Condition Duration Theory (Discussion)

Condition Duration Theory (Discussion)

in Warrior

Posted by: CoaxialMazer.9140

CoaxialMazer.9140

Hi my name is CoaxialMazer and i love to make guides that are really not your standard style of play. I enjoy finding ways to make warrior builds work in unique ways and things that seem not obvious at first. I have had a significant amount of experience playing warriors (2 lvl 80s with different specs and playing since launch). I really enjoy seeing the extremes of every build + design in seeing what are ways i can make things work even though they don’t look like they would. I do not have any builds

Theory
So the idea behind condition duration came to me when i realized how poor warriors are with condition removal. I experimented with shout specs(soldier runes)/using signet of stamina/mending/warhorn and i was amazed how much i lose in terms of dps and utilities by having to do that =\. Of course every builds has its pros/cons and trade offs, but i wanted to see how effective i could work with condition duration (both applying and removing via duration). Interestingly enough, warriors are perma stomped by other classes who can abuse chill/cripple/immobilize on us, and we don’t have a signet or trait that removes conditions (every 10 sec or passively) besides shrug it off, which was on a 30sec internal cooldown (ouch!).

I loved being an extremist (like my boon duration build or adrenaline build) and i wanted to see how much condition duration i could stack, or how much i can make condition duration be reduced. And so i began to research and test things. My results were beyond interesting.

Analysis
Max possible condition duration:

  • 30 strength tree = 30%
  • 2 weapons with givers stats = 20% (when they begin to work, currently bugged and not giving condition duration, but a word from anet has stated they are tracking the bug and working to fix it. Source)
  • 2 superior runes of lyssa/lich = 20% (can be 27 with 2 major runes of either, but i think 4 runes of lyssa is better, or using another pair of runes to give you another bonus instead)
  • Rare Veggie Pizza = 40%

Total of 110% Condition duration (90% currently)

This was amazing in my eyes. I never knew that we could even get that much condition duration, the uses where awesome in my eyes. Hammer shock with 2 second aoe immobilize?, flurry with 8 second immobilize + bolas throw for another 8 seconds? Hamstring cripple for 14s? 6 second fear? Perma weakness everything? (i know perma weakness is easy even without condition duration, but it was a funny concept). You almost could cycle a perma immobilize with flurry/bolas throw/Pin down/hamstring. Deep cuts + 110% would = 160% bleed duration (can get more with other runes). Regardless, i just thought it was an interesting topic to look at, now lets check condition duration reduction.

Max possible condition duration reduction:

  • 6 piece superior runes of melandru = 25% (both condition and stun durations)
  • Bowl of Lemongrass Poultry Soup = 40% condition duration
    or
  • Bowl of Roasted Lotus Root = 40 % stun duration (rather choose condition, as heavy cc is little less of a problem for warriors since stun breakers are not too hard to get = balance stance/endure pain/frenzy/shake it off)

Total of = 65% condition duration reduction

Now that made me pretty happy to have looked into this idea of condition duration. Effectively making conditions more than halve the time they tick or stay on you may make warriors more tankier than i could have thought. I personally haven’t tried this idea for reduction condition duration so i don’t have any idea how it would work in terms of increased survivability.

Conclusion
I don’t know of any real way to maximize these kind of advantages besides 6 seconds of fear (sounded like way too much fun to abuse) and the long immobilize. The condition duration reduction was also interesting to look at, but i don’t know what other use it could be on certain builds besides a bunker or P/V/T build. Either way, i just thought sharing some info with fellow warriors who might find something interesting in this topic. I figured combining boon duration with condition duration would be interesting (i know other classes do it better) but i figured it was fun idea to think about. Please share any knowledge of this as you can.