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(edited by Daecollo.9578)
Fire right Pistol: [Costs 1 Initiative.]
Animation: ½, Recovery: None.
Damage: 434 (0.8)
Combo Finisher: Physical Projectile
Range: 900
Fire left Pistol: [Costs 1 Initiative.]
Animation: ½, Recovery: None.
Damage: 434 (0.8)
Combo Finisher: Physical Projectile
Range: 900
Unload (Current.) [Costs 3 Initiative.]
Animation: 1¾, Recovery: None.
This ability Ignores all defensive boons, does double damage to the thief if reflected.
(edited by Daecollo.9578)
What about a leap for stealth? Either forward or backward, we need one.
What about a leap for stealth? Either forward or backward, we need one.
P/P doesn’t need stealth, and giving it stealth would just result in people trying to shoehorn it into another Sneak Attack build. It is good for thieves to have non-stealth-centered builds, and P/P in particular needs useful skills that won’t just make it into a mediocre version of P/D.
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