30+ Fractal Build Problems

30+ Fractal Build Problems

in Warrior

Posted by: Codyrv.1857

Codyrv.1857

My current build is a PTV (AC Gear) Shouts Heal with Rune of the Soldier 6/6 granting shouts remove a condition. The problem I have been experiencing is that normal mobs and boss’s Hit me for a large amount of my HP (non agony moves). Now with PTV gear on why is it that way? Shouldn’t I be able to take a few hits? So this insecurity has me rethinking my whole build down to its very core. I want to try to use a GS since it is my Legendary weapon.

-Option 1
Condition Warrior Build

-Option 2
Zerk/Knight Mix Build

-Option 3
Open

-Option 4
Lvl. my guardian

Also the Accessories setup right now i have PTV rings neck and back. Is it better to go with the Well rounded stats of Accessories? Ex. Lost Seal of Usoku (PTV) vs Solaria, Circle of the Sun?

-Thank you

30+ Fractal Build Problems

in Warrior

Posted by: Red Falcon.8257

Red Falcon.8257

I run frac40-50 easily, I’ll give you some pointers since your issue seems pretty clear.
I’ll have to be blunt though, so you can tell me to go die if you want but you won’t solve your issues until you realize the following.
You stack health and armor, you want “well rounded” stats that allow you to sit into damage and hit, you lock yourself into the same 3 utilities because they give you (terrible) healz since you think survivability is healing.
The sooner you drop this mentality the sooner you become a good Warrior.
This game’s hard content requires constant dodging/evading/blocking, there is no setup that will make you stand still and take beating.

The key to Warrior success is constant damage spikes with continuous damage avoidance.
Unload burst, roll offensively, burst, roll again and swap into arcing then burst, then whirl into evade then EP into HB, etc.
Roll and burst. Anti-damage CD and burst. Swap burst and roll. Burst and evade. Etc.
Ever played D3’s WW build? You avoid stuff and damage at the same time, the concept is the same.
Predict what will happen in the next seconds, keep DPS maximized but know when to withdraw.
Drop PVT and get rid of all that condition removal, conditions are a nuisance at most 99% of the times.

For instance this is how you full melee on Imbued:
Pop in, HB 25k, whirl away 10k, offensive dodge in 3k, auto auto auto 8k, dodge off into arcing 8k into PD, rush in 7k, HB 25k, whirl away 10k into BT+Fan, engage in again 10k+ dmg until low health then combustive into surge out, in again and 25k plus whirl, it’s all over again.

Burst in, move out, leap in again, evade into burst, dodge into burst, swap into busts, burst skill into surge.
This is how we get tremendous DPS and survivability, static gameplay is the bane of a Warrior.

30+ Fractal Build Problems

in Warrior

Posted by: CookMETEnder.7582

CookMETEnder.7582

I run frac40-50 easily, I’ll give you some pointers since your issue seems pretty clear.
I’ll have to be blunt though, so you can tell me to go die if you want but you won’t solve your issues until you realize the following.
You stack health and armor, you want “well rounded” stats that allow you to sit into damage and hit, you lock yourself into the same 3 utilities because they give you (terrible) healz since you think survivability is healing.
The sooner you drop this mentality the sooner you become a good Warrior.
This game’s hard content requires constant dodging/evading/blocking, there is no setup that will make you stand still and take beating.

The key to Warrior success is constant damage spikes with continuous damage avoidance.
Unload burst, roll offensively, burst, roll again and swap into arcing then burst, then whirl into evade then EP into HB, etc.
Roll and burst. Anti-damage CD and burst. Swap burst and roll. Burst and evade. Etc.
Ever played D3’s WW build? You avoid stuff and damage at the same time, the concept is the same.
Predict what will happen in the next seconds, keep DPS maximized but know when to withdraw.
Drop PVT and get rid of all that condition removal, conditions are a nuisance at most 99% of the times.

For instance this is how you full melee on Imbued:
Pop in, HB 25k, whirl away 10k, offensive dodge in 3k, auto auto auto 8k, dodge off into arcing 8k into PD, rush in 7k, HB 25k, whirl away 10k into BT+Fan, engage in again 10k+ dmg until low health then combustive into surge out, in again and 25k plus whirl, it’s all over again.

Burst in, move out, leap in again, evade into burst, dodge into burst, swap into busts, burst skill into surge.
This is how we get tremendous DPS and survivability, static gameplay is the bane of a Warrior.

Do you think that Great Sword is more useful in Fractals than Axe/any?
I’ve been utilizing Axe mainly, but I must admit, I am sorely missing Whirlwind.
Sure you can use both, but I prefer to use a melee/ranged combo during fights.