Withdraw Cast Cancel
I say it allows “skillful” play without the option to cancel, since you need to be aware of your surroundings before you use it.
You can cancel the dodge if you Swap weapons while using it.
I say it allows “skillful” play without the option to cancel, since you need to be aware of your surroundings before you use it.
Well, the primary use of the Withdraw skill is to cleanse immobilize. If I’m caught with one where using a withdraw would cause a fall or reposition me back into a zerg, that’s counter-productive to what I take that skill for, considering I can’t change or control the direction I’m headed once I’ve been immobilized.
In terms of running away from zergs, isn’t running the same way they come from better than running in the same direction of where they’re heading?
Well, the primary use of the Withdraw skill is to cleanse immobilize.
I would’ve considered the primary use a heal, and then an evade. ;P
I say it allows “skillful” play without the option to cancel, since you need to be aware of your surroundings before you use it.
I agree with that — especially if you’re also using Roll for Init. If I didn’t pay attention, I’d sometimes regret using them. :-) That’s especially problematic when your character<→screen is flipped and you don’t notice.
I wouldn’t mind this functionality, but the fact that we can stop it with weapon swap is enough for the time being. You won’t always have it available, and you won’t always want to switch, but that’s the trade-off for being able to cut the roll short.
I think that after the balance patch, when you can combine two on-swap Sigils at once (like Battle and Energy), this might become more of a thing.