is thief gonna be bottom tier soon?
Thieves are more or less top dps in dungeons. Provide massive single target dps and mobility in pvp, and are excellent for roaming in wvw.
What makes you think they would be bottom tier soon?
DPS Benchmarks, Raids, Low-mans etc.
like thief gonna get nerfs soon again like rogues over n over
You know… glass canon ain’t viable in zerg or raid, thief is fine.
No. We have been nerfed a lot since launch, but it looks like it has sort of stopped. Thief provide lots of utility and very high dps in PvE! Well played thieves can be a real asset to their team.
PvP: still part of the meta. Very strong in our role as roamers.
WvW: best roaming profession, period.
no
Thief is good in PvE, not the best, but you don’t really have to be the best in PvE since it’s so easy.
Thief will ALWAYS be viable in PvP/WvW because of its core theme of moving fast and hitting hard. No other class comes close to our combination of mobility and burst damage, it’s a role that only we are elite at.
Thief is countered by like every popular build 1v1 by rolling your face on the keyboard but it’s extremely strong in group pvp so no.
The ability to +1 any fight in pvp will keep thieves in the game
wvw condi thieves are the most cancerous build.
Well if you read up on Stronghold it sounds like Thief is going to be pretty strong/OP.
That is not true; i play wow and rogue are viable and not at bottom. Do research before point finger at another mmo game company profession. Last, Blizzard made rogue a challenge class; not like this non challenge “rogue thief” here. Even Square Enix Ninja profession is viable and challenge=fun. If Blizzard and Square Enix was in charge of Guild Wars 2, thief would be challenge class- with no 1-2 skill only class and Stealth always class and instant kill always class. In return; more player would return to game and more player would use more time to play Guild Wars 2 more.
Thief will never be at bottom tier because arena net believe thief is viable and challenge class. By time arena net realize thief is not viable and challenge class, it will be to late; player will leave and spend more time with other mmo game that is challenge and fun.
Example; some people people still believe earth is flat. What can you do? 2 things-
1. Believe them and waste all your time and blame everybody for your mistake after you find truth.
2. Leave them or use more time to find truth and when find truth; use rest time to explore beauty of life and it challenge.
Ankur
(edited by DarkSyze.8627)
That is not true; i play wow and rogue are viable and not at bottom. Do research before point finger at another mmo game company profession. Last, Blizzard made rogue a challenge class; not like this non challenge “rogue thief” here. Even Square Enix Ninja profession is viable and challenge=fun. If Blizzard and Square Enix was in charge of Guild Wars 2, thief would be challenge class- with no 1-2 skill only class and Stealth always class and instant kill always class. In return; more player would return to game and more player would use more time to play Guild Wars 2 more.
Thief will never be at bottom tier because arena net believe thief is viable and challenge class. By time arena net realize thief is not viable and challenge class, it will be to late; player will leave and spend more time with other mmo game that is challenge and fun.
Example; some people people still believe earth is flat. What can you do? 2 things-
1. Believe them and waste all your time and blame everybody for your mistake after you find truth.
2. Leave them or use more time to find truth and when find truth; use rest time to explore beauty of life and it challenge.
Hey, did you watch that counter pressure video I linked in the other thread yet?
Here’s the link again so you don’t have to go searching for it again :
Phantrupt Asskicker CS Interrupt vs Thief: http://youtu.be/Iz3vb8fBIoY
^Oh hey Robin (Jeska here)
Anyway, thief inherently has mechanics that are generally broken, such as:
- Instant ports that ignore LOS
- Insane mobility
- Highest evasion uptime possible
- On-demand stealth combined with high burst (and stealth making you largely immune to anything that isnt a channel/melee cleave)
- Instant interrupt that ignores stab
As long as it has even a few of these mechanics, it will ALWAYS be top-tier for a roaming role at the highest skill levels. Right now, thief is the closest it has ever been to balanced in pvp due to high-sustain by other classes making thieves less dominant in 1v1’s (which is balanced given the mobility to force outnumbered fights). It currently has a pretty high skill floor (bad thieves now are REALLY bad), and will always have a high skill-cap.
Also, ignore most of the thieves whining about “being the most-nerfed class,” as the class is still top-tier at the roles it plays. Also, many “nerfs” that happened were accompanied by serious buffs in other ways that kept builds near the top but less broken. Most of these complaints come from bad thieves who relied on being OP to carry them while playing at a low level, while high-level players just shake their head and learn to adapt and thrive.
Disclaimer: Every class has SOME mechanics like this, so I am not trying to say “OMG pls nerf now.” (Even though I abhor SA thieves b/c it is so little risk for its reward outside of conquest).
^Oh hey Robin (Jeska here)
Anyway, thief inherently has mechanics that are generally broken, such as:
- Instant ports that ignore LOS
- Insane mobility
- Highest evasion uptime possible
- On-demand stealth combined with high burst (and stealth making you largely immune to anything that isnt a channel/melee cleave)
- Instant interrupt that ignores stabAs long as it has even a few of these mechanics, it will ALWAYS be top-tier for a roaming role at the highest skill levels. Right now, thief is the closest it has ever been to balanced in pvp due to high-sustain by other classes making thieves less dominant in 1v1’s (which is balanced given the mobility to force outnumbered fights). It currently has a pretty high skill floor (bad thieves now are REALLY bad), and will always have a high skill-cap.
Also, ignore most of the thieves whining about “being the most-nerfed class,” as the class is still top-tier at the roles it plays. Also, many “nerfs” that happened were accompanied by serious buffs in other ways that kept builds near the top but less broken. Most of these complaints come from bad thieves who relied on being OP to carry them while playing at a low level, while high-level players just shake their head and learn to adapt and thrive.
Disclaimer: Every class has SOME mechanics like this, so I am not trying to say “OMG pls nerf now.” (Even though I abhor SA thieves b/c it is so little risk for its reward outside of conquest).
Hey!
Generally I agree. I like where thief is right now, except that a few skills/traits could use a few tweaks and buffs like Deathblossom, traps, and venoms (which need to have different CD’s based on the effect ). S/D is a little boring for me, so I’m still mainly using D/D even in pvp. The devs seem to like where we are right now too cause we’ve dodged the nerf bat the last couple of rounds (or we hid in SR). I have in the past and probably will continue in the future complain about thief nerfs, but they would probably have to redesign the entire class before I stopped playing it. I like the highly mobile glass cannon style of play. I don’t think every nerf has been accompanied by a buff somewhere else but it certainly has raised the skill floor, which is something I have grown to not mind.
Cya around!
Mediocre troll 4/10.
I wish venoms not basilisk and our traps were better.
No. We have been nerfed a lot since launch, but it looks like it has sort of stopped. Thief provide lots of utility and very high dps in PvE! Well played thieves can be a real asset to their team.
could you tell me what kind of utility a thief gives in pve?
like thief gonna get nerfs soon again like rogues over n over
Yeah, more than likely. Especially when people hear the new spec for thiefs, they will kitten their pants and cry for nerfs.
(regardless of what the spec is and does.)
No. We have been nerfed a lot since launch, but it looks like it has sort of stopped. Thief provide lots of utility and very high dps in PvE! Well played thieves can be a real asset to their team.
could you tell me what kind of utility a thief gives in pve?
Venom share screw you
Thief is fine.
/15 char
I’m not coming back, not that you care.
No. We have been nerfed a lot since launch, but it looks like it has sort of stopped. Thief provide lots of utility and very high dps in PvE! Well played thieves can be a real asset to their team.
could you tell me what kind of utility a thief gives in pve?
Blasts (lots)
Blind
Party Invisibility
some reflects and a projectile block
AoE Rez field
I dont thief in pve, but those are just some that i can think of off the top of my head.
If anything, I think thieves are going to get a lot of sideways tweaks. They’re in the nightmarish position of being awful to play against (condi builds and/or perma stealth) while not being too far off in terms of balance. They’ll probably be changed to have more interaction with other players.
could you tell me what kind of utility a thief gives in pve?
Blasts (lots)
Blind
Party Invisibility
some reflects and a projectile block
AoE Rez fieldI dont thief in pve, but those are just some that i can think of off the top of my head.
And you can add defiant stack management.