Enough GS zerker Warriors
I used GS/rifle for months and loved it (and there is no issue with only 180degree for GS, u just need to learn when and where). Unless GS skills will be changed or ANet will give us Great Axe, I’ll never put GS away. It’s mobility + additional evedas are just crazy (for me GS skill 3 is the best that warrior has from all weapons). But for about a month I’ve changed my secondary weapon set to.. Axe/Axe. GS is the one traited, I use axes to max dmg and life steal. Didnt have cash to buy “the best sigils” so I bought sigil that gives me a chance for frenzy at one of the axes (and 5% cirt chance for a second) and.. I’ve never had better fun playing warrior. I still use rifle for 2 bosses in Fractals, but for the rest of fights just pure melee dps and it’s soooo much fun. My fractal lvl is only 40 (completed) and I’m not sure how it will look like later on, but the healing from omnomberry ghost (also I think I’ll change on of the axes sigils to blood) is crazy. No issues with any fights if I just remember not to go berserk and throw myself alone into mobs (which I just love to do, but yeah it’s not for fractals).
This sounds just about like what I do
Unless it is a pub party, guild/friends are smart enough to know when to stop and let people retrait quickly. I’ll go pure melee until I hit a boss for Fractals
I still never seen a really cleaver DPS build for warriors… one that does not waste 300 stat points on condition damage coming from traits and then use a GS or axes (weapons that doesn’t apply damage conditions). Many people don’t realize they are just wasting 300 stat points right there. 300 stat points ITS A LOT of stats to throw to the garbage. That’s 300 points in which your character is weaker.
(a free T Shirt to the first that pops saying, 33% crit chance to apply bleed lol that doesn’t even start to compensate the amount of stat lost)
It’s more efficient to let the 300 go to waste and just utilize the precision and traits.
Sadly, warrior condition simply sucks. So many better class options and their builds that will do much better in terms of condition damage.
300 condition dmg is less depressing than 3% burst dmg in my opinion =\
Precision (and condition damage) trait line favors sword, riffle and (correct me if I’m wrong) harpoon as well….
GS has nothing to do there… it should be moved to another trait line.
300 wasted stats comes nothing close to what anyone might call a good build for anything.
If you think the 300 precision points are wasted in a gs build, then you are doing it wrong. Critical damage is your best friend. It is the reason you build up furry. It is the reason you wear berzerker gear. It is the reason you go discipline line.
Dealing double damage is double damage no matter how you look at it.
If you think the 300 precision points are wasted in a gs build, then you are doing it wrong. Critical damage is your best friend. It is the reason you build up furry. It is the reason you wear berzerker gear. It is the reason you go discipline line.
Dealing double damage is double damage no matter how you look at it.
No, you must have read it wrong… I said 300 condition damage is wasted; thus making a build using that trait line and using a GS not the best build. Maybe a reaaaaally good one but will never be “the best” wasting 300 stat points.
If you think the 300 precision points are wasted in a gs build, then you are doing it wrong. Critical damage is your best friend. It is the reason you build up furry. It is the reason you wear berzerker gear. It is the reason you go discipline line.
Dealing double damage is double damage no matter how you look at it.
No, you must have read it wrong… I said 300 condition damage is wasted; thus making a build using that trait line and using a GS not the best build. Maybe a reaaaaally good one but will never be “the best” wasting 300 stat points.
Oh please. The 300 Condition Damage is pretty much wasted regardless of what weapon you use. It is not wasted more on a Greatsword build than on a Sword build in the long run.
Do you even lift, bro?
If you think the 300 precision points are wasted in a gs build, then you are doing it wrong. Critical damage is your best friend. It is the reason you build up furry. It is the reason you wear berzerker gear. It is the reason you go discipline line.
Dealing double damage is double damage no matter how you look at it.
No, you must have read it wrong… I said 300 condition damage is wasted; thus making a build using that trait line and using a GS not the best build. Maybe a reaaaaally good one but will never be “the best” wasting 300 stat points.
Oh please. The 300 Condition Damage is pretty much wasted regardless of what weapon you use. It is not wasted more on a Greatsword build than on a Sword build in the long run.
Agreed, still wasted 300 stat points; better used in a sword IMHO but still as bad.
Smart building warriors better thing of what to do with that.
Too bad warriors only have bleed on weapons and burning on bows… we need more conditions! Confusion for Hammer 1 third chain? that would be nice.
Well, you can get Confusion pretty reliably with a Hammer.
Distracting Strikes, 20 points up in Strength.
Works wonders in WvW where Confusion is still pretty overpowered.
Do you even lift, bro?
Well, you can get Confusion pretty reliably with a Hammer.
Distracting Strikes, 20 points up in Strength.
Works wonders in WvW where Confusion is still pretty overpowered.
Forgot about that trait!
well there is a start…
So after spending a few hours testing in PvP i can definitely say that GS is dealing more damage than Axe. There is no matter of how many targets you are hitting or if the Quickness @ 25% Health from the GS build is on recharge or not. I’ve tested it also with 100b only landing 7 hits (not the final one) and the GS still offers more damage.
Used 20/30/0/0/20 Build on GS and 30/10/0/0/30 (and 20/20/0/0/30 on a few tests).
The average time for killing a heavy golem when hitting 2-3 targets was 24 seconds, with full 100b on recharge. Same on Axe, the average is 36,33 seconds. When only hitting a single target, GS’s average time is 34,5 seconds with full 100b. 36,67 seconds on average when canceling the last 100b strike, whilst hitting one target. The average time on Axe when hitting only 1 target is 37,25 seconds (even if it should be same time as when hitting multiple targets, has just been some less crits i guess).
So now, please anyone here, show me how the hell an Axe Warrior is dealing more damage than a GS Warrior. I’ve heard a slightly higher DPS can be reached with axe, when canceling the autoattack chain after the second attack and let it start from beginning. But seriously, who is able to always interrupt it without loosing time with attacking nothing.
Edit: I’ve seen guys talking about the math’s behind that all. Been using the “skill activation times” to calculate with? If so, the whole calculation isn’t worth a penny.
(edited by Dub.1273)
…100b only landing 7 hits (not the final one)…
You do know that all hits do the same damage and what you see is the SUM of all of them and not each hit?
just wanted to make sure since its a common mistake (not saying your mistake but one can never know).
Well, you can get Confusion pretty reliably with a Hammer.
Distracting Strikes, 20 points up in Strength.
Works wonders in WvW where Confusion is still pretty overpowered.
Hammer confusion-Stack confusion when u disable an opponent (5 sec)
Confusion-deal damage when enemy uses actions
disable- unable to use skills or actions (Hammer disables are 2 secs)
therefore-your confusion is wasted… (2 secs they can’t use skills anyway)
300 points being wasted? If you put those points anywhere else, then you may as well not use gs. Sure you don’t have 100tic bleeds but who cares, its not a bleed weapon.
Plus your random bleeds and vulnerability are covers for your teams more important condi like confusion, poison, fire etc. If you run sword with your gs, then you lose a lot of dps just to gain consistent bleed application.
If you want condi, go sword warhorn longbow. x/30/x/20/x Clear your team and deal decent condi damage.
Well, you can get Confusion pretty reliably with a Hammer.
Distracting Strikes, 20 points up in Strength.
Works wonders in WvW where Confusion is still pretty overpowered.
Hammer confusion-Stack confusion when u disable an opponent (5 sec)
Confusion-deal damage when enemy uses actions
disable- unable to use skills or actions (Hammer disables are 2 secs)
therefore-your confusion is wasted… (2 secs they can’t use skills anyway)
That’s not how it works. Whenever you interrupt a foe with any weapon/skill, they get three stacks of Confusion. So if you time your Bull’s Charge+Hammer 4+5 you can get nine stacks of Confusion on someone, which is more than enough to make them think twice about using skills.
Alternatively you can use F1+4 on a large group of enemies to not only stun/knockback them, but again make them think twice about using skills.
Do you even lift, bro?
(edited by Oglaf.1074)
…100b only landing 7 hits (not the final one)…
You do know that all hits do the same damage and what you see is the SUM of all of them and not each hit?
just wanted to make sure since its a common mistake (not saying your mistake but one can never know).
Lol. As you may have realized i was taking the average time of how to kill a heavy golem in PvP with Steady Weapons. 100b is 7 hits with equal damage, and a last one (with longer “activation time” that deals about twice as much damage as previous ones. That the end of 100b is showing the sum of all hits is pretty obvious, otherwise that skill (and most channeling skills) would be so kitten OP.
…100b only landing 7 hits (not the final one)…
You do know that all hits do the same damage and what you see is the SUM of all of them and not each hit?
just wanted to make sure since its a common mistake (not saying your mistake but one can never know).
Lol. As you may have realized i was taking the average time of how to kill a heavy golem in PvP with Steady Weapons. 100b is 7 hits with equal damage, and a last one (with longer “activation time” that deals about twice as much damage as previous ones. That the end of 100b is showing the sum of all hits is pretty obvious, otherwise that skill (and most channeling skills) would be so kitten OP.
Just checking… anyway, going back to topic… I’m not going to say if Axe of GS deals more damage or what… Topic started stating Zerk GS Warriors are pretty much the average Joe of the game… which is quite correct. Some of us defended other weapons as viable builds as well.
I don’t know yet why people make such an effort to do the max amount of damage, like if this game was only about that. There are many things to be considered in a succesful character not just how much damage he deals. If I have someone who can play excelent in my group, I’d rather have him using an hybrid build with either support or CC instead of pure numbers. I prefer a good player who can save someone from being downed rather than someone who can kill 10% faster. At the end, boss fights are always long. I prefer a group that has enough synergy to do it easily than a group that is competing who has the biggest damage and can’t help a mate in troubles.
I dont mind ressing someone if they deal 20k-30k 100b vs a ele who lives forever doing 2k dps
Just checking… anyway, going back to topic… I’m not going to say if Axe of GS deals more damage or what… Topic started stating Zerk GS Warriors are pretty much the average Joe of the game… which is quite correct. Some of us defended other weapons as viable builds as well.
I don’t know yet why people make such an effort to do the max amount of damage, like if this game was only about that. There are many things to be considered in a succesful character not just how much damage he deals. If I have someone who can play excelent in my group, I’d rather have him using an hybrid build with either support or CC instead of pure numbers. I prefer a good player who can save someone from being downed rather than someone who can kill 10% faster. At the end, boss fights are always long. I prefer a group that has enough synergy to do it easily than a group that is competing who has the biggest damage and can’t help a mate in troubles.
That’s what I think too.
Your overall efficiency is a combination of your damage, damage reduction, health, healing, and other tools to survive.
Because let’s remember that a dead Warrior deals zero DPS, and leaves the team in a sticky situation where they lost their main source of DPS and they need to risk their life to rez you.
My build’s focus is on getting more healing in order to not die/stay in the fight, while not giving up big DPS.
As I see it, builds that go “full” out damage with zero defense and builds that go full tank with zero attack are both equally risky and inefficient, a build that does both is better.
Honestly if I’m about to run Frac 46 I’m taking a balanced Warrior over a full zerker with 13% damage reduction that does nothing else than spam HB+WA and retreat to use LB.
I dont mind ressing someone if they deal 20k-30k 100b vs a ele who lives forever doing 2k dps
Used argument, not very valid since nobody can tell how that warrior can play… at the third time I have to pick’im up, Id rather take the ele who is at the same time cleaning my blind, cripple and weakness not to mention he is also healing the whole team.
One day they will implement dungeons hard mode and that will be the end of 5 zerk players in dungeon… but for now we can only dream on that.
Just checking… anyway, going back to topic… I’m not going to say if Axe of GS deals more damage or what… Topic started stating Zerk GS Warriors are pretty much the average Joe of the game… which is quite correct. Some of us defended other weapons as viable builds as well.
I don’t know yet why people make such an effort to do the max amount of damage, like if this game was only about that. There are many things to be considered in a succesful character not just how much damage he deals. If I have someone who can play excelent in my group, I’d rather have him using an hybrid build with either support or CC instead of pure numbers. I prefer a good player who can save someone from being downed rather than someone who can kill 10% faster. At the end, boss fights are always long. I prefer a group that has enough synergy to do it easily than a group that is competing who has the biggest damage and can’t help a mate in troubles.
That’s what I think too.
Your overall efficiency is a combination of your damage, damage reduction, health, healing, and other tools to survive.
Because let’s remember that a dead Warrior deals zero DPS, and leaves the team in a sticky situation where they lost their main source of DPS and they need to risk their life to rez you.My build’s focus is on getting more healing in order to not die/stay in the fight, while not giving up big DPS.
As I see it, builds that go “full” out damage with zero defense and builds that go full tank with zero attack are both equally risky and inefficient, a build that does both is better.Honestly if I’m about to run Frac 46 I’m taking a balanced Warrior over a full zerker with 13% damage reduction that does nothing else than spam HB+WA and retreat to use LB.
exactly, staying alive is also important. Also, I’d rather have a good hammer warrior rather than a third GS player… someone who knows how to handdle Defiant and time CC skill… With him, you can have a whole group constantly hitting instead of the usual synchronized dancing you see everytime a mob is going to cast something. Though is kind of funny to see zerk warriors panic every mob skill.
Axe+Shield is the only thing that can compete with GS cause GS3 is epic and S5 is epic, Axe5 is meh in my opinion even with crazy crit and lifesteal, you can’t Axe5 away from bad situation.
So after spending a few hours testing in PvP i can definitely say that GS is dealing more damage than Axe. There is no matter of how many targets you are hitting or if the Quickness @ 25% Health from the GS build is on recharge or not. I’ve tested it also with 100b only landing 7 hits (not the final one) and the GS still offers more damage.
Used 20/30/0/0/20 Build on GS and 30/10/0/0/30 (and 20/20/0/0/30 on a few tests).
The average time for killing a heavy golem when hitting 2-3 targets was 24 seconds, with full 100b on recharge. Same on Axe, the average is 36,33 seconds. When only hitting a single target, GS’s average time is 34,5 seconds with full 100b. 36,67 seconds on average when canceling the last 100b strike, whilst hitting one target. The average time on Axe when hitting only 1 target is 37,25 seconds (even if it should be same time as when hitting multiple targets, has just been some less crits i guess).So now, please anyone here, show me how the hell an Axe Warrior is dealing more damage than a GS Warrior. I’ve heard a slightly higher DPS can be reached with axe, when canceling the autoattack chain after the second attack and let it start from beginning. But seriously, who is able to always interrupt it without loosing time with attacking nothing.
Edit: I’ve seen guys talking about the math’s behind that all. Been using the “skill activation times” to calculate with? If so, the whole calculation isn’t worth a penny.
You’re doing it wrong lol
Just search through or ask someone good at it like Red Falcon to show you the math.
Anyways though, why are you stating this? (Unless this is specifically what you do in PvP).
I find Hammer/GS (GS more for positioning and a very rare HB if someone is stupid enough to stay in Bolas) the best combination for kills
Hammer is just so imba
Well, you can get Confusion pretty reliably with a Hammer.
Distracting Strikes, 20 points up in Strength.
Works wonders in WvW where Confusion is still pretty overpowered.
Hammer confusion-Stack confusion when u disable an opponent (5 sec)
Confusion-deal damage when enemy uses actions
disable- unable to use skills or actions (Hammer disables are 2 secs)
therefore-your confusion is wasted… (2 secs they can’t use skills anyway)That’s not how it works. Whenever you interrupt a foe with any weapon/skill, they get three stacks of Confusion. So if you time your Bull’s Charge+Hammer 4+5 you can get nine stacks of Confusion on someone, which is more than enough to make them think twice about using skills.
Alternatively you can use F1+4 on a large group of enemies to not only stun/knockback them, but again make them think twice about using skills.
If they are disabled, they are not using skills. You are missing the point. regardless of the stun, its still a stun. So part of confusion uptime is useless because they weren’t using a skill anyway.
So after spending a few hours testing in PvP i can definitely say that GS is dealing more damage than Axe. There is no matter of how many targets you are hitting or if the Quickness @ 25% Health from the GS build is on recharge or not. I’ve tested it also with 100b only landing 7 hits (not the final one) and the GS still offers more damage.
Used 20/30/0/0/20 Build on GS and 30/10/0/0/30 (and 20/20/0/0/30 on a few tests).
The average time for killing a heavy golem when hitting 2-3 targets was 24 seconds, with full 100b on recharge. Same on Axe, the average is 36,33 seconds. When only hitting a single target, GS’s average time is 34,5 seconds with full 100b. 36,67 seconds on average when canceling the last 100b strike, whilst hitting one target. The average time on Axe when hitting only 1 target is 37,25 seconds (even if it should be same time as when hitting multiple targets, has just been some less crits i guess).So now, please anyone here, show me how the hell an Axe Warrior is dealing more damage than a GS Warrior. I’ve heard a slightly higher DPS can be reached with axe, when canceling the autoattack chain after the second attack and let it start from beginning. But seriously, who is able to always interrupt it without loosing time with attacking nothing.
Edit: I’ve seen guys talking about the math’s behind that all. Been using the “skill activation times” to calculate with? If so, the whole calculation isn’t worth a penny.
You’re doing it wrong lol
Just search through or ask someone good at it like Red Falcon to show you the math.
Anyways though, why are you stating this? (Unless this is specifically what you do in PvP).I find Hammer/GS (GS more for positioning and a very rare HB if someone is stupid enough to stay in Bolas) the best combination for kills
Hammer is just so imba
Really… he just showed you a test which you can go easily test by yourself if you doubt it.
This may come as a shocker but actual tests are much closer to real situation than doing math with wrong values (quite many people seem to do this, Red Falcon too), which he also addressed in his post.
So after spending a few hours testing in PvP i can definitely say that GS is dealing more damage than Axe. There is no matter of how many targets you are hitting or if the Quickness @ 25% Health from the GS build is on recharge or not. I’ve tested it also with 100b only landing 7 hits (not the final one) and the GS still offers more damage.
Used 20/30/0/0/20 Build on GS and 30/10/0/0/30 (and 20/20/0/0/30 on a few tests).
The average time for killing a heavy golem when hitting 2-3 targets was 24 seconds, with full 100b on recharge. Same on Axe, the average is 36,33 seconds. When only hitting a single target, GS’s average time is 34,5 seconds with full 100b. 36,67 seconds on average when canceling the last 100b strike, whilst hitting one target. The average time on Axe when hitting only 1 target is 37,25 seconds (even if it should be same time as when hitting multiple targets, has just been some less crits i guess).So now, please anyone here, show me how the hell an Axe Warrior is dealing more damage than a GS Warrior. I’ve heard a slightly higher DPS can be reached with axe, when canceling the autoattack chain after the second attack and let it start from beginning. But seriously, who is able to always interrupt it without loosing time with attacking nothing.
Edit: I’ve seen guys talking about the math’s behind that all. Been using the “skill activation times” to calculate with? If so, the whole calculation isn’t worth a penny.
You’re doing it wrong lol
Just search through or ask someone good at it like Red Falcon to show you the math.
Anyways though, why are you stating this? (Unless this is specifically what you do in PvP).I find Hammer/GS (GS more for positioning and a very rare HB if someone is stupid enough to stay in Bolas) the best combination for kills
Hammer is just so imbaReally… he just showed you a test which you can go easily test by yourself if you doubt it.
This may come as a shocker but actual tests are much closer to real situation than doing math with wrong values (quite many people seem to do this, Red Falcon too), which he also addressed in his post.
This may come as a shocker, but if you read the forum, we’ve been talking about utilizing axe/axe because it offers better DPS in realistic PvE situations.
He tested in PvP, and on top of that, a target which he can hit the majority of his HB with.
This may come as a shocker, but if I tasted an apple and told you oranges tasted good.. well.. ya know~
And does “realistic” situation mean all targets moving out of range during HB but all targets staying close during WA?
How do you ensure it is really a realistic situation instead of a random situation which favors your builds (as was with WA healing)?
I really wish I could just believe what you say but after seeing you so zealously defend this build it is hardly possible.
(edited by Wethospu.6437)
Well, you can get Confusion pretty reliably with a Hammer.
Distracting Strikes, 20 points up in Strength.
Works wonders in WvW where Confusion is still pretty overpowered.
Hammer confusion-Stack confusion when u disable an opponent (5 sec)
Confusion-deal damage when enemy uses actions
disable- unable to use skills or actions (Hammer disables are 2 secs)
therefore-your confusion is wasted… (2 secs they can’t use skills anyway)That’s not how it works. Whenever you interrupt a foe with any weapon/skill, they get three stacks of Confusion. So if you time your Bull’s Charge+Hammer 4+5 you can get nine stacks of Confusion on someone, which is more than enough to make them think twice about using skills.
Alternatively you can use F1+4 on a large group of enemies to not only stun/knockback them, but again make them think twice about using skills.
If they are disabled, they are not using skills. You are missing the point. regardless of the stun, its still a stun. So part of confusion uptime is useless because they weren’t using a skill anyway.
I don’t really see what your point is…?
Do you even lift, bro?
Well, you can get Confusion pretty reliably with a Hammer.
Distracting Strikes, 20 points up in Strength.
Works wonders in WvW where Confusion is still pretty overpowered.
Hammer confusion-Stack confusion when u disable an opponent (5 sec)
Confusion-deal damage when enemy uses actions
disable- unable to use skills or actions (Hammer disables are 2 secs)
therefore-your confusion is wasted… (2 secs they can’t use skills anyway)That’s not how it works. Whenever you interrupt a foe with any weapon/skill, they get three stacks of Confusion. So if you time your Bull’s Charge+Hammer 4+5 you can get nine stacks of Confusion on someone, which is more than enough to make them think twice about using skills.
Alternatively you can use F1+4 on a large group of enemies to not only stun/knockback them, but again make them think twice about using skills.
If they are disabled, they are not using skills. You are missing the point. regardless of the stun, its still a stun. So part of confusion uptime is useless because they weren’t using a skill anyway.
I don’t really see what your point is…?
He is saying that if you apply confussion for 2 secs on interrupt… and your interrupt (lets say on hammer since it was the original idea) last 2 seconds; the confussion applied will last while the mob or player is interrupted as well so it won’t be able to use any skill.
that I cannot discuss since i never used this trait… how long does the confussion applied last? if it is only 1-2 secs then he might have a valid point… if it last longer, like 5 secs; then it would be VERY good for WvW
I can’t check right now, but I do know this: Hammer disables do not last as long as the tooltip implies. No way it is the full 2 seconds on Hammer 5.
EDIT: Wiki says 5 seconds of three stacks of Confusion.
Do you even lift, bro?
I can’t check right now, but I do know this: Hammer disables do not last as long as the tooltip implies. No way it is the full 2 seconds on Hammer 5.
EDIT: Wiki says 5 seconds of three stacks of Confusion.
If it is anything like that, I’m redoing my whole char for mace/hammer right now lol.
Would Mace/Shiled/Hammer apply like 5-6 interrupts making it 15-18 stacks of confussion??? It would be insane with condition duration
I can’t check right now, but I do know this: Hammer disables do not last as long as the tooltip implies. No way it is the full 2 seconds on Hammer 5.
EDIT: Wiki says 5 seconds of three stacks of Confusion.
If it is anything like that, I’m redoing my whole char for mace/hammer right now lol.
Would Mace/Shiled/Hammer apply like 5-6 interrupts making it 15-18 stacks of confussion??? It would be insane with condition duration
No.
You would specifically have to interrupt them 5-6 times in order to get 15-18 stacks of confusion.
If you chain the abilities, you’ll only get the confusion proc to occur once.
Not to mention, if you’re locking down an enemy for lets say 6-7 seconds. And you have 3 stacks of confusion up. The likelihood that the confusion stack would deal any considerable damage is nigh.
It’s a unique trait, situated in a terrible method of application.
As far as Warriors are concerned, Confusion isn’t as much about the damage as it is about causing “panic” in the enemy player, making them hesitate and slip up.
Do you even lift, bro?
And does “realistic” situation mean all targets moving out of range during HB but all targets staying close during WA?
How do you ensure it is really a realistic situation instead of a random situation which favors your builds (as was with WA healing)?
I really wish I could just believe what you say but after seeing you so zealously defend this build it is hardly possible.
Zealously defend? No, mate, I’m zealously bashing your zealous defense of your hatred for this build. I have just recently begun to utilize this build (although I went more defense in gear) for 35+ fractals to great success. I actually run Axe/Axe/Greatsword right now (switching into ranged for certain bosses).
Realistic? Come on, this shouldn’t even need to be explained if you have ever played in Fractals.
If another player has aggro, HB won’t do you any good.
Many mob pulls have more than 3.
Not necessarily out of range of your weapon, but not in a good position. With GS, you have to wait until the mobs stop moving in order to guarantee that you will be landing all your HB hits. If you use it while they are moving, you always run the risk of them moving slightly out of or to the side of your “range.” Little things like that cut into DPS significantly over time. With axe, you can just keep swinging away regardless.
If you’re doing PvP, GS is better hands down.
If you’re fighting a immobile target, GS is better.
If they monsters/mobs are moving, Axe/Axe is better.
I agree with confusion trait being quite inefficient.
Btw just in case you guys didn’t know, dodging during WA will not interrupt the skill.
This means with one single skill you can:
- deal 10k dmg on 360 degrees
- while healing 3k per mob
- while evading stuff
- while getting bazilions of adrenaline
- while triggering whatever proc on crit/hit you might have (bleed, vuln, etc)
- while being able to move around.
Unless one is awfully biased, it’s pretty obvious to see how effective it is, especially when combined with a mainhand that offers high DPS and another 360 degrees attack.
I guess this build will be pretty much history after tomorrows patch?
Do you even lift, bro?
And does “realistic” situation mean all targets moving out of range during HB but all targets staying close during WA?
How do you ensure it is really a realistic situation instead of a random situation which favors your builds (as was with WA healing)?
I really wish I could just believe what you say but after seeing you so zealously defend this build it is hardly possible.Zealously defend? No, mate, I’m zealously bashing your zealous defense of your hatred for this build. I have just recently begun to utilize this build (although I went more defense in gear) for 35+ fractals to great success. I actually run Axe/Axe/Greatsword right now (switching into ranged for certain bosses).
Realistic? Come on, this shouldn’t even need to be explained if you have ever played in Fractals.
If another player has aggro, HB won’t do you any good.
Many mob pulls have more than 3.
Not necessarily out of range of your weapon, but not in a good position. With GS, you have to wait until the mobs stop moving in order to guarantee that you will be landing all your HB hits. If you use it while they are moving, you always run the risk of them moving slightly out of or to the side of your “range.” Little things like that cut into DPS significantly over time. With axe, you can just keep swinging away regardless.If you’re doing PvP, GS is better hands down.
If you’re fighting a immobile target, GS is better.
If they monsters/mobs are moving, Axe/Axe is better.
So you admit that zealous part, weird.
Anyways this is exactly what I was talking about. Your “realistic” situation is simply biased. Quite often there are just one enemy, quite often enemies stand still, snared or cced so that you can beat them senseless.
Both situations exist. Some of you just often seem to conveniently forget the latter.
I guess this build will be pretty much history after tomorrows patch?
It’s dead
Internal cooldowns on all “on crit” foods.
I’d say this punishes glass warriors more than any other “glass” profession since we have minimal escapes/damage mitigation.
Riven – [KnT] GM – http://KnightGaming.enjin.com
Commander – Grand General of Blackgate
No, it only punishes silly builds like this. I’m totally fine w/o nourishments and/or utility consumables.
And does “realistic” situation mean all targets moving out of range during HB but all targets staying close during WA?
How do you ensure it is really a realistic situation instead of a random situation which favors your builds (as was with WA healing)?
I really wish I could just believe what you say but after seeing you so zealously defend this build it is hardly possible.Zealously defend? No, mate, I’m zealously bashing your zealous defense of your hatred for this build. I have just recently begun to utilize this build (although I went more defense in gear) for 35+ fractals to great success. I actually run Axe/Axe/Greatsword right now (switching into ranged for certain bosses).
Realistic? Come on, this shouldn’t even need to be explained if you have ever played in Fractals.
If another player has aggro, HB won’t do you any good.
Many mob pulls have more than 3.
Not necessarily out of range of your weapon, but not in a good position. With GS, you have to wait until the mobs stop moving in order to guarantee that you will be landing all your HB hits. If you use it while they are moving, you always run the risk of them moving slightly out of or to the side of your “range.” Little things like that cut into DPS significantly over time. With axe, you can just keep swinging away regardless.If you’re doing PvP, GS is better hands down.
If you’re fighting a immobile target, GS is better.
If they monsters/mobs are moving, Axe/Axe is better.So you admit that zealous part, weird.
Anyways this is exactly what I was talking about. Your “realistic” situation is simply biased. Quite often there are just one enemy, quite often enemies stand still, snared or cced so that you can beat them senseless.
Both situations exist. Some of you just often seem to conveniently forget the latter.
You argue and play solely with diction which makes me wonder if you are seriously seeking to learn about this build, or just trolling.
No, my realistic situation is what others often find themselves facing.
The purpose of this build was primarily high end fractals.
When do you “often” fight one enemy besides bosses?
“Quite often” means majority? No?
I know both exist, I even stated that I use GS as well.
It seems you are so hell bent on winning a conversation over actually learning from it.
I guess this build will be pretty much history after tomorrows patch?
Only the healing portion of the build is impaired, the rest in regards of superior mobile fights DPS and AoE DPS is still valid.
Although I’m proud I made a build that resulted in a nerf like I did a lot of times in GW1, I’m somewhat sad for this change.
Going from 2k health to full was so funny
Oh well, it’ll be a bit harder now.
You argue and play solely with diction which makes me wonder if you are seriously seeking to learn about this build, or just trolling.
No, my realistic situation is what others often find themselves facing.
The purpose of this build was primarily high end fractals.
When do you “often” fight one enemy besides bosses?
“Quite often” means majority? No?
I know both exist, I even stated that I use GS as well.It seems you are so hell bent on winning a conversation over actually learning from it.
Bosses make quite big part in dungeons/fractals. It’s not something you can simply choose to ignore.
Yes, there are many situations with multiple enemies in fractals. But how you can be so sure that GS loses in those situations? (or that the difference isn’t just negligible)
The thing is, either I need to trust you or you need to give me some proof.
Perhaps I just fail to see it (just done F30), perhaps there is nothing to see. That’s what I would like to know.
(edited by Wethospu.6437)
You argue and play solely with diction which makes me wonder if you are seriously seeking to learn about this build, or just trolling.
No, my realistic situation is what others often find themselves facing.
The purpose of this build was primarily high end fractals.
When do you “often” fight one enemy besides bosses?
“Quite often” means majority? No?
I know both exist, I even stated that I use GS as well.It seems you are so hell bent on winning a conversation over actually learning from it.
Bosses make quite big part in dungeons/fractals. It’s not something you can simply choose to ignore.
Yes, there are many situations with multiple enemies in fractals. But how you can be so sure that GS loses in those situations? (or that the difference isn’t just negligible)The thing is, either I need to trust you or you need to give me some proof.
Perhaps I just fail to see it (just done F30), perhaps there is nothing to see. That’s what I would like to know.
I seriously don’t understand you. You continue to accuse me of ignoring, yet I do not ignore those situations. I specifically stated boss a few times, AND repetitively state that I do, in fact, utilize both greatsword and axe/axe. Do you leave out half the words when reading?
The numbers have been given to you, all you need to do is try equipping an axe/axe for those mob fights. You seem so hell bent on going only Greatsword. It’s a great weapon, but it’s always more efficient to switch between multiple weapons.
Only numbers I have seen is that GS does more damage than Axe. However, GS Skill 1 < Axe Skill 1 so it matter how often you can use HB. And that is not trivial.
Only numbers I have seen is that GS does more damage than Axe. However, GS Skill 1 < Axe Skill 1 so it matter how often you can use HB. And that is not trivial.
and by “how often,” you would have to use it every single time the instant it is off CD.
I find it mildly funny when people try to push the lifesteal into making something viable. I’m just waiting for those foods to be adjusted and ruin every single situation in which they’re necessary.
Do people not realize that they are the only consumable, chance on crit effects in the game that do not have an internal cooldown?
Now they have indeed nerfed food, what bearing does that have on this discussion?
Only numbers I have seen is that GS does more damage than Axe. However, GS Skill 1 < Axe Skill 1 so it matter how often you can use HB. And that is not trivial.
and by “how often,” you would have to use it every single time the instant it is off CD.
That just not true. Even if 100b isn’t used on recharge and isn’t fully landed, GS still does slightly more DPS than Axe/Any. Somehow you seem to not have read my whole tests. And btw, the more mobs around you, the more effective GS gets in comparison to Axe. Probably you don’t trust my testing, i have no problem with that, but instead of still trying to call Axe/Any dealing more DPS than GS just do those tests yourself.
Tbh, im not very familiar with fractals but i am with most other dungeons. And the most common situation in runs with a good party is balling up enemies and dps’ing them down, if possible close to a wall. This gives greatsword even more advantages – first of all the ton of might stacks, the fully landed 100b’s (as long as enemies don’t evade) and the fully landed whirlwind attack which just increases the overall done DPS by an unbelievable amount. Each hit does ~5k damage so it will deal 20k in 1 second in many situations in Arah.