According to Future Elite Discussion...

According to Future Elite Discussion...

in Warrior

Posted by: Corvette.5687

Corvette.5687

Few days ago, I read this topic, found it interesting, and wanted to share this topic in warrior group because many interesting specialization was mentioned here.
https://forum-en.gw2archive.eu/forum/game/gw2/Discussion-on-future-Elite-Specializations/first
And I have an ideal for new warrior’s Specialization there. Hope u guys list something interesting in that topic, up there.
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Warrior
I would like to go with mystic duelist (70% warrior 30% Mesmer)
For this specialization, I would like to have and off-handed focus to make warriors more mystic. ( warrior is the only class that lack magical stuff )
Focus – skill 4 Mystic Enchantment cool down 24 second
Description: For the next 5 strike inflict 1 stack of torment for 3 second and additional random condition between 1 stack of bleeding for 3 second or 1 stack of poison for 3 second
Focus – Skill 5 AEther Strike cool down 36 second
Description: The warrior become AEther and instantly engage a target and strike the target from random direction using random aether-like one-handed melee weapon (Aether Axe, Aether Sword, Aether Mace, Aether Dagger) for 8 time (dealing less damage than Hundred Blade by 2handed sword), inflict 5 second of random condition for each strike, and gain distortion while striking
For Trait
-Minor 1 – Mystic Duelist – the character gain access to focus, gain access to mantra skill, and gain random boon for 10 second (internal cool down 15 second)
-Major 1a – using focus skill grant u 1 stack of aegis for 3 second. (cool down 40 sec)
-Major 1b – channeling* mantra inflict weakness to near by foe for 5 second (cool down 40 sec). Mantra recharge 20% faster.
-Major 1c – remove up to 2 condition every 10 second
-Minor 2 – move 25 % faster
-Major 2a – switch to focus grant u regeneration for 5 second and protection for 8 second
-Major 2b – increased 1% damage for each condition type on an attacked foe.
-Major 3b – using adrenaline burst reduce recharge weapon skill by 1.5 second for each bar of adrenaline spent.
-Minor 3 – Boon applied to u and allies has 15% longer duration.
-Major 3a – boon and condition generated by focus skill and mantra are 15% longer. Reduce focus skill cool down by 20%
-Major 3b – applying boon or condition heal u by a small amount. Heal 188** for each boon and condition.
-Major 3c – allies revived by u has fury, 3 stack of might, protection, and quickness for 12 second.
Mantra Skill
Heal – Mantra of XXXX – 2 charges – create a healing field on caster with 350 AOE, heal 666 HP for 5 pulse. Allies who are in the area grant regeneration for 5 sec. Cool down 50 sec
Mantra of YYYY – 2 charges – inflict 3 random condition to target foe and daze it. Cool down 45 sec
Mantra of ZZZZ – 2 charges – u grant 2 random boon and fury for 10 second. cool down 45 sec
Mantra of AAAA – 2 charges – u grant 2.5 second distortion. cool down 60 sec
Mantra of BBBB – elite skill – 2 charge – enter a stage of mystic enforcer, grant fury and 3 stack of might, protection and quickness for 10 second and inflict weakness to up to 5 nearby foe for 10 second cool down 80 second
F1-F2-F3 Skill
-F1 – regular burst skill
-F2 – Frenzy Stike : make consecutive strike by AEther weapon, deal damage and inflict conditions eg cripple, weakness, vuenerability
-F3 – Benneti’s block : block melee attack of 3 second.

Sorry for bringing this game out of reality

Schizophrenic player

(edited by Corvette.5687)

According to Future Elite Discussion...

in Warrior

Posted by: Ross Biddle.2367

Ross Biddle.2367

Reading those focus skills, reminded me of rev XD

According to Future Elite Discussion...

in Warrior

Posted by: Corvette.5687

Corvette.5687

Reading those focus skills, reminded me of rev XD

XD

That’s because I like Rev but I love condition and boon, lol. But all content in that topic mention on my topic is very interesting.

Schizophrenic player