after patch
I was and still rocking this build in sPvP:
http://en.gw2skills.net/editor/?fYAQNAqYVlUmCN3aS3E95EB3jk60mqp4m2sTBWlPA-TsAgyCuIgRNjbGDMSfs+MCY9xcBA
Didn’t really notice changes post Dec 10 to it… ugh :/ (no MASSIIIIVEEE buff either)
Still effective against scrubs, just like anything… Normal/decent people will probably kitten you. Guardians are sometimes a kitten with that build. Poor rangers go down extremely quickly. Necros are a bit tough/last longer… warriors you just need to dodge a lot and abuse #3 and CnD. Mesmers, try not to get confused with the stupid clones use them to CnD off of. Fellow thieves, well we don’t have a lot of condi removal so yeah. Engineers, dodge and abuse #3… :\ It’s probably a sub-optimal build but for me it works. Thieve’s guild is great. The ambush trap i use it during fights to spring up another thief or when i’m capping a point i lay one down to prep for a fight (if don’t “well”/lucky, you can end up with 4 thieves (2 from thieves, 2 from back to back ambush)). The thieves help in damage, and provide a bit of chaos(main reason for use and bring ambush…) in the fight for the opponent(s).
Apparently there’s another build floating up/becoming popular p/d with preplexity runes, haven’t tried it.
I don’t tPvP…. and I really only do the stupid 3 match dailies, which is enough pvp for me until i get bored…. :/ (I truthfully try in this matches, don’t get me wrong.).
Also, in a sense it’s a one trick pony, since you relay on bleeds, CnD, and unload.
Only reason for poison application is to cover up the bleeds from being removed first.
the immobilize is there for you to get a CnD in.
torement is helpful, same as poison but better.
(edited by Zero Day.2594)