Viable crit oriented Dungeon builds?
don’t know how a thief gets through that harpy fractal. I imagine the rest are still fairly do-able with a zerky thief. I have full zerker armor on my thief and have done most of the regular dungeons and a few fractals (though nothing high level). As far as builds…not sure there, stealing’s gotten better, shortbow’s a tiny bit worse, but nothing that’ll affect dungeons. S/D is pretty solid all-around. Good auto-attack damage, and there are builds on here that will give you loads of dodges and evades.
don’t know how a thief gets through that harpy fractal. I imagine the rest are still fairly do-able with a zerky thief. I have full zerker armor on my thief and have done most of the regular dungeons and a few fractals (though nothing high level). As far as builds…not sure there, stealing’s gotten better, shortbow’s a tiny bit worse, but nothing that’ll affect dungeons. S/D is pretty solid all-around. Good auto-attack damage, and there are builds on here that will give you loads of dodges and evades.
Well, like I said, I have some valk gear and some others I can switch out to get some more survivability, so living isn’t an issue. I was just wondering what builds were still running crit/pow as opposed to like… Condition damage.
I’ve never done S/D how does that work?
Also, I’ve never had issues with the Harpy fractal. Can dagger storm to reflect, use P/P for range and such.
s/d gives a lot of really nice tools for pve and pvp/wvw. You can use 2 to get in, spam 3 a bit for a bit of a damage boost/boon ripping and your auto-attacks are pretty solid. If things get too hot, hit 2 again to get out.
The builds can vary a bunch, but it’s possible to make a build that is nearly constantly evading if you invest enough in acrobatics and/or trickery. Alternately you can do a hybrid that uses some stealth for survivability. Either way it’s a fun, very mobile playstyle.
one more thing – with the may patch, s/d got a major buff with skill 3 (flanking strike) where the pathing was fixed, and it got split into two great skills. They also nerfed it a bit in this latest patch (upped it’s initiative cost). On the plus side, the autoattack got a buff – because weakness now affects every attack, including crits. So by autoattacking you can help reduce damage by about 12.5 %.
(edited by bobross.5034)