[Analysis] Incoming nerf to hammer

[Analysis] Incoming nerf to hammer

in Warrior

Posted by: Kai.9182

Kai.9182

The traits don’t concern me that much, but that huge raw damage nerf to the hammer is just uncalled for.

Maybe you were not paying attention but
Anet is on the right track.

The problem of the Warrior isn’t the CC.
Or Dmg.
Or sustain.
Or mobility.
Or highest hp/armor combo.

Is that they can easily bring all of them at same time with very little effort.

Maybe you havn’t checked the numbers or the way the traits have been moved around to avoid this. The hammer doesn’t need a raw damage nerf, just the traits that were supporting said “overpowered (I died to it)” build.

[Analysis] Incoming nerf to hammer

in Warrior

Posted by: matthen.5024

matthen.5024

I never had an issue with the damage nerf on staggering blow. It is way more useful now than it was three months ago due to the extra mobility. I think we’re still ahead on that one.

I was initially bothered by the Earthshaker damage nerf because it already takes a bit of work to hit a skilled opponent with that attack… at least in small group combat. However, then I realized, who cares? What’s the big deal of losing 20% damage on an attack that is so hard to land to begin with? (20% of 0 is 0, after all… heh). I’ll just use all the effort I spent setting up Earthshaker to do something else productive.

Now, I play WvW, and I actually haven’t been running my hammer warrior that much recently. Similarly, I haven’t faced off against that many hammer warriors. I can’t even remember being taken down by a hammer warrior in the last month, unless they were fighting in a large group. Are hammer warriors really a serious problem in WvW? or, are the complaints mostly for Hambow warriors in sPvP?

Anyway, my biggest issue with these changes is that they are “across the board” nerfs to warrior hammer. Now, all hammer builds are weaker. While it is debatable whether some hammer builds were OP, many non-meta hammer builds clearly were not. Overall, it seems like these changes are likely to reduce the diversity of hammer builds… which leads to less interesting play. That can’t be a good solution