Earthshaker % Miss Chance
It’s also quite capricious about how quickly it activates. They need to make it a canceller, so as soon as you press the key, it activates the skill, cancelling any other action you were doing.
I’m getting really fed up with the random nature of all of the warrior’s gap closers. The same can be said of the Ranger escapes too (sword 2 and shortbow 3).
They really need to fix this stuff.
Therefore I may take some time replying to you.
I find the elevation it’s used at influences this a lot too. If I’m standing at a higher elevation than my opponent when I use this, it has a greater chance of failing. I assume it’s because it hits “above” the opponent (you kind of land on the air above the ground first). Not sure if going up an incline has the same problem, just noticed it jumping down.
It’s kind of the same problem that engineers face with their flamethrower and such, and I think other jumping abilities suffer in a similar manner (i.e. sword #2).
I think it comes down to GW2 being built on the GW1 engine and STILL not being a true 3D game; damage is dealt very much on a 2D plane with the vertical axis rarely accounted for.
Compare this to first-person shooters where Quake did this right back in 1996, and all FPS games since have been doing it. There’s a reason deathmatch maps like Bloodrun remain classics to this day; verticality in gameplay is essential and exhilarating.
I’m guessing it’s something to do with the amount of bandwidth and processing required to track RPG-style combat in a 3D environment, or simply that the rules systems are too inflexible to accommodate true 3D.
Therefore I may take some time replying to you.