Berserk Hammer F1: sucks. Be nice if created some seismic effect and pulled in enemies closer.
Berserk Greatsword F1: never found a use for it. Remember when the tool tip was bugged and it said it added might? it would be nice if it did that.
Berserk Sword F1: weak. Would be nice if warrior leaped long range like a pounce, landed on the target knocking them down and holding the warrior in place on top, then giving the target 2 seconds to stunbreak or escape. If target cannot the warrior impale the sword in causing massive burst or bleed damage, doubled if health is below 50%.
Berserk Mace F1: This one was ok actually. Was hoping for a counter attack skill that was unpreventable if triggered but thats ok.
Berserk Longbow F1: Felt weak to be honest. How about shoot a fire arrow at a target, the arrow stick in them lighting the target and enemies near the target on fire!
Berserk Rifle f1: worked great!
Berserk Axe F1: Throw an axe with a chain attached at the end in a targettable straight line, piercing any foes hit and pull the axe back pulling any foes previously hit with it.
All the weapons 1-5 skills should flip into something different when in berserk mode, and making them the skills the same feels really boring. Berserk should mean your not thinking and acting out of anger and have no self control! so my QUICK suggestions would be:
Swords: While berserk you flip swords upside down like daggers, changing all 1-5 skills
Shield: While Berserk Shield bash (#4) turns into shield Charge; you hold your shield in front of you and charge about 900 range in a targetable direction, dazing enemies briefly that you hit, and destroying incoming projectiles. Sheild stance(#5) Honestly no idea lol. Maybe Throw the shield and apply some weakness?
Warhorn: #4 skill: Blow the horn very loud bursting enemy ear drums causing bleeding and short cripple. #5 skill: play a very uncomfortable note causing Aoe Torment and vulnerability .
Axes: No good ideas but i imagine it should have some sort of dash/evades and a channeled “maul” skill where you hack at enemies like a made man causing lots of damage, while being mobile. or make it a combo finisher instead.
Torch: #4 effectively lights up the ground in a small aoe, preventing blindness to any allies inside and revealing stealthed enemies. #5: set yourself on fire, but instead of an aoe apply retaliation and cause burning on hit.
Hammer, Rifle, Longbow, Maces, Greatsword: no ideas. Suggestions?
Wildstrike doesnt feel like it need to turn foes into projectiles and if anything, that rock summon skill should be what knocks enemies back far! i mean cmon your punching a rock! With that said, the rage skills should be like normal skills when not berserk, but in berserk mode they should really do something awesome!!!! i mean why would skills only attainable by traiting for berserk not interact in such a way? these are my thought.
Wildstrike: get rid of it, replace with another skill. no more cc tho please.
Rock summon falcon punch skill: This is what wildstrike should be. Regular does bleeds depending on range as normal. Remove reflect on it.
While berserk mode: Target gets sent flying as far as banish, the body is a pushback projectile as with wildstrike.
Outrage(10 seconds stunbreak skill): Regular works as it is.
While Berserker mode: AOE taunt on enemies using a battlecry, reflects projectiles a couple seconds.
Sundering Leap:Regular work as it is.
While Berserk: enemies hit by AOE are also crippled OR immobilized.
Rage Heal Skill&(blood Reckoning): didn’t really use it enough o form an opinion, time spent with it felt underwhelming and switched to signet very quickly.
Headbutt: Who am i kidding this skill is great!
Also i would like to note that because i am suggesting more powerful berserk mode effects on the rage skills, they should also deplete some adrenaline as a tradeoff when activated.
The berserk spec SHOULD be a powerhouse, but vulnerable at the same time.
I cannot say it enough that these are just SUGGESTIONS that would really make berserk more fun and add some utility while doing it.Who else thought berserker spec just felt like more of the same skills with some flashy effects?
(edited by Brawl.5178)