100 Blades, its going to be reworked or not?
I hate rooting offensive skills. 100b should be ONE SWING that hits multiple times same goes with similar skills with other weapon set.
This is way easier to balance than having to guess how many of the swings actually hit while wondering if it will be OP if all swings hit. I mean come on Anet! Why are you making it hard for yourselves?
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
As a developer said:
If a Warrior is required to CC someone before they can damage them, then something is wrong with the class.
Undoubtedly quoted falsely or out of context, or concocted entirely, but anywho: a warrior isn’t required to cc in order to damage at all. The rule goes for just one of his moves, namely HB. And if HB requires CC for full effect, the move is not bad, but niche. And niche skills increase the depth of the gameplay.
Nope, the quote its from the last current state of the game, and he was talking about the warrior needing to land a cc in order to do damage, there is no false subejt nor out of context and not conocted, its the main argument of the discussion, see the video if you still have doubts, but i dont think you have doubts you are just trolling thief.
A solution.
Hundred Blades
Root yourself and immobilize your closest target. Repeatedly strike multiple foes. The last strike does extra damage.
Damage (8x): 1380
Final strike damage: 345
Range: 130
Immobilize duration: 2½ seconds
Channeled: 2½ seconds
Cooldown: 10 seconds
Increased cooldown from 8 seconds to 10 seconds.
Increased casting speed by 30%.
Lowered damage by 15%.
Gains immobilise.
Now it has greater utility in PvP, while remaining viable for PvE builds. Plus it’s still avoidable with condition removal or block, unless using certain skills such as SoM.
A solution.
Hundred Blades
Root yourself and immobilize your closest target. Repeatedly strike multiple foes. The last strike does extra damage.Damage (8x): 1380
Final strike damage: 345
Range: 130
Immobilize duration: 2½ seconds
Channeled: 2½ seconds
Cooldown: 10 secondsIncreased cooldown from 8 seconds to 10 seconds.
Increased casting speed by 30%.
Lowered damage by 15%.
Gains immobilise.
Now it has greater utility in PvP, while remaining viable for PvE builds. Plus it’s still avoidable with condition removal or block, unless using certain skills such as SoM.
Yes this is pretty much the best solution, like the f1 skill of sword.
Remove the root it does to the war and its fine in its current form. Allow for the user to move with their target.
you are kidding.. right ?? you sure you dont want it to have 1200 range also ?
you want a mobile 25 k burst dmg aoe skill ?? on its short cd ??
you need atleast 30 – 40 second cd to balance that crazy dmg with mobility.
I want it to be 1200 range AOE.
A solution.
Hundred Blades
Root yourself and immobilize your closest target. Repeatedly strike multiple foes. The last strike does extra damage.Damage (8x): 1380
Final strike damage: 345
Range: 130
Immobilize duration: 2½ seconds
Channeled: 2½ seconds
Cooldown: 10 secondsIncreased cooldown from 8 seconds to 10 seconds.
Increased casting speed by 30%.
Lowered damage by 15%.
Gains immobilise.
Now it has greater utility in PvP, while remaining viable for PvE builds. Plus it’s still avoidable with condition removal or block, unless using certain skills such as SoM.
Yes this is pretty much the best solution, like the f1 skill of sword.
Note that it does more damage than flurry (sword F1). And it doesn’t require full adrenaline and doesn’t make you lose adrenaline (thus you can keep up berserker’s power and adrenal health at full power). In other words, overpowered, especially if you combine with traits like forceful greatsword. If 100 blades would work as suggested who would want to use flurry?
http://wiki.guildwars2.com/wiki/Flurry
I would rather see 100 blades moved into greatsword burst skill and arcing slice (with some changes e.g. that is removes a boon) moved to gs #2. Now most greatsword warrior’s just sit on their full adrenaline, not using their burst at all, which is a sure tell sign there is something wrong with the game design if adre skills are never used.
(edited by Deniara Devious.3948)
Flurry is total crap as well and only used for the initial immo and then either canceled with movement, sheathing your weapons or weapon swapping.
Do us all a favor and say no to skills that root you in place for a channeled duration.
A solution.
Hundred Blades
Root yourself and immobilize your closest target. Repeatedly strike multiple foes. The last strike does extra damage.Damage (8x): 1380
Final strike damage: 345
Range: 130
Immobilize duration: 2½ seconds
Channeled: 2½ seconds
Cooldown: 10 secondsIncreased cooldown from 8 seconds to 10 seconds.
Increased casting speed by 30%.
Lowered damage by 15%.
Gains immobilise.
Now it has greater utility in PvP, while remaining viable for PvE builds. Plus it’s still avoidable with condition removal or block, unless using certain skills such as SoM.
Yes this is pretty much the best solution, like the f1 skill of sword.
Note that it does more damage than flurry (sword F1). And it doesn’t require full adrenaline and doesn’t make you lose adrenaline (thus you can keep up berserker’s power and adrenal health at full power). In other words, overpowered, especially if you combine with traits like forceful greatsword. If 100 blades would work as suggested who would want to use flurry?
http://wiki.guildwars2.com/wiki/FlurryI would rather see 100 blades moved into greatsword burst skill and arcing slice (with some changes e.g. that is removes a boon) moved to gs #2. Now most greatsword warrior’s just sit on their full adrenaline, not using their burst at all, which is a sure tell sign there is something wrong with the game design if adre skills are never used.
Sword is a condition damage weapon, so its damage isn’t meant to be high – it applies alot of bleeds. Greatsword is direct damage, and direct damage is easily mitigated by any class: Guardian has protection and block, Mesmer has invulnerability and blink, Thief has evasion and blind, and Ranger has high condition removal, evade and protection. Engineer would probably be the only class that may suffer, but they still have abilities to counter. The only way you mitigate damage from conditions is having a high HP pool or condition removal.
While I do agree that if GS was to have an immobilize implemented it would clearly surpass Flurry in effectiveness, I’d like to see changes to Flurry to make it more effective as well. Increase the duration of the bleeds and it’s cast time would bring it more onto par.
I wouldn’t mind moving my version of Hundred Blades to the burst skill – you’re correct about GS warriors not using their adrenaline, unless they are using a high burst weapon for KS, ES or Evis. Arcing Slice is a useless ability as it is now, and should be removed or reworked at the least. I dont know about boon removal, but a form of CC – a blind would be adequate.
Bite the Dust
Slash the ground, blinding nearby foes.
Blind: 4 seconds
Range: 400 (cone)
20 sec cooldown
Sword is not a condition weapon the bleed application is terrible. Sword is a decent direct damage weapon you could also make the case for it being a better support weapon or setup weapon with the immob, savage leap and traited leg specialist for hamstring.
A solution.
Hundred Blades
Root yourself and immobilize your closest target. Repeatedly strike multiple foes. The last strike does extra damage.Damage (8x): 1380
Final strike damage: 345
Range: 130
Immobilize duration: 2½ seconds
Channeled: 2½ seconds
Cooldown: 10 secondsIncreased cooldown from 8 seconds to 10 seconds.
Increased casting speed by 30%.
Lowered damage by 15%.
Gains immobilise.
Now it has greater utility in PvP, while remaining viable for PvE builds. Plus it’s still avoidable with condition removal or block, unless using certain skills such as SoM.
hahahahahahaha no.
Well 100b was a mobile skill in the BWE#1 and #2, but people who knew kitten bout the game back then cried and complained that 100b is superOP cuz they werent able to dodge it.
Then a-net nerfed it and now we’re at the point where people know how to play the game proplery, so all of these static skills are kinda useless now.
move 100blades to the f1 skill, make the greatsword f1 skill the #2 skill for greatsword
done :P
+1
-Charr Thief-
It’s good to be bad!
Ahahah, you must be kidding right? Buffing an already OP skill? Seriously, L2P
Ahahah, you must be kidding right? Buffing an already OP skill? Seriously, L2P
Another thief.
Ahahah, you must be kidding right? Buffing an already OP skill? Seriously, L2P
Another thief.
Not a thief. A pve scrub that playing noob ranger with longbow on 30/30/x/x/x
Give 100b an invulnerability like mesmer’s sword
im a thief and my 7k backstab isnt more OP than your 15k killkitten. dont even get me started. LEARN TO PLAY.. you can easily land all of 100 blades if you play smart and not like a dumb warrior. You can immobilize on cripple when you throw your greatsword and if it hits them from behind aswell thats a good 3-4 seconds of immobilize. you can also throw bolas or oh wait…. stun them for 4 seconds with a sigil on your mace burst. learn to play
im a thief and my 7k backstab isnt more OP than your 15k killkitten. dont even get me started. LEARN TO PLAY.. you can easily land all of 100 blades if you play smart and not like a dumb warrior. You can immobilize on cripple when you throw your greatsword and if it hits them from behind aswell thats a good 3-4 seconds of immobilize. you can also throw bolas or oh wait…. stun them for 4 seconds with a sigil on your mace burst. learn to play
Only thing i can say to you
I feel sorry for you right now, you dont know what it is coming to you!, im just going to wait and see the humillation you are going to suffer in the next posts.
see that is the mindset that got them boon steal on larcenous strike. He/She is probably a dev.
im a thief and my 7k backstab isnt more OP than your 15k killkitten. dont even get me started. LEARN TO PLAY.. you can easily land all of 100 blades if you play smart and not like a dumb warrior. You can immobilize on cripple when you throw your greatsword and if it hits them from behind aswell thats a good 3-4 seconds of immobilize. you can also throw bolas or oh wait…. stun them for 4 seconds with a sigil on your mace burst. learn to play
LOL
don’t even compare killshot to backstab without knowing the facts. First of all. Kill shot never hits for 15K unless the person it hits is a glass cannon. It is a channelling skill that forces you to stay still for a few seconds. It is easily telegraphed and dodgeable. For it to hit 15K means the warrior has to be a glass cannon, which really isn’t a viable build unlike a thief glass cannon build. A glass thief does more damage than a glass warrior. Killshot has a 10 second cooldown.
I think you would have to try very hard to even get hit by killshot.
You say it is a learn to play issue when an equally not as dumb player will realize that they have a stunbreaker or condition removal to completely avoid 100 blades or just time their dodges correctly to avoid warrior CC. Your logic fails miserably. And is ironic coming from a thief that only needs to go into stealth to land a backstab.
(edited by killahmayne.9518)
im a thief and my 7k backstab isnt more OP than your 15k killkitten. dont even get me started. LEARN TO PLAY.. you can easily land all of 100 blades if you play smart and not like a dumb warrior. You can immobilize on cripple when you throw your greatsword and if it hits them from behind aswell thats a good 3-4 seconds of immobilize. you can also throw bolas or oh wait…. stun them for 4 seconds with a sigil on your mace burst. learn to play
LOL
don’t even compare killshot to backstab without knowing the facts. First of all. Kill shot never hits for 15K unless the person it hits is a glass cannon. It is a channelling skill that forces you to stay still for a few seconds. It is easily telegraphed and dodgeable. For it to hit 15K means the warrior has to be a glass cannon, which really isn’t a viable build unlike a thief glass cannon build. A glass thief does more damage than a glass warrior. Killshot has a 10 second cooldown.
I think you would have to try very hard to even get hit by killshot.
You say it is a learn to play issue when an equally not as dumb player will realize that they have a stunbreaker or condition removal to completely avoid 100 blades or just time their dodges correctly to avoid warrior CC. Your logic fails miserably. And is ironic coming from a thief that only needs to go into stealth to land a backstab.
the thing is that warrior can have up to 3 immobilize 2 stuns. i don’t think the majority of the builds or classes can clean those in a short period of time. plus that gs immobilize is a really short immobilize which gets renewed when it hits their back. its like a constant immobilize which can’t get removed. most people i use hundred blades on only move at the end of the hundred blade if you don’t have frenzy, yes it did avoid the big hit, but still alot of damage done. and warrior is really a killing machine, when you lock on one person you damage every one on the path a big time. a thief when they lock on one person they have to sneak up there for the burst.
and yea learning other classes really help you to land your hundred blade
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
I hate rooting offensive skills. 100b should be ONE SWING that hits multiple times same goes with similar skills with other weapon set.
This is way easier to balance than having to guess how many of the swings actually hit while wondering if it will be OP if all swings hit. I mean come on Anet! Why are you making it hard for yourselves?
I like this idea. I would even go for a slightly longer cooldown if I knew all of my 100b dmg would actually go off.
I love the title of this thread.
It implies with its poor wording that Anet is thinking of changing how hundred blades works. Most likely we will not be seeing any changes.
Anet has made no mention of this ability in recent discussions/interviews and is likely to stay that way.
Greatsword is already too good of a weapon right now, any more buffs would render every other weapon in our arsenal useless.
I love the title of this thread.
It implies with its poor wording that Anet is thinking of changing how hundred blades works. Most likely we will not be seeing any changes.
Anet has made no mention of this ability in recent discussions/interviews and is likely to stay that way.
Greatsword is already too good of a weapon right now, any more buffs would render every other weapon in our arsenal useless.
Im not implying anything it was just a question to the warrior comunity.
lol GS is already mandatory in so many builds right now. Improving it so it’s used for more than a movement tool wouldn’t make the other weapons useless because they don’t offer the movement it does. They are already useless because they don’t offer equal strength in other areas that are equivalent or greater to the defensive mobility GS offers.
Greatsword is already too good of a weapon right now, any more buffs would render every other weapon in our arsenal useless.
Exactly. Buffing 100 blades sounds like the dumbest idea ever, considering majority of warriors are using it all the time. It is a very high damage skill with a very low cooldown and people keep on asking to making it better. I want to see more diversity and not to see this game turned into a Greatsword Wars 2.
There are however some rarely used warrior weapons e.g. off-hand sword, which might need some more love. Impale – rip combo (sword #4) is notoriosly difficult to land against moving opponent and get its full bleed stack effect due timing and huge difference in range (900 and 150). I think rip should be changed into a pull. If impale hits, second sword #4 skill will pull that (single) target to warrior. It would still be far weaker than guardian’s binding blade (GS #5), which can pull up to 5 targets. Hamstring (sword #3) has strangely long cooldown, 15 seconds, considering that throw axe (axe #3) is ranged cripple and has only 10 s cooldown, yet hamstring is melee range.
Dual wielding trait is clearly underpowered, giving only 5% of extra damage, while slashing power gives 10% extra damage to spear and greatsword and it is also master level trait in the same tree. Both should be 10% or alternatively change dual wielding so that it reduces cooldown of axe/mace/sword skills by 20% when wielding them in offhand. I would actually prefer the latter as warrior already has more than enough damage, but more control and utility is always better.
Forceful greatsword trait on the other hand is overpowered and one of the key reasons why so many warriors use spear (underwater) and greatsword (on dry land).
(edited by Deniara Devious.3948)
>Has one of the highest damaging abilities in the game
>Has it on low cooldown
>Thinks it needs improving.
OK.
If you want it to be essentially unavoidable (which is what your suggestions imply) it needs to have its DPS dropped and cooldown increased.
Gunnar’s Hold
Can we please put an end to this thread.
100B is fine how it is. If you couldn’t land it before you’re not going to be able to land it no matter what changes are made.
If they changed it to let 100B be mobile do you think this means that people will just run away while you chase them instead of dodge/movement skill away? No, people will avoid it the exact same way. So what, you think that because you are mobile you can keep swinging your 100B and chase them down at the same time? No, the only way to catch up to them would be for you to dodge with them or use a movement skill, both of which would break the 100B cast.
100B is perfect, if you can’t land it change your build up or get your team to help.
Perfecting your character is only one-half of the depth of the GW2 pvp, the other is the depth that is found by working together with a good five man and building interconnecting builds. Though unfortunately this second half is what is missing from tPvP and what the 5 man roaming groups in WvW are trying to accomplish, though they honestly haven’t had enough practice and competition to master it the way most players are starting to fully master their classes. Sorry tangent.
[AZRG]
Dragonbrand