Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Berserker as Offensive Support
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Honestly, make dead or alive and savage instinct baseline. There are so many warrior traits that need to be made baseline it isn’t funny. Make eternal champion pulsing stability for yourself baseline as well and then turn your suggestions themselves into the stand alone traits. Would make a lot more sense than what you guys currently have.
Honestly, make dead or alive and savage instinct baseline. There are so many warrior traits that need to be made baseline it isn’t funny. Make eternal champion pulsing stability for yourself baseline as well and then turn your suggestions themselves into the stand alone traits. Would make a lot more sense than what you guys currently have.
I sincerely disagree. That would only bring back the old “Warrior OP” or “Warrior is ANets pet class” talk. It also would be pretty unfair. Some condizerker builds would be absurd with all that baseline.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
So having the other classes roll with this is fine though?
Don’t you agree that warrior needs some seeeerious sustain boosts though? Also, condi anything is a non-factor for serious PvP discussion.
So having the other classes roll with this is fine though?
Also, condi anything is a non-factor for serious PvP discussion.
Not really true anymore. You don’t design entirely around it, but its presence also defines the meta.
Superior rune of the tempest will grant you aoe heal on break stun
https://wiki.guildwars2.com/index.php?title=Superior_Rune_of_the_Tempest&redirect=no
Superior rune of the tempest will grant you aoe heal on break stun
https://wiki.guildwars2.com/index.php?title=Superior_Rune_of_the_Tempest&redirect=no
I saw that, might mess around with it.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Superior rune of the tempest will grant you aoe heal on break stun
https://wiki.guildwars2.com/index.php?title=Superior_Rune_of_the_Tempest&redirect=no
I saw that, might mess around with it.
I think the trouble is that stability really messes with the synergy of both the idea, and the rune itself.
Like, when im in berserker mode im shrugging off potential stun breaks because of stabos. Eternal Champion is potentially the best grandmaster, but it works against the concept. I suppose it’s great for those 15s outside of berserker, and really you dont want to be getting stunned and burning stun breaks to begin with, so yeah. I don’t know.
Anyway, I’m trying out Rune of Leadership on zerkerberker. Only thing I’m facing is the lack of fury when sig of fury is on CD, and without the crits on dodge from Dardevil runes it can leave me with to many non-crit bursts. The Int Sigils are still there to shore up the gaps, but still. While I’ve loved using Sig of Might to counter the meta builds, I’m gonna try roaming DPS decap, using Rifle Butt and Wild Blow to let the bunkers gain point control. Anyway, onward!
Agreed on the stability. I messed around with your build a bit, Burr, and I think you’d get more mileage with King of Fires and a Settler’s Amulet.
No joke. If you also trait Armored Attack and add a Smoldering Sigil, you only lose about 250-300 power but gain 500 toughness, a bunch of condi damage, and better heals. Overall damage is higher, as is your sustainability, and you have more opportunities to proc your heals on stun break because you won’t have so much stability.
I thought the new Wanderer amulet might be good, but wasn’t in love with the result. It was ok, but I didn’t think the extra damage was worth the loss of sustain.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Agreed on the stability. I messed around with your build a bit, Burr, and I think you’d get more mileage with King of Fires and a Settler’s Amulet.
No joke. If you also trait Armored Attack and add a Smoldering Sigil, you only lose about 250-300 power but gain 500 toughness, a bunch of condi damage, and better heals. Overall damage is higher, as is your sustainability, and you have more opportunities to proc your heals on stun break because you won’t have so much stability.
I thought the new Wanderer amulet might be good, but wasn’t in love with the result. It was ok, but I didn’t think the extra damage was worth the loss of sustain.
King of fires has average synergy with Kinf Settlers because you lose that burning spread on crit, which is a shame. Though Settlers has better synegy with the healing aspect, Rabid will net you the necessary precision.
I guess its a question of more damage, or more support.
Agreed on the stability. I messed around with your build a bit, Burr, and I think you’d get more mileage with King of Fires and a Settler’s Amulet.
No joke. If you also trait Armored Attack and add a Smoldering Sigil, you only lose about 250-300 power but gain 500 toughness, a bunch of condi damage, and better heals. Overall damage is higher, as is your sustainability, and you have more opportunities to proc your heals on stun break because you won’t have so much stability.
I thought the new Wanderer amulet might be good, but wasn’t in love with the result. It was ok, but I didn’t think the extra damage was worth the loss of sustain.
King of fires has average synergy with Kinf Settlers because you lose that burning spread on crit, which is a shame. Though Settlers has better synegy with the healing aspect, Rabid will net you the necessary precision.
I guess its a question of more damage, or more support.
The issue I see a Settler’s build running into is that if you face anyone with decent removal (or Diamond Skin) you’ll just be flat out countered. With Cele you at least have enough power damage to make it work vs condi-resistant builds. I always hate going full condi with Sword and then Final Thrust is almost useless.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
The issue I see a Settler’s build running into is that if you face anyone with decent removal (or Diamond Skin) you’ll just be flat out countered. With Cele you at least have enough power damage to make it work vs condi-resistant builds. I always hate going full condi with Sword and then Final Thrust is almost useless.
Yeah, it’s definitely a risk. That being said, Armored Attack ends up giving you about half the power you’re getting from Cele, so it’s not a total blowout. And then you have higher condi for everyone else plus the better heals and armor. But, yeah, point taken.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)