another-Trait suggestion topic
ACROBATICS
The issue with this “survivability” line, is it does not provide any notable defense vs (damaging) condi and provides no boost to vitality. If we want condi clear, we have to go Shadow Arts, or Trickery and loose Bountiful Theft for Trickster.
Expeditious Dodger (MINOR). Either buff Swiftness from 2 seconds to 3. Or change it to 2 seconds of superspeed.
Fleet Shadow (ADEPT). This trait is CLEARLY misplaced. During the design of Acrobatics, it was stated that the line was for thieves who did not want to be built around STEALTH. So this trait is out of place if following that concept. This belongs in the MASTER line for Shadow Arts and should be tied into on of the existing MASTERs there.
IF you have to keep this here, change it to “When you gain swiftness, lose a movement impairing condition” But sill recommend: Replace Fleet Shadow (ADEPT) with a new trait that increases vitality and/or healing power. “gain 7% precision as vitality and 7% power as healing power” This would assist in the over all WEAK effects of Assassin’s Reward.
Feline Grace (MINOR). The problem with this trait is that, you do NOT always proc “EVADE” when you successfully evade an attack, because you evaded too early and moved outside of the range of the attack. Another person mentioned the effects of this trait, and the issues with Sword/Dagger 3 Flanking Strike and its delays. Allowing Flanking Strike to IMMEDIATELY interrupt the Auto Attack chain could potentially resolve the issue with this trait.
The way it stands, Thief is pretty much being forced into using weapons with Evade skills (this means P/P with Acrobatics does not get much benefits).
Keep the VIGOR on evade, and include a benefit to when you dodge (specifically) so it can read:
Gain vigor upon successfully evading an attack (Vigor(2s)) and “Gain 10 endurance” on DODGE (NOT evade). -continued concept with next trait
Also consider: Endless Stamina, the 50% buff to vigor effectiveness, we have to actively fight to get vigor as it is (other classes can obtain VIGOR by just critically hitting), and generally Thieves cant maintain 100% vigor unlike other classes.
Additionally, other classes still have gain x endurance on y effect through traits (and some utilities), Thief lost our 15 endurance on dodge (but still maintains Signet of Agility). We should NOT have to run this trait AND the Acrobatic line to simply “keep up” with the endurance regen of other classes.
Bottom line: There needs to be an offset included with this trait.
Change Endless Stamina to read: Regenerate endurance 25% faster. The effects of VIGOR on you are enhanced. Effectiveness increased: 50%.
Guarded initiation – Simply not effective given the high 90% health required to trigger, while the reward is very weak. The original Resistance boon was deemed to imbalanced i take it? This should be reworked for a more aggressive condi clear that doesn’t require you to be near full health.
It was mentioned by another player, Dodge removes 1 condition. Internal cool down 5 seconds?
Assassins reward, Pretty much given up on asking for better scaling with Healing Power or a buff to the base value. Instead add the effect: on heal return 3 initiative effect.
I hate to keep mentioning it, but a lot of the current Grand Master traits for thief, don’t look worthy of ADEPT or MINOR level traits of other classes. Its not like we want “Quickness every 15 seconds” or “Apply Skale Venom on Dodge”