Downed State and Vengeance

Downed State and Vengeance

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Posted by: Dand.8231

Dand.8231

It’s that time again! Downed States in PvP are a bit all over the place. For example, there are ele’s and thieves who can port, stealth, and mist around, meanwhile necros, and warriors (and especially engies) get stomped all day long.

1.“I wanna Rock! ROCK!” Oh… wait, no I dont. Throw Axe. Make it happen.

2. Throw Hammer: All around inferior to Guardians (which is a solid, and balanced ability). Countered by Multiple foes, Pet/Minion body blocks, Stability, Immunity, and Stealth.

Fix: #2 Thrash: Damage and launch all opponents in a small radius, Radius 240, Blowout 240, CD 12 seconds.

3. Vengeance: Ah the heart of the imbalance. Vengeance is both OP and UP at the same time. What a mess this skill is. It’s also buggy; sometimes I rally after a kill even without Sweet Vengeance, and other times I dont rally when I DO have it.

Vengeance Fix: Duration 10s, Cooldown 25s.
-After Vengeance expires, the Warrior simply returns to a downed state, instead of outright dying.
-Sweet Vengeance increases the duration from 10s to 15s, and gives the Warrior 4s of stability when vengeance is activated.

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

I think the engineer one that pulls the stomper to the stompee needs attention first.

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: Player Character.9467

Player Character.9467

There’s a chance for rally without the trait. When using vengeance there are things that don’t qualify for rally like infinite spawn enemies because that would be too easy.

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Posted by: thefirstlazydude.2408

thefirstlazydude.2408

That vengeance is wayyyyyyyy to overpowered seeing as if your team keeps them off of you for a bit they will have a 2nd chance to rez you but seeing as warriors aren’t making a huge impression in pro games that might be what we need.

Defensive Armor 80 Warrior (main) / Thefirstlazydude 80 Necromancer / Offensive Armor 80 Guardian
Champion Legionnaire of DTG and oPP
More then just a Zergling on Blackgate

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Posted by: Dand.8231

Dand.8231

I think the engineer one that pulls the stomper to the stompee needs attention first.

Yeah, I always lol at that one, engi down state really is the worst. I dont like how they throw junk either…. they should get a holdout pistol, or at least toss grenades. But since, ya know, Warrior forum and all, I limited the scope to said class.

There’s a chance for rally without the trait. When using vengeance there are things that don’t qualify for rally like infinite spawn enemies because that would be too easy.

At the very least they need to clean up the skill description.

That vengeance is wayyyyyyyy to overpowered seeing as if your team keeps them off of you for a bit they will have a 2nd chance to rez you but seeing as warriors aren’t making a huge impression in pro games that might be what we need.

I don’t know, Guards can put down that crazy powerful heal symbol if teammates can keep opponents off of them. Thieves, Ele’s and Mes can all move about a little or give a 2nd or sometimes even 3rd chance to rez.

But you may very well be right, it might be OP as I wrote it. In that case, I’d say you could reduce the duration a tad. But number tweaking aside, I feel the concept itself is solid.

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Posted by: Faranox.4217

Faranox.4217

Gotta say, I would absolutely love an AoE blowout ability for our #2. Long gone would be the Warrior stealth-stomp tears! And how funny would it be to send some unwary foe off a cliff with that?

Chops Mcgee, of Anvil Rock

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Posted by: Flissy.4093

Flissy.4093

Vengeance is fine, as you said it’s both UP and OP at the same time. Situational is fine.

Every profession’s #2 needs to be able to prevent stomping from multiple foes. Countered by Stability is fine, I’m not asking for something that straight up interrupts anything (a la Vapor Form)

Light Up the Darkness
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)

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Posted by: Martheo.7215

Martheo.7215

Totally agree with those suggestions, an aoe launch or knockback on #2 and maybe a “mercy banner” for heals on #3, I know itmight be too guardian-like but could be potentially better than vengeance in a lot of situations.

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Posted by: Ambrecombe.4398

Ambrecombe.4398

-Sweet Vengeance increases the duration from 10s to 15s, and gives the Warrior 4s of stability when vengeance is activated.

This makes no sense, you already are invulnerable for 5sec when you use Vengeance, so why would you add stability for 4sec if the invulnerability is alreay going to protect you against any controling abilities???

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Posted by: Dand.8231

Dand.8231

Vengeance is fine, as you said it’s both UP and OP at the same time. Situational is fine.

I’d disagree, not due to the fact that it’s situational, but due to the circumstances surrounding that situation. Namely that, Vengeance’s usefulness scales inversely with opponent skill.

To put it bluntly, it’s extremely UP when facing a good opponent. He will never let you vengeance. Even if by some miracle you do, you’ll almost never down him, and then stomp him in the time allowed. In my testing, I allowed enemy warriors to vengeance against me several dozen times… only a few were able to even down me, and none were able to down AND stomp me. I just kited them around till they dropped.

It becomes OP in a down vs down fight (extremely rare but it happens), almost an insta win. It also feels OP against new and bad players, since they’re unlikely to counter hammer toss and stomp you in a timely fashion.

PvE isn’t a major balancing factor, but it’s also fairly useless vs boss encounters, since you are unlikely to kill anything you can rally off of in that time.

That’s why I suggest a shorter duration, but allowing you to return to a downed state. The shorter duration would help slightly reduce the rare situations where it is OP, while returning to downed state would make it more usable in situations where you have virtually 0 chance of rallying.

Every profession’s #2 needs to be able to prevent stomping from multiple foes. Countered by Stability is fine, I’m not asking for something that straight up interrupts anything (a la Vapor Form)

The way I see it, there are 3 standard methods of stomping a downed player. IMHO, all balanced #2 skills should have 1 weakness, and 2 strengths. Observe….

Guardian: AoE Knockback
Strong vs: Multiple Stomps, Stealth Stomps
Weak vs: Stability Stomps

Now, necro and warrior downed #2…

Necro: Single Target Fear
Strong vs: None
Weak vs: Stability Stomps, Multiple Stomps, Stealth Stomps

Warrior: Single Target Knockdown
Strong vs: None
Weak vs: Stability Stomps, Multiple Stomps, Stealth Stomps

Engineer: Single Target Pull
Strong vs: None
Weak vs: Stability Stomps, Multiple Stomps, Stealth Stomps

And now Ele/Thief…

Elementalist: Vapor Form
Strong vs: Stability Stomps, Multiple Stomps, Stealth Stomps
Weak vs: None

Thief: Shadow Teleport
Strong vs: Stability Stomps, Multiple Stomps, Stealth Stomps
Weak vs: None

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Posted by: Player Character.9467

Player Character.9467

Would be nice if vengeance didn’t activate and you still get spiked while standing up…

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Would be nice if vengeance didn’t activate and you still get spiked while standing up…

You’re invuln for 5 seconds after you use Vengeance. L2P?

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Posted by: Player Character.9467

Player Character.9467

Would be nice if vengeance didn’t activate and you still get spiked while standing up…

You’re invuln for 5 seconds after you use Vengeance. L2P?

That has absolutely nothing with somebody’s finish still going off while your character’s standing up animation is happening.

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Posted by: Ambrecombe.4398

Ambrecombe.4398

Would be nice if vengeance didn’t activate and you still get spiked while standing up…

You’re invuln for 5 seconds after you use Vengeance. L2P?

That has absolutely nothing with somebody’s finish still going off while your character’s standing up animation is happening.

I think there was a small misinterpretation of your quote. Gamers usualy use the word “spiked” when you get killed in very short amount of time. Beeing “stomped” would have been a much more appropriated word.

So please, both Chill!