(edited by Mr Vivi Ornitier.4271)
A small thing to help war
Mr. ViVi, what you’ve just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch
very constructive their and looking at your comments feeds i see that your always the most constructive person you can be so may i ask what is so strange by a small defense increase and allowing hammer to come back into the meta? just a heads up just encase you didnt get it i just copy pasted the skill facts from wiki and change one part of it eg.
Berserk
Gain adrenaline, an attack-speed boost, and access to primal burst skills.
Attack Speed Increase: 15%
Adrenaline: 10
Duration: 15s
is currently what we have?
ill highlite the bits that ive changes so the people like yourself wont get so easily confused
(edited by Mr Vivi Ornitier.4271)
Hammer is meta if you make it meta.
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch
^ XD…………………..
Seems fine to me. While I’d personally like to see fundamental improvements go to the core warrior rather than strictly berserker, this isn’t a fix for warrior as much as it’s a reasonable buff.
The primal state buff in particular would make it easier to bypass the defense line as a berserker than it is now. The hammer buff would bring the weapon back in a big way for a h/m+sh distracting strikes build. If the burn is applied on each shockwave, it’d be way overpowered though.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Thanks and agreed the bass war is what needs a fix but I thought something like this that in the realms of possibility would be a step in the right direction and yah maybe if the burn was a little less maybe 1 stack per imob? Or maybe have a aoe mechanic to it like sigil of fire but does burn just around the area of impact