Downed State and Vengeance
I think the engineer one that pulls the stomper to the stompee needs attention first.
There’s a chance for rally without the trait. When using vengeance there are things that don’t qualify for rally like infinite spawn enemies because that would be too easy.
That vengeance is wayyyyyyyy to overpowered seeing as if your team keeps them off of you for a bit they will have a 2nd chance to rez you but seeing as warriors aren’t making a huge impression in pro games that might be what we need.
Champion Legionnaire of DTG and oPP
More then just a Zergling on Blackgate
I think the engineer one that pulls the stomper to the stompee needs attention first.
Yeah, I always lol at that one, engi down state really is the worst. I dont like how they throw junk either…. they should get a holdout pistol, or at least toss grenades. But since, ya know, Warrior forum and all, I limited the scope to said class.
There’s a chance for rally without the trait. When using vengeance there are things that don’t qualify for rally like infinite spawn enemies because that would be too easy.
At the very least they need to clean up the skill description.
That vengeance is wayyyyyyyy to overpowered seeing as if your team keeps them off of you for a bit they will have a 2nd chance to rez you but seeing as warriors aren’t making a huge impression in pro games that might be what we need.
I don’t know, Guards can put down that crazy powerful heal symbol if teammates can keep opponents off of them. Thieves, Ele’s and Mes can all move about a little or give a 2nd or sometimes even 3rd chance to rez.
But you may very well be right, it might be OP as I wrote it. In that case, I’d say you could reduce the duration a tad. But number tweaking aside, I feel the concept itself is solid.
Gotta say, I would absolutely love an AoE blowout ability for our #2. Long gone would be the Warrior stealth-stomp tears! And how funny would it be to send some unwary foe off a cliff with that?
Vengeance is fine, as you said it’s both UP and OP at the same time. Situational is fine.
Every profession’s #2 needs to be able to prevent stomping from multiple foes. Countered by Stability is fine, I’m not asking for something that straight up interrupts anything (a la Vapor Form)
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
Totally agree with those suggestions, an aoe launch or knockback on #2 and maybe a “mercy banner” for heals on #3, I know itmight be too guardian-like but could be potentially better than vengeance in a lot of situations.
-Sweet Vengeance increases the duration from 10s to 15s, and gives the Warrior 4s of stability when vengeance is activated.
This makes no sense, you already are invulnerable for 5sec when you use Vengeance, so why would you add stability for 4sec if the invulnerability is alreay going to protect you against any controling abilities???
Vengeance is fine, as you said it’s both UP and OP at the same time. Situational is fine.
I’d disagree, not due to the fact that it’s situational, but due to the circumstances surrounding that situation. Namely that, Vengeance’s usefulness scales inversely with opponent skill.
To put it bluntly, it’s extremely UP when facing a good opponent. He will never let you vengeance. Even if by some miracle you do, you’ll almost never down him, and then stomp him in the time allowed. In my testing, I allowed enemy warriors to vengeance against me several dozen times… only a few were able to even down me, and none were able to down AND stomp me. I just kited them around till they dropped.
It becomes OP in a down vs down fight (extremely rare but it happens), almost an insta win. It also feels OP against new and bad players, since they’re unlikely to counter hammer toss and stomp you in a timely fashion.
PvE isn’t a major balancing factor, but it’s also fairly useless vs boss encounters, since you are unlikely to kill anything you can rally off of in that time.
That’s why I suggest a shorter duration, but allowing you to return to a downed state. The shorter duration would help slightly reduce the rare situations where it is OP, while returning to downed state would make it more usable in situations where you have virtually 0 chance of rallying.
Every profession’s #2 needs to be able to prevent stomping from multiple foes. Countered by Stability is fine, I’m not asking for something that straight up interrupts anything (a la Vapor Form)
The way I see it, there are 3 standard methods of stomping a downed player. IMHO, all balanced #2 skills should have 1 weakness, and 2 strengths. Observe….
Guardian: AoE Knockback
Strong vs: Multiple Stomps, Stealth Stomps
Weak vs: Stability Stomps
Now, necro and warrior downed #2…
Necro: Single Target Fear
Strong vs: None
Weak vs: Stability Stomps, Multiple Stomps, Stealth Stomps
Warrior: Single Target Knockdown
Strong vs: None
Weak vs: Stability Stomps, Multiple Stomps, Stealth Stomps
Engineer: Single Target Pull
Strong vs: None
Weak vs: Stability Stomps, Multiple Stomps, Stealth Stomps
And now Ele/Thief…
Elementalist: Vapor Form
Strong vs: Stability Stomps, Multiple Stomps, Stealth Stomps
Weak vs: None
Thief: Shadow Teleport
Strong vs: Stability Stomps, Multiple Stomps, Stealth Stomps
Weak vs: None
Would be nice if vengeance didn’t activate and you still get spiked while standing up…
Would be nice if vengeance didn’t activate and you still get spiked while standing up…
You’re invuln for 5 seconds after you use Vengeance. L2P?
Would be nice if vengeance didn’t activate and you still get spiked while standing up…
You’re invuln for 5 seconds after you use Vengeance. L2P?
That has absolutely nothing with somebody’s finish still going off while your character’s standing up animation is happening.
Would be nice if vengeance didn’t activate and you still get spiked while standing up…
You’re invuln for 5 seconds after you use Vengeance. L2P?
That has absolutely nothing with somebody’s finish still going off while your character’s standing up animation is happening.
I think there was a small misinterpretation of your quote. Gamers usualy use the word “spiked” when you get killed in very short amount of time. Beeing “stomped” would have been a much more appropriated word.
So please, both Chill!