Why 11K as a starting health pool?

Why 11K as a starting health pool?

in Thief

Posted by: DeceiverX.8361

DeceiverX.8361

Yellow,

My numbers on top were actually referring to Nike’s tests regarding the highest theoretical burst, which albeit a slightly older thread, has remained relevant. What has put thieves over elementalists for DPS in fights like Lupi/PvE is likely Revealed Training on a D/D stab/revealed build and the overall very high power of thieve’s dagger mainhand autoattack chain.

That said, elementalist numbers are usually consistently higher in PvP. While they can’t have a build that does both, and thieves therefore often rest in the hotly-disputed #1/#2 DPS/Burst spots because of this, one has to consider the flow of PvP, skill reliability, skill use frequency, and so forth.

So realistically speaking, in PvP environments, it is usually safe to say eles provide better numbers. That’s not to say thief doesn’t come close, nor am I saying eles can achieve a number on a single strike better than thieves.

Why 11K as a starting health pool?

in Thief

Posted by: SkyShroud.2865

SkyShroud.2865

thief high mobility allow thief to sustain
bad thief die, pro thief live

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