Defektive, our master, has left us

Defektive, our master, has left us

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Posted by: Velron.3729

Velron.3729

His build is tougher but I have to question whether its survival is that much better. With condis being the meta toughness doesn’t count for much anymore, and you simply have to save Endure Pain for any Thief/Ele spikes that come your way. Not to mention the evade on Whirlwind Attack can still be a lifesaver. I gotta say though Tremor is a nice skill. This build seems more focused on the control element while mine is singling out a target (usually Necro) and takinging them out of the fight as fast as possible. The synergy between Unsuspecting Foe, Forceful GS, and Hoelbrak runes is also something I enjoy.

Survivability is indeed much higher due to better escapes, on-demand immobolize and an additional ranged stun.

I’m not a fan of GS for this style of build what-so-ever.

Your job on the team isn’t to do cleave damage or insane spike, thats what other classes are there for (and have always been the reason not to take a warrior).

As soon as I stopped trying to make the deeps happen and relied on my teammates for that spike / cleave – my job became much clearer. If my team is cleaving a downed body, then my job is to interrupt the ressers and keep them in that AoE cleave.

Because of that it makes trait choices, sigil choices and the like much easier since I’m trying to fullfil two roles (roaming / team fight) not 3 (roaming / team fight / aoe cleave).

food 4 thought.

TLDR, most Warrior builds over extend themselves and I think that’s one of the primary reasons we’re not needed in tPvP.

The skull cracker build is more of a roaming/anti-bunker build, right?

I mean, packing high single target bursts and decent survivability you can pick out single enemies and destroy them, maybe even bunkers.

Depending on the profession of the bunker. A good Guardian bunker is not going to just drop the the Skull Crack 100b builds…too much stability, blocks, blinds, etc

An Engi? Lol Engis are so screwed by this setup – just like Necros. No stability is no fun. A bunker one will still likely be ROUGH to take out – they can trait for -53% damage when stunned or knocked down. Protection procs and another -20% on top of that trait. Cuts the damage on this build a LOT.

Yeah, but can’t you trick them into using stability?

Or can you just have acces to stun more reliabli than their access to stability?

The issue isn’t being never able to land the stun…its that the build is really a game of timing, baiting, etc to set up big bursts. A bunker guardian is not going to go down in 1 combo, you need to land it back to back a few times to take them out. That’s where it gets unlikely vrs a good bunker Guard. Blinds, Blocks out the kitten , etc. You wont land every stun and without the stun your pressure isn’t enough to burst a bunker down.

Basically the Guardian will likely not eat 2 Skull Cracks right back to back and there’s too much healing going on in between the bursts.

A bunker Engi you can just basically shut down the whole time.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

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Posted by: Defektive.7283

Defektive.7283

tPvP Warrior
http://www.twitch.tv/defektive
Team Blacklisted [Envy]

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Posted by: redslion.9675

redslion.9675

His build is tougher but I have to question whether its survival is that much better. With condis being the meta toughness doesn’t count for much anymore, and you simply have to save Endure Pain for any Thief/Ele spikes that come your way. Not to mention the evade on Whirlwind Attack can still be a lifesaver. I gotta say though Tremor is a nice skill. This build seems more focused on the control element while mine is singling out a target (usually Necro) and takinging them out of the fight as fast as possible. The synergy between Unsuspecting Foe, Forceful GS, and Hoelbrak runes is also something I enjoy.

Survivability is indeed much higher due to better escapes, on-demand immobolize and an additional ranged stun.

I’m not a fan of GS for this style of build what-so-ever.

Your job on the team isn’t to do cleave damage or insane spike, thats what other classes are there for (and have always been the reason not to take a warrior).

As soon as I stopped trying to make the deeps happen and relied on my teammates for that spike / cleave – my job became much clearer. If my team is cleaving a downed body, then my job is to interrupt the ressers and keep them in that AoE cleave.

Because of that it makes trait choices, sigil choices and the like much easier since I’m trying to fullfil two roles (roaming / team fight) not 3 (roaming / team fight / aoe cleave).

food 4 thought.

TLDR, most Warrior builds over extend themselves and I think that’s one of the primary reasons we’re not needed in tPvP.

The skull cracker build is more of a roaming/anti-bunker build, right?

I mean, packing high single target bursts and decent survivability you can pick out single enemies and destroy them, maybe even bunkers.

Depending on the profession of the bunker. A good Guardian bunker is not going to just drop the the Skull Crack 100b builds…too much stability, blocks, blinds, etc

An Engi? Lol Engis are so screwed by this setup – just like Necros. No stability is no fun. A bunker one will still likely be ROUGH to take out – they can trait for -53% damage when stunned or knocked down. Protection procs and another -20% on top of that trait. Cuts the damage on this build a LOT.

Yeah, but can’t you trick them into using stability?

Or can you just have acces to stun more reliabli than their access to stability?

The issue isn’t being never able to land the stun…its that the build is really a game of timing, baiting, etc to set up big bursts. A bunker guardian is not going to go down in 1 combo, you need to land it back to back a few times to take them out. That’s where it gets unlikely vrs a good bunker Guard. Blinds, Blocks out the kitten , etc. You wont land every stun and without the stun your pressure isn’t enough to burst a bunker down.

Basically the Guardian will likely not eat 2 Skull Cracks right back to back and there’s too much healing going on in between the bursts.

A bunker Engi you can just basically shut down the whole time.

Well, maybe you could be anti-bunker by being able to burst the guardian down quickly alongside another mate.

Like… you can make taking down the guardian an easier job.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Defektive, our master, has left us

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Posted by: Velron.3729

Velron.3729

His build is tougher but I have to question whether its survival is that much better. With condis being the meta toughness doesn’t count for much anymore, and you simply have to save Endure Pain for any Thief/Ele spikes that come your way. Not to mention the evade on Whirlwind Attack can still be a lifesaver. I gotta say though Tremor is a nice skill. This build seems more focused on the control element while mine is singling out a target (usually Necro) and takinging them out of the fight as fast as possible. The synergy between Unsuspecting Foe, Forceful GS, and Hoelbrak runes is also something I enjoy.

Survivability is indeed much higher due to better escapes, on-demand immobolize and an additional ranged stun.

I’m not a fan of GS for this style of build what-so-ever.

Your job on the team isn’t to do cleave damage or insane spike, thats what other classes are there for (and have always been the reason not to take a warrior).

As soon as I stopped trying to make the deeps happen and relied on my teammates for that spike / cleave – my job became much clearer. If my team is cleaving a downed body, then my job is to interrupt the ressers and keep them in that AoE cleave.

Because of that it makes trait choices, sigil choices and the like much easier since I’m trying to fullfil two roles (roaming / team fight) not 3 (roaming / team fight / aoe cleave).

food 4 thought.

TLDR, most Warrior builds over extend themselves and I think that’s one of the primary reasons we’re not needed in tPvP.

The skull cracker build is more of a roaming/anti-bunker build, right?

I mean, packing high single target bursts and decent survivability you can pick out single enemies and destroy them, maybe even bunkers.

Depending on the profession of the bunker. A good Guardian bunker is not going to just drop the the Skull Crack 100b builds…too much stability, blocks, blinds, etc

An Engi? Lol Engis are so screwed by this setup – just like Necros. No stability is no fun. A bunker one will still likely be ROUGH to take out – they can trait for -53% damage when stunned or knocked down. Protection procs and another -20% on top of that trait. Cuts the damage on this build a LOT.

Yeah, but can’t you trick them into using stability?

Or can you just have acces to stun more reliabli than their access to stability?

The issue isn’t being never able to land the stun…its that the build is really a game of timing, baiting, etc to set up big bursts. A bunker guardian is not going to go down in 1 combo, you need to land it back to back a few times to take them out. That’s where it gets unlikely vrs a good bunker Guard. Blinds, Blocks out the kitten , etc. You wont land every stun and without the stun your pressure isn’t enough to burst a bunker down.

Basically the Guardian will likely not eat 2 Skull Cracks right back to back and there’s too much healing going on in between the bursts.

A bunker Engi you can just basically shut down the whole time.

Well, maybe you could be anti-bunker by being able to burst the guardian down quickly alongside another mate.

Like… you can make taking down the guardian an easier job.

This is very true! But that’s basically the role of the Sword/Mace and Mace/Shield setup…even more CC to better control the opponent to allow the burster to do their job.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

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Posted by: stof.9341

stof.9341

That build uses a Sigil of Paralysation on the S/M weapon set but there’s no skill that gets improved by it in this setup.

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Posted by: redslion.9675

redslion.9675

His build is tougher but I have to question whether its survival is that much better. With condis being the meta toughness doesn’t count for much anymore, and you simply have to save Endure Pain for any Thief/Ele spikes that come your way. Not to mention the evade on Whirlwind Attack can still be a lifesaver. I gotta say though Tremor is a nice skill. This build seems more focused on the control element while mine is singling out a target (usually Necro) and takinging them out of the fight as fast as possible. The synergy between Unsuspecting Foe, Forceful GS, and Hoelbrak runes is also something I enjoy.

Survivability is indeed much higher due to better escapes, on-demand immobolize and an additional ranged stun.

I’m not a fan of GS for this style of build what-so-ever.

Your job on the team isn’t to do cleave damage or insane spike, thats what other classes are there for (and have always been the reason not to take a warrior).

As soon as I stopped trying to make the deeps happen and relied on my teammates for that spike / cleave – my job became much clearer. If my team is cleaving a downed body, then my job is to interrupt the ressers and keep them in that AoE cleave.

Because of that it makes trait choices, sigil choices and the like much easier since I’m trying to fullfil two roles (roaming / team fight) not 3 (roaming / team fight / aoe cleave).

food 4 thought.

TLDR, most Warrior builds over extend themselves and I think that’s one of the primary reasons we’re not needed in tPvP.

The skull cracker build is more of a roaming/anti-bunker build, right?

I mean, packing high single target bursts and decent survivability you can pick out single enemies and destroy them, maybe even bunkers.

Depending on the profession of the bunker. A good Guardian bunker is not going to just drop the the Skull Crack 100b builds…too much stability, blocks, blinds, etc

An Engi? Lol Engis are so screwed by this setup – just like Necros. No stability is no fun. A bunker one will still likely be ROUGH to take out – they can trait for -53% damage when stunned or knocked down. Protection procs and another -20% on top of that trait. Cuts the damage on this build a LOT.

Yeah, but can’t you trick them into using stability?

Or can you just have acces to stun more reliabli than their access to stability?

The issue isn’t being never able to land the stun…its that the build is really a game of timing, baiting, etc to set up big bursts. A bunker guardian is not going to go down in 1 combo, you need to land it back to back a few times to take them out. That’s where it gets unlikely vrs a good bunker Guard. Blinds, Blocks out the kitten , etc. You wont land every stun and without the stun your pressure isn’t enough to burst a bunker down.

Basically the Guardian will likely not eat 2 Skull Cracks right back to back and there’s too much healing going on in between the bursts.

A bunker Engi you can just basically shut down the whole time.

Well, maybe you could be anti-bunker by being able to burst the guardian down quickly alongside another mate.

Like… you can make taking down the guardian an easier job.

This is very true! But that’s basically the role of the Sword/Mace and Mace/Shield setup…even more CC to better control the opponent to allow the burster to do their job.

Yeah, but you can be 75% of a burster by yourself. And you might not even need a glasscannon.

But I admit I don’t like the target support idea only because I am not in an organized team. The most I do is playing with my guildies on voice chat, without thinking much about the team (only check: do we have a bunker? then we goXD).

So I still don’t feel comfortable if I can’t do good damage by myself, if I am not a bunker.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Defektive, our master, has left us

in Warrior

Posted by: Velron.3729

Velron.3729

His build is tougher but I have to question whether its survival is that much better. With condis being the meta toughness doesn’t count for much anymore, and you simply have to save Endure Pain for any Thief/Ele spikes that come your way. Not to mention the evade on Whirlwind Attack can still be a lifesaver. I gotta say though Tremor is a nice skill. This build seems more focused on the control element while mine is singling out a target (usually Necro) and takinging them out of the fight as fast as possible. The synergy between Unsuspecting Foe, Forceful GS, and Hoelbrak runes is also something I enjoy.

Survivability is indeed much higher due to better escapes, on-demand immobolize and an additional ranged stun.

I’m not a fan of GS for this style of build what-so-ever.

Your job on the team isn’t to do cleave damage or insane spike, thats what other classes are there for (and have always been the reason not to take a warrior).

As soon as I stopped trying to make the deeps happen and relied on my teammates for that spike / cleave – my job became much clearer. If my team is cleaving a downed body, then my job is to interrupt the ressers and keep them in that AoE cleave.

Because of that it makes trait choices, sigil choices and the like much easier since I’m trying to fullfil two roles (roaming / team fight) not 3 (roaming / team fight / aoe cleave).

food 4 thought.

TLDR, most Warrior builds over extend themselves and I think that’s one of the primary reasons we’re not needed in tPvP.

The skull cracker build is more of a roaming/anti-bunker build, right?

I mean, packing high single target bursts and decent survivability you can pick out single enemies and destroy them, maybe even bunkers.

Depending on the profession of the bunker. A good Guardian bunker is not going to just drop the the Skull Crack 100b builds…too much stability, blocks, blinds, etc

An Engi? Lol Engis are so screwed by this setup – just like Necros. No stability is no fun. A bunker one will still likely be ROUGH to take out – they can trait for -53% damage when stunned or knocked down. Protection procs and another -20% on top of that trait. Cuts the damage on this build a LOT.

Yeah, but can’t you trick them into using stability?

Or can you just have acces to stun more reliabli than their access to stability?

The issue isn’t being never able to land the stun…its that the build is really a game of timing, baiting, etc to set up big bursts. A bunker guardian is not going to go down in 1 combo, you need to land it back to back a few times to take them out. That’s where it gets unlikely vrs a good bunker Guard. Blinds, Blocks out the kitten , etc. You wont land every stun and without the stun your pressure isn’t enough to burst a bunker down.

Basically the Guardian will likely not eat 2 Skull Cracks right back to back and there’s too much healing going on in between the bursts.

A bunker Engi you can just basically shut down the whole time.

Well, maybe you could be anti-bunker by being able to burst the guardian down quickly alongside another mate.

Like… you can make taking down the guardian an easier job.

This is very true! But that’s basically the role of the Sword/Mace and Mace/Shield setup…even more CC to better control the opponent to allow the burster to do their job.

Yeah, but you can be 75% of a burster by yourself. And you might not even need a glasscannon.

But I admit I don’t like the target support idea only because I am not in an organized team. The most I do is playing with my guildies on voice chat, without thinking much about the team (only check: do we have a bunker? then we goXD).

So I still don’t feel comfortable if I can’t do good damage by myself, if I am not a bunker.

Completely get you man, I am mostly the same way on my tournies. Though I would like it if I had a more regular team.

I run the build solo queing and it still works…though if I see the team comp really wouldn’t benefit from it enough I get on my burst Engi and try to 1shot people lol.

Don’t completely discount its ability to deal damage either. I get plenty of 6k or so Final Thrusts on people under 50% while they are stun locked…pretty effective for dropping anyone who isn’t a full on tank.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Defektive, our master, has left us

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Posted by: papaganoosh.7908

papaganoosh.7908

I used a similar trip stance + soldiers ammy build scrimming against some team mates last night. It’s awesome when they send 3 guys after you in a team fight before realising you aren’t that normal squishy Warr with no defences.

WP btw. I semi-watched the hour and a bit when you played the same guys 3 times in a row and beat them every time. Shows how useful a Warr can be if played correctly.

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Posted by: Defektive.7283

Defektive.7283

I used a similar trip stance + soldiers ammy build scrimming against some team mates last night. It’s awesome when they send 3 guys after you in a team fight before realising you aren’t that normal squishy Warr with no defences.

WP btw. I semi-watched the hour and a bit when you played the same guys 3 times in a row and beat them every time. Shows how useful a Warr can be if played correctly.

I’m finding the class is only viable if your teammates are there to pick up the slack regarding cleave.

I don’t think Warrior Cleave is viable right now since it’s so much better for other classes.

In the end, we probably won’t see many Warriors in the current meta anyway since they are difficult to pick up and work around if you’ve never done it before. I’m just lucky that 70% of my team have been playing together for 6+ months. A lot of teams don’t have that luxury.

tPvP Warrior
http://www.twitch.tv/defektive
Team Blacklisted [Envy]

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Posted by: papaganoosh.7908

papaganoosh.7908

Very true on all counts. We lack cleave, we lack condi’s that we can cover with lesser condi’s and certainly rely on our team mates. That said, the ability to move around the map pretty quickly and provide decent damage and nice CC is a refreshing change from GS.

The problem seems to be that your decision making as Warr needs to be almost flawless and the team around you need to be very slick with their targetting and general play for you to really shine. Having a team that have played together for so long is a great bonus, especially when you consider that because of the state of Warrior’s that is the best you can hope for. Very few teams (I pretty much want to say no teams here) will have played with a Warrior for an extended period of time because they’ve been so terrible.

Anyway, gl with the new team, look forward to facing you guys at some point.

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Posted by: Jae.5138

Jae.5138

Any1 know which sigils he used for his s/m m/sh build?

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Posted by: Velron.3729

Velron.3729

Pretty sure he said

Mace/Shield – Paralyzation and Energy

Sword/Mace – Energy and not sure.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

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Posted by: Jae.5138

Jae.5138

Pretty sure he said

Mace/Shield – Paralyzation and Energy

Sword/Mace – Energy and not sure.

probably bloodlust

thanks so much, velron

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Posted by: Velron.3729

Velron.3729

Pretty sure he said

Mace/Shield – Paralyzation and Energy

Sword/Mace – Energy and not sure.

probably bloodlust

thanks so much, velron

NP, maybe he will answer. I can’t remember 100% for sure if he said it…or if it was someone trying to guess his build (so much of that going on too I’m confused! lol)

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

When I lose faith, Defektive is always there to restore it. I was the one running mace/shield gs. But my role was different. Frankly after about 1.5 weeks, I felt like the cleave was crappy. It is solid 1v1, but in team fights your only role was stuns because damage was low. 100blades didn’t even reach 10k.

Overall recent war changes, we are no longer designated dps. Leave that to other classes. As kinda alluded to in this thread, set up other people. Or just play peeler for the team (See mist league match of OP vs. SOAC blue). To go dps at this point is to err. Triple stance, I am waiting for stance reduction trait, then it is unstoppable beast time.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: stof.9341

stof.9341

It’s official, I’ve fallen in love with that build! (well a close one, with fixed sigils on weaponsà

I know the matchmaking is very random but now that I got a hang of it and what to do, my win rate has gone up a lot. Like from close to 0% to close to 100% on my warrior :p

My ranking was probably overinflated from my days of FOTM noob necro winner though so it made it painful to switch to my more enjoyable warrior but now it’s back in business!

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Posted by: Harrier.9380

Harrier.9380

Any1 know which sigils he used for his s/m m/sh build?

M/Sh – Energy & Paralyzation

S/M – Bloodlust & Accuracy (At least according to 17% crit chance on screenshot)

“Men are more ready to repay an injury than a benefit,
because gratitude is a burden and revenge a pleasure.”

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Posted by: Jae.5138

Jae.5138

It’s official, I’ve fallen in love with that build! (well a close one, with fixed sigils on weaponsà

I know the matchmaking is very random but now that I got a hang of it and what to do, my win rate has gone up a lot. Like from close to 0% to close to 100% on my warrior :p

My ranking was probably overinflated from my days of FOTM noob necro winner though so it made it painful to switch to my more enjoyable warrior but now it’s back in business!

I kinda disagree with last stand since 90 second cd is so long… i’d go for sure footed esp since you’re running three stances, but that’s just me…

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Posted by: stof.9341

stof.9341

I kinda disagree with last stand since 90 second cd is so long… i’d go for sure footed esp since you’re running three stances, but that’s just me…

Ah right, maybe but this particular trait isn’t the core of the build I’d say so it can be easily changed. I’ll try to tweak it as you say.

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Posted by: papaganoosh.7908

papaganoosh.7908

For sigils can anyone confirm or deny the point being debated for SoP in this thread?

https://forum-en.gw2archive.eu/forum/pvp/pvp/Papa-s-Stance-Warrior-Build/first#post2419635

It was my understanding that they didn’t stack together

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Posted by: Phaeton.9582

Phaeton.9582

Isn’t this just schwarz’s build with final thrust in place of eviscerate?

I don’t get this thread


Phaatonn, London UK