Berserker as Offensive Support

Berserker as Offensive Support

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

Support in GW2 can be simplified into two main types, Utility and Offensive. Warriors used to be very good at Utility support via the use of Shouts and a traited Warhorn. Now that that has been gutted the best reason to bring a Warrior to PvP or WvW has basically disappeared.

Warrior DOES still have Offensive support (and some utility) in the form of Phalanx Strength and Banners, but you rarely see them used outside of PvE.

I believe the basic framework for turning the bottom line of Berserker, which could be called the “Unstoppable” or “Champion” line, into traits that do not just benefit the Berserker, but their team as well has already been laid out.

Savage Instinct: First off, cleansing just 1 condi seems a bit weak, 3 seems to me to be a fair number considering if you take it Berserk will be on a 15 second CD. Second, make entering Berserk mode break stun and cleanse condis off of your nearby allies as well. Third, make Rousing Resilience heal and give the bonus toughness to allies that you break stun for. This would be a really interesting combo that would make Berserker valuable vs CC heavy groups.

Dead or Alive: Fairly simple change, make the healing apply to any ally that hits 0 while you are Berserk. It wouldn’t be ground shaking, but it could potentially turn a team fight to your favor.

Eternal Champion: This is a big one and you can probably already guess what it’s gonna be. You spread that might to up to 5 nearby allies. Now, the current rate of how its applied is OK for just the Berserker, but the tics may need to be further apart for the allies. Maybe have the Stability on allies last 5 seconds but only tic every 5 seconds as well. I would say let there be gaps between tics and that might be fair, but at the end of the day it’s only 1 stack. Oh, and if you break a stun for an ally, they should get that 3 might as well.

Changes like these would keep the theme of the Berserker, but actually give it some use in teams. You don’t see a whole lot of offensive support and this would be a great first step in making the spec and Warrior as a whole useful again.

*cough*andbaselinefasthands*cough*

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Berserker as Offensive Support

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Honestly, make dead or alive and savage instinct baseline. There are so many warrior traits that need to be made baseline it isn’t funny. Make eternal champion pulsing stability for yourself baseline as well and then turn your suggestions themselves into the stand alone traits. Would make a lot more sense than what you guys currently have.

Berserker as Offensive Support

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Honestly, make dead or alive and savage instinct baseline. There are so many warrior traits that need to be made baseline it isn’t funny. Make eternal champion pulsing stability for yourself baseline as well and then turn your suggestions themselves into the stand alone traits. Would make a lot more sense than what you guys currently have.

I sincerely disagree. That would only bring back the old “Warrior OP” or “Warrior is ANets pet class” talk. It also would be pretty unfair. Some condizerker builds would be absurd with all that baseline.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Berserker as Offensive Support

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Posted by: SlayerSixx.5763

SlayerSixx.5763

So having the other classes roll with this is fine though?

Don’t you agree that warrior needs some seeeerious sustain boosts though? Also, condi anything is a non-factor for serious PvP discussion.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

So having the other classes roll with this is fine though?

Also, condi anything is a non-factor for serious PvP discussion.

Not really true anymore. You don’t design entirely around it, but its presence also defines the meta.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Superior rune of the tempest will grant you aoe heal on break stun

https://wiki.guildwars2.com/index.php?title=Superior_Rune_of_the_Tempest&redirect=no

Berserker as Offensive Support

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Superior rune of the tempest will grant you aoe heal on break stun

https://wiki.guildwars2.com/index.php?title=Superior_Rune_of_the_Tempest&redirect=no

I saw that, might mess around with it.

Something like this?

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Berserker as Offensive Support

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Superior rune of the tempest will grant you aoe heal on break stun

https://wiki.guildwars2.com/index.php?title=Superior_Rune_of_the_Tempest&redirect=no

I saw that, might mess around with it.

Something like this?

I think the trouble is that stability really messes with the synergy of both the idea, and the rune itself.

Like, when im in berserker mode im shrugging off potential stun breaks because of stabos. Eternal Champion is potentially the best grandmaster, but it works against the concept. I suppose it’s great for those 15s outside of berserker, and really you dont want to be getting stunned and burning stun breaks to begin with, so yeah. I don’t know.

Anyway, I’m trying out Rune of Leadership on zerkerberker. Only thing I’m facing is the lack of fury when sig of fury is on CD, and without the crits on dodge from Dardevil runes it can leave me with to many non-crit bursts. The Int Sigils are still there to shore up the gaps, but still. While I’ve loved using Sig of Might to counter the meta builds, I’m gonna try roaming DPS decap, using Rifle Butt and Wild Blow to let the bunkers gain point control. Anyway, onward!

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Posted by: Choppy.4183

Choppy.4183

Agreed on the stability. I messed around with your build a bit, Burr, and I think you’d get more mileage with King of Fires and a Settler’s Amulet.

No joke. If you also trait Armored Attack and add a Smoldering Sigil, you only lose about 250-300 power but gain 500 toughness, a bunch of condi damage, and better heals. Overall damage is higher, as is your sustainability, and you have more opportunities to proc your heals on stun break because you won’t have so much stability.

I thought the new Wanderer amulet might be good, but wasn’t in love with the result. It was ok, but I didn’t think the extra damage was worth the loss of sustain.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Agreed on the stability. I messed around with your build a bit, Burr, and I think you’d get more mileage with King of Fires and a Settler’s Amulet.

No joke. If you also trait Armored Attack and add a Smoldering Sigil, you only lose about 250-300 power but gain 500 toughness, a bunch of condi damage, and better heals. Overall damage is higher, as is your sustainability, and you have more opportunities to proc your heals on stun break because you won’t have so much stability.

I thought the new Wanderer amulet might be good, but wasn’t in love with the result. It was ok, but I didn’t think the extra damage was worth the loss of sustain.

King of fires has average synergy with Kinf Settlers because you lose that burning spread on crit, which is a shame. Though Settlers has better synegy with the healing aspect, Rabid will net you the necessary precision.

I guess its a question of more damage, or more support.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Agreed on the stability. I messed around with your build a bit, Burr, and I think you’d get more mileage with King of Fires and a Settler’s Amulet.

No joke. If you also trait Armored Attack and add a Smoldering Sigil, you only lose about 250-300 power but gain 500 toughness, a bunch of condi damage, and better heals. Overall damage is higher, as is your sustainability, and you have more opportunities to proc your heals on stun break because you won’t have so much stability.

I thought the new Wanderer amulet might be good, but wasn’t in love with the result. It was ok, but I didn’t think the extra damage was worth the loss of sustain.

King of fires has average synergy with Kinf Settlers because you lose that burning spread on crit, which is a shame. Though Settlers has better synegy with the healing aspect, Rabid will net you the necessary precision.

I guess its a question of more damage, or more support.

The issue I see a Settler’s build running into is that if you face anyone with decent removal (or Diamond Skin) you’ll just be flat out countered. With Cele you at least have enough power damage to make it work vs condi-resistant builds. I always hate going full condi with Sword and then Final Thrust is almost useless.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Berserker as Offensive Support

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Posted by: Choppy.4183

Choppy.4183

The issue I see a Settler’s build running into is that if you face anyone with decent removal (or Diamond Skin) you’ll just be flat out countered. With Cele you at least have enough power damage to make it work vs condi-resistant builds. I always hate going full condi with Sword and then Final Thrust is almost useless.

Yeah, it’s definitely a risk. That being said, Armored Attack ends up giving you about half the power you’re getting from Cele, so it’s not a total blowout. And then you have higher condi for everyone else plus the better heals and armor. But, yeah, point taken.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)