90% of the time in TC wvw lol