25k of regen, taken in 4 sec. (Should work?)
Its a tooltip bug
thats 10 stacks of regen; which stacks duration (and im sure is applied every few seconds -one?)
if its 250 per tick
250*4 = 1k
1k*10 = 10k?
or was my math stupid? (its quite possible)
edit -hang on… i did a booboo
95(banner duration)/3(time between each regen tick) = 31.6(666666666666….)
… rounded down to 31
31 applications of regen at 4s each = 124s of regen
124*250(heal/sec) = 31000 total healing over banner lifetime
second one?
- a lot of tooltips are a bit confused when it comes to duration stacking conditions/boons
- is that the exact heal per sec you get from regen? would you mind posting the healing power used for your gear?
assuming you only had 300 HealP then regen would tick for 167.5
plug that in…
124*167.5=20770
250 – 130 =120
120//0.125=960
you have 960 healing power for 250 heal per tick?
… i forgot what i was doing… and this probably isnt comprehensible…. oh well "/
- is boon duration rounded up? or down? or either?
31*3 = 93
93*250=23250
…. it might be boon duration causing the inconsistency; but im lazy to check (and its probably just another fail tooltip)
31*3.3(assuming 30% boon duration) = 102.3
102.3*250=25575
well… if your regen ticks for a bit less than you stated (rounded it?) then itll probably be boon duration being annoying
- oh; i just remembered (havent used banner regen in ages) regen doesnt pro straight away right? its a bit after spawn? thatd probably affect my (likely fail) calculations
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
(edited by Linguistically Inept.6583)
Lol, did you seriously think that the game would give you a trait that would heal you for more than your full HP in a 4 second time period?
Because that’s pretty dumb.
The thing is, Regeneration stacks duration, not intensity. The trait shows the full amount of healing that you would be getting.
@Linguistically Inept: According to the wiki the tooltip rounds the regen ticks to 4 seconds rather than 3. And even without that, it’s reapplied once every 3 seconds.
(edited by Olba.5376)
Lol, did you seriously think that the game would give you a trait that would heal you for more than your full HP in a 4 second time period?
Because that’s pretty dumb.
The thing is, Regeneration stacks duration, not intensity. The trait shows the full amount of healing that you would be getting.
@Linguistically Inept: According to the wiki the tooltip rounds the regen ticks to 4 seconds rather than 3. And even without that, it’s reapplied once every 3 seconds.
i know; but the tooltip math might still be working using the boon duration %
(and does boon duration round up duration in gameplay? i know on my guard some of the shouts have a few fractions on some of the boon tooltips)
- i also realised the regen kicks in 3 seconds after summon; which takes the effective banner duration down to 92 seconds, meaning 30 regen procs
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
(edited by Linguistically Inept.6583)
Full duration of banner regen amount. Come on people
Regeneration stacks in duration. It’s just that the 4sec regen is re applied every few seconds, so it’s displayed like that to show that it’s not giving that much regen in one pack, but spread out through the banner duration instead.
Full duration of banner regen amount. Come on people
im sorry; im a bit linguistically inept; but that was what i said, that ‘come on people’ sounds a bit dero… derogatory
Regeneration stacks in duration. It’s just that the 4sec regen is re applied every few seconds, so it’s displayed like that to show that it’s not giving that much regen in one pack, but spread out through the banner duration instead.
but the math doesnt support that; 30 procs (should be 31 with the latest patch?) of regen at 4 sec each means 120s of regen which (if ticking for 250/sec) should heal by 30k; which the tooltip disagrees with
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
That’s not explain the 10Stacks of regen. Seriously 10 stacks heal only 250 per seconds??
And Why Warbanner isn’t affected by this trait? (The cooldown Reduction by the V Trait works)
That’s not explain the 10Stacks of regen. Seriously 10 stacks heal only 250 per seconds??
Silly person.
Regeneration does not stack intensity. It stacks duration. The tooltip just gets it messed up.
That’s not explain the 10Stacks of regen. Seriously 10 stacks heal only 250 per seconds??
And Why Warbanner isn’t affected by this trait? (The cooldown Reduction by the V Trait works)
10 stacks at 4s per stacks would mean 40 ticks for 250 health
but banners apply more regen ‘stacks’ than that
all boons; aside from might; stack duration (meaning 2 regen stacks at 30s each = 60s regen, 2 stacks of might at 30s each would be +70 power/condam for 30s)
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
(edited by Linguistically Inept.6583)
Figured it out. The tooltip isn’t taking the increased boon duration into consideration for healing calculations, so it’s actually calculating the total healing you receive at 3 seconds a stack. At that much tooltip healing, you have 1223 healing power. (130 + 1223(.125))*30*3= 25458.75
(edited by Navzar.2938)
This is just a case of the tooltips having very bad descriptions.
Since regeneration stacks in duration, the stacks occur one after the other.
So… 10 regen stacks over 4 seconds means that 1 stack is applied every 4 seconds, for a total of 10 stacks over 40 seconds.
So time 1-4s is the 1st stack, 5-8 is the 2nd stack, 9-12 is the 3rd stack, up until the 10th stack which will finish at 40s.
It really is an awful description though. No one would truly have any idea what it means until they got to try it out (i.e. the above posters).
it is actually 25,459 health healed over 95 seconds.
which translate into 267.989473684 health per second
rounded up to 268 health per second
each banner tick adds 4 seconds of regen buff with 268 / second to 5 allies within range of the banner.