Defektive's Thoughts and tPvP Analysis
Currently, traited Warhorn does remove 2 conditions on you and your allies.
Charge removes up to 5, Call to Arms up to 2. But it appears, that only one of the two conditions gets converted into a boon. The other one is just removed.
As it stands, traited warhorn has one of the highest condition removal ingame, which also happens to be groupwide and boon spreading.
Just a 3 shouts guardian has a bit more condition removal, if they spent their points on shout cooldown, shout conversion and use Runes of the Soldier.
The amount of conditions cleansed by warhorn is:
(2conditions/12s + 2conditions/16s) / 2 =
(1/6 + 1/8) / 2 conditions per second =
(4/24 + 3/24) / 2 conditions per second =
(7/24) / 2 conditions per second =
7/48 conditions per second = ~1.46 conditions every 10s groupwideA 3 shouts guardian, with 20% shout trait + shout conversion trait+ soldier runes has a conditions per second remove of:
~1.96 conditions every 10s.
Not using the traits or runes halfs that number.
Not using the cooldown trait brings it down to 1.57.Shouts would be Hold The Line, Save Yourselves and Stand Your Ground.
Don’t put your salt in bugs that could get hotfixed the next morning.
It’s ironic, after I posted a build with Mace + GS that got over 10k views…I don’t like using it anymore. Hammer + Sword/Shield has actually been working out a lot better for me because I enjoy its use more. I do agree with you on its limitations, however I think that if you treat it like the Guardian’s GS it can work wonders. GS on Guardian has a really obvious combo that hits hard but has a high CD, I feel like Warrior Hammer is similar. I’m actually going to post another build thread pretty soon so I can get feedback.
Hammer Sw/Sh is fun but not competitive.
And the GS Mace Shield build I run is extremely different than what you’re running. Hell, my damage isn’t even tied to Skull Crack, and at any time I can substitute Mace Shield for almost any other weapon and only have to move 10 traits.