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Posted by: Nhalx.9735

Nhalx.9735

Nevermind, not even going to bother with you. Let the numbers do the talking.

There will be changes.
It’s not even balanced having the ability to do so.
It’s hard to notice certain aspects when there’s certain factors that were in place before the patch hit.

But yeah, i’m full of it.

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Posted by: Warkupo.1025

Warkupo.1025

If we keep nerfing every ability that does damage all we’re going to have is auto-attack. Might as well go play FFXI or Everquest 1 at that point.

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Posted by: BlueprintLFE.2358

BlueprintLFE.2358

If we keep nerfing every ability that does damage all we’re going to have is auto-attack. Might as well go play FFXI or Everquest 1 at that point.

Lol every other professions damaging attacks HAVE been nerfed, the warrior class is just Anets angel that can do no wrong. Warriors are saying dont nerf our danage we will be useless, whike every ither professions damage has been nerfed hard. No class minus the thief even hits as hard as you warriors nothing even comes close. I have a warrior alt that does insane damage with rifle and axe shield offhand in spvp, and I’m no where near glass cannon spec. My eviscerate easily hits for 6-10k (6k might not seem like a lot to you, but when you realize most professions would KILL to be able to do 6k damage in one hit. My killshot (unbelievably easy to set up, and it doesn’t matter the cast time, because if you are doing it right they will never see it coming) not only does unbelievable damage, but it ALSO pierces and hits multiple target lol.

The warriors damage needs to be toned down in some areas and you guys need to be given more utilities and traits to work with.

You guys think your class is worthless, where most other professions would die to be in your spot, able to spec for insane damage (highest in the game now) AND not even have to worry about anything getting nerfed. Every other class has been nerfed hard. Like I said I think kill shot is a little ridiculous at 1500 range to do 10k damage where a ranger can’t do half of that at that range, not to mention any other class. You guys definitely need trait help, and more utility options to bring to a group (only from what I hear, as I hardly ever see a warrior running banners).

USMC 1st Battalion 10th Marines
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW

(edited by BlueprintLFE.2358)

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Posted by: Lensar.4920

Lensar.4920

I have a rifle warrior. Here are things to keep in mind:

- I am in all exotics, including weapons and jewelry.
- I have berserker gear (Pow, Prec, +Crit Chance)
- My weapon sigil is +5% damage
- My armor is +10 to all stats and +2 Crit change (Divinity)
- My trait build is focused entirely around Rifle and kill shot
- I use butternut squash buffs that give +100 precious and +10% crit damage
- I use sharpening stones for the power % bonus of vitality and toughness (small since my vit and tough are low)
- I use Signet of Rage and Great Justice just before my killshot
- I need to use another signet or heal to give myself full adrenalin for the shot
- I need to kneel down, in plain sight, for several seconds to fire kill shot
- Kill shot can easily be dodged and all decent players do it easily.
- When it’s dodged, we keep the endurance but we need to wait 8-10 seconds to fire it again.
- Kill Shot can be obstructed by terrain and sometimes just other players, even your own.
- Sometimes Kill Shot inexplicably misses.
- Because of my build, I have 20k hit points and close to base toughness
- I take huge damage from attacks, have no effective heal or defensive ability
- Thieves gravitate to me and they drop me in seconds.
- Everyone seems to be playing a thief.
- The most I have ever critted someone for was 16k and that person was lower level.
- I can consistently crit glass cannons for 10-14k.
- I crit enemies that have toughness for 4-8k.
- I’ve never one shot a level 80 (but close if they were a glass cannon)

I could go on and on, but the bottom line is that you need to keep this in context.

To crit for 15k on kill shot, you need to have a glass cannon build and you need to be hitting another glass cannon build.

You make great sacrifices in survivability and utility to be able to do that kind of damage, and the rest of your dps is very low for the 8-10 second cool down time. If anyone attacks you at all, you either run for your life or you die.

At the end of the day, it’s not a very decent build. I’ve tried other warrior specs, but they seem very lackluster. I want to try and make this one work instead of just rolling a thief like everyone else, but it gets harder everyday.

The last thing we need is a nerf.

Lensar – [End] Rasnel – 80 Warrior
Ascalons Requiem – Blackgate
Public Blackgate WvW Forum: http://bit.ly/X3Bifl

(edited by Lensar.4920)

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Posted by: Rekuja.6318

Rekuja.6318

Not sure if the OP is trolling.. but here goes nothing.

Kill Shot = Easiest ability to avoid… are you blind? do you have bad awareness? you see someone crouching with a rifle it’s pretty obvious what’s gonna happen.

Pro tip = Dodge….

I’ve had sooo many skilled players dodge my Kill Shots, stop coming to the forums and skill up please.

Big Kill Shots = Glass Cannon.. find a way to close the game, root/stun/etc and the Rifle Warrior dies almost instantly :\

tldr: stop crying, get better… it’s not OP, damage is all Rifle Warrior has.

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Posted by: LameFox.6349

LameFox.6349

- I use butternut squash buffs that give +100 precious and +10% crit damage

I have a ring with stats just like that…

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Posted by: LameFox.6349

LameFox.6349

Lol every other professions damaging attacks HAVE been nerfed, the warrior class is just Anets angel that can do no wrong. Warriors are saying dont nerf our danage we will be useless, whike every ither professions damage has been nerfed hard. No class minus the thief even hits as hard as you warriors nothing even comes close.

Perhaps the reason they consider it balanced is because… this is what they meant for it to do? I mean its special abilities are even called burst skills, it’s transcended mere hinting by that point.

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Posted by: Warkupo.1025

Warkupo.1025

Yes, I can’t wait until every class is auto-attack and ab unch of utility skills. Then we can cast blind and stun on each other until one of us dies from old age. Except it won’t really matter because there’s nothing worth blinding or stunning since our highest damage will be auto-attacks.

Damage abilities are the reason we HAVE utility abilities. You screw up the balance completely in one area, you screw it up in all areas.

Nevermind the giant “look at me I’m about to hurt you” dance this ability does before it does anything. You probably have a hard time briskly walking out of one-hundred blades as well.

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Posted by: Braxxus.2904

Braxxus.2904

The warriors damage needs to be toned down in some areas and you guys need to be given more utilities and traits to work with.

While everyone else can blast you for the rest of it I will say that I do agree with this concept and have rallied for it for a long time now. I would gladly take a “spike damage” nerf if it meant we actually DID stuff… besides be pigeon holed into builds trying to figure out some new way to hit someone with HB…

coughbuffswords/longbows/maces/traits/healingsignet/hammer/utilities/elitescoughnerfspikedamagecough

You guys think your class is worthless, where most other professions would die to be in your spot, able to spec for insane damage (highest in the game now) AND not even have to worry about anything getting nerfed.

So then roll a warrior. Then enjoy your only option of GS+something in TPvP (if some group allows you to bring a sub-par class rather than a class which actually brings useful abilities ALONG with damage to the team) and blowing up lowbies in WvW with your rifle. I love my warrior but I tell you that I love my d/d ele far more nowadays being able to spec ops charge into groups of people solo, drop 3 of them and get the hell out safely and at full hp again thanks to all the utility and ability chaining I have with it.

Or rolling with my buddy on two thieves with shortbows against groups of people, collecting kills/badges and kittening away safely while they scramble around looking for the attackers who are only visible for 1 out of every 10 seconds thanks to the rendering issues the class can take advantage of.

Or my engi that can drop people 1v1 with rifle+toolbelt spam+lightning charges in 2-3 seconds in wvw without any visual cues like the warrior has. This one is the one I’ve been having the most fun with lately. Pewpewlazorz ftw.

Of course there’s all those vids of the warrior charging the zerg and collecting multiple kills while surviving for minutes while doing it… owait no there isn’t.

Blackwater Vanguard
Yaks Bend

(edited by Braxxus.2904)

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Posted by: Dempsey.8760

Dempsey.8760

I made a thread about this actually, comparing Engie Snipers to Warrior Snipers. No offense, my fellow Warrior Brethren, but we do hit a bit too hard. As a warrior who has several other classes maxed out, including thieves, I like to stay unbiased and understand that balance is important.

Right now, Warriors have the highest ranged burst in the game. Period. The heavy armor class with base 18-20 k hp has the highest burst. They’re a sniper. A bit odd, right? a Ranger’s full culminated Rapid Shot can only do around 10-12 k and it has much less range!

The burst is just too high. A 20 k crit, which happens at times in WvW is sometimes more than a player’s entire HP pool. A Guardian that goes full defensive can and has been one shot by this ability.

But then you, oh great defender of the unbalanced, say ‘’Dodge. Reflect wall. Hmmm totally balanced now.’’ Well, good sir. Thieves can do a massive burst at close range, and be stealthed. At least they appear afterwards and a good player can slap their knob. A Sniper is nailing you from a tower wall, or 1500 range away while on a hill while you’re dealing with their friends and allies.

That burst is too high. It would be fine if it was say, 8 k at most, since the cursed thing PIERCES anyway, but being able to get 15 K+ on multiple opponents using one ability is….Wait for it…Unbalanced!

Well a few things here, rangers can do upwards of 20k in rapid shot, sure you can see the thief after its combo however, most are 1/2 dead or dead and; the shot can only peirce if traited for it.
Another thing to note it that even if peirced it travels in a straight line in a 3-D game the likelyhood of it hitting another is fairly low in all situations discribed, unless 1 unlucky individual happens to be under the ground or even lower on the hill.
Simply put its long animation grants a high pay off. A warrior takes a risk sitting still that long thus it hits hard, where as a thief takes risk of being close enough to combo, high pay off.

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Posted by: Agemnon.4608

Agemnon.4608

“You guys think your class is worthless, where most other professions would die to be in your spot, able to spec for insane damage (highest in the game now) AND not even have to worry about anything getting nerfed. Every other class has been nerfed hard. "

They know complaining on the forums is a more viable strategy than learning to play. It doesn’t matter how skilled you are if you’re under a big enough imbalance handicap, and that’s what warriors are trying to do by complaining that they are “underpowered”. They also go to the thief forums and whine for nerfs (well all classes but still).

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Posted by: tagnut.8621

tagnut.8621

I made a thread about this actually, comparing Engie Snipers to Warrior Snipers. No offense, my fellow Warrior Brethren, but we do hit a bit too hard. As a warrior who has several other classes maxed out, including thieves, I like to stay unbiased and understand that balance is important.

Right now, Warriors have the highest ranged burst in the game. Period. The heavy armor class with base 18-20 k hp has the highest burst. They’re a sniper. A bit odd, right? a Ranger’s full culminated Rapid Shot can only do around 10-12 k and it has much less range!

The burst is just too high. A 20 k crit, which happens at times in WvW is sometimes more than a player’s entire HP pool. A Guardian that goes full defensive can and has been one shot by this ability.

But then you, oh great defender of the unbalanced, say ‘’Dodge. Reflect wall. Hmmm totally balanced now.’’ Well, good sir. Thieves can do a massive burst at close range, and be stealthed. At least they appear afterwards and a good player can slap their knob. A Sniper is nailing you from a tower wall, or 1500 range away while on a hill while you’re dealing with their friends and allies.

That burst is too high. It would be fine if it was say, 8 k at most, since the cursed thing PIERCES anyway, but being able to get 15 K+ on multiple opponents using one ability is….Wait for it…Unbalanced!

Well a few things here, rangers can do upwards of 20k in rapid shot, sure you can see the thief after its combo however, most are 1/2 dead or dead and; the shot can only peirce if traited for it.
Another thing to note it that even if peirced it travels in a straight line in a 3-D game the likelyhood of it hitting another is fairly low in all situations discribed, unless 1 unlucky individual happens to be under the ground or even lower on the hill.
Simply put its long animation grants a high pay off. A warrior takes a risk sitting still that long thus it hits hard, where as a thief takes risk of being close enough to combo, high pay off.

Rangers 20K with rapid shot????

No they can’t. They just can’t. What you’re doing is adding each number from RS together and goig ‘wowsas!’ – whats actually happening with rapid shot is that its a channelled ability where the num ber shown is the cumulative amount. So if the first hit is 600 and the next 1200 – tha’s not 1800, that is just 1200.

RS will hit a cloth wearing glass canon for 5-7k depending on the vagaries of the crit rng (as each part of the chanel rolls for crit independently).

So for reason s known only to some really drunk guy at ANET the ranged class is weaker than the melee class at range.

Anywho – I’ve hit the bandwagon and am levelling my warrior.

tldr = Kill Shot needs nerfing down to about 40-50% of its current damage.

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Posted by: Vendris.4201

Vendris.4201

The fact that you think 15k damage against a glass cannon when you “only” have 20k hit points and “close to base toughness” is somehow bad shows you really don’t understand the capabilities (or lack thereof) of other classes in the game when compared to the warrior’s damage.

I have a rifle warrior. Here are things to keep in mind:

- I am in all exotics, including weapons and jewelry.
- I have berserker gear (Pow, Prec, +Crit Chance)
- My weapon sigil is +5% damage
- My armor is +10 to all stats and +2 Crit change (Divinity)
- My trait build is focused entirely around Rifle and kill shot
- I use butternut squash buffs that give +100 precious and +10% crit damage
- I use sharpening stones for the power % bonus of vitality and toughness (small since my vit and tough are low)
- I use Signet of Rage and Great Justice just before my killshot
- I need to use another signet or heal to give myself full adrenalin for the shot
- I need to kneel down, in plain sight, for several seconds to fire kill shot
- Kill shot can easily be dodged and all decent players do it easily.
- When it’s dodged, we keep the endurance but we need to wait 8-10 seconds to fire it again.
- Kill Shot can be obstructed by terrain and sometimes just other players, even your own.
- Sometimes Kill Shot inexplicably misses.
- Because of my build, I have 20k hit points and close to base toughness
- I take huge damage from attacks, have no effective heal or defensive ability
- Thieves gravitate to me and they drop me in seconds.
- Everyone seems to be playing a thief.
- The most I have ever critted someone for was 16k and that person was lower level.
- I can consistently crit glass cannons for 10-14k.
- I crit enemies that have toughness for 4-8k.
- I’ve never one shot a level 80 (but close if they were a glass cannon)

I could go on and on, but the bottom line is that you need to keep this in context.

To crit for 15k on kill shot, you need to have a glass cannon build and you need to be hitting another glass cannon build.

You make great sacrifices in survivability and utility to be able to do that kind of damage, and the rest of your dps is very low for the 8-10 second cool down time. If anyone attacks you at all, you either run for your life or you die.

At the end of the day, it’s not a very decent build. I’ve tried other warrior specs, but they seem very lackluster. I want to try and make this one work instead of just rolling a thief like everyone else, but it gets harder everyday.

The last thing we need is a nerf.

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Posted by: LameFox.6349

LameFox.6349

Rangers 20K with rapid shot????

No they can’t. They just can’t. What you’re doing is adding each number from RS together and goig ‘wowsas!’ – whats actually happening with rapid shot is that its a channelled ability where the num ber shown is the cumulative amount. So if the first hit is 600 and the next 1200 – tha’s not 1800, that is just 1200.

Hahaha… oh wow.

Okay, so clearly kill shot should just be renamed kill shots and made to fire 5 times or something during its channel for the same total damage. Bonus: now virtually aegis-proof!

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Posted by: nakoda.4213

nakoda.4213

Right now, Warriors have the highest ranged burst in the game. Period.

http://youtu.be/PJkTMqJOWvU

Rollin’ that ^ on my engineer right now in WvW and shredding everyone 1v1 as a ranged class. Best part is there’s no huge wind up of a visual “tell” that i’m about to throw a truck load of death their way.

Honestly though I’d be totally fine if they nerfed rifle, hammer and greatsword since they’re the only viable specs atm as long as they buff MH sword, shield, longbow, mace, adrenaline use opposed to hording it for passive buffs, etc. You know, all the crap that is pretty much complete kitten currently.

if engie do NOT get nerfed after this video gets out there, my faith in anet will be restored.

This is awesome.

I can’t wait to one day see videos like this for rangers.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

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Posted by: tagnut.8621

tagnut.8621

Rangers 20K with rapid shot????

No they can’t. They just can’t. What you’re doing is adding each number from RS together and goig ‘wowsas!’ – whats actually happening with rapid shot is that its a channelled ability where the num ber shown is the cumulative amount. So if the first hit is 600 and the next 1200 – tha’s not 1800, that is just 1200.

Hahaha… oh wow.

Okay, so clearly kill shot should just be renamed kill shots and made to fire 5 times or something during its channel for the same total damage. Bonus: now virtually aegis-proof!

No i don’t think you’ve grasped the basic point there.

Someone claimed RS hits for 20K. It does not – they thought each damage figure was an individual one not the cumulative amount. RS is a 5-7k channeled damage ability.

Kil shot, singular, is a cast time – albeit a short cast time – shot that has been documented in the 15-20k plus range. This is far too much.

I’m not sure i can make it any simpler for you.

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Posted by: LameFox.6349

LameFox.6349

No i don’t think you’ve grasped the basic point there.

Someone claimed RS hits for 20K. It does not – they thought each damage figure was an individual one not the cumulative amount. RS is a 5-7k channeled damage ability.

Kil shot, singular, is a cast time – albeit a short cast time – shot that has been documented in the 15-20k plus range. This is far too much.

I’m not sure i can make it any simpler for you.

http://wiki.guildwars2.com/wiki/Rapid_Fire
http://wiki.guildwars2.com/wiki/Kill_Shot

What he actually said was ‘rangers can do upwards of 20k in rapid shot [sic]’.

Now I don’t play a ranger anymore, but given that rapidfire has a higher total damage (and DPS) than killshot, and killshot can (albeit with a lot of coaxing) deal ~20k damage, I’m guessing it’s probably true.

Why you’ve assumed he meant per hit I have no idea.

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Posted by: Lensar.4920

Lensar.4920

The fact that you think 15k damage against a glass cannon when you “only” have 20k hit points and “close to base toughness” is somehow bad shows you really don’t understand the capabilities (or lack thereof) of other classes in the game when compared to the warrior’s damage.

Correct. 14k damage (max I’ve ever CRIT a level 80 in WvW). Only against people without any toughness gear at all. Only when I have no toughness gear at all. Only on a shot that requires a super long and super obvious windup. With the best gear and all timed buffs up.

I didn’t say it was bad, I said it was fine. You pretty much sacrifice all survivability for that one, easily avoided, ability.

Everyone, everwhere, is playing a thief. Why are there not a million Rifle Warriors out there if this is some horribly over-powered ability? There aren’t because it isn’t.

Lensar – [End] Rasnel – 80 Warrior
Ascalons Requiem – Blackgate
Public Blackgate WvW Forum: http://bit.ly/X3Bifl

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Posted by: Lensar.4920

Lensar.4920

Kil shot, singular, is a cast time – albeit a short cast time – shot that has been documented in the 15-20k plus range. This is far too much.

Kill shot crits for 4k to 14k on level 80s in WvW, depending on their gear. If there is some documented way to make it hit for 15-20k, please let me know what it is.

Lensar – [End] Rasnel – 80 Warrior
Ascalons Requiem – Blackgate
Public Blackgate WvW Forum: http://bit.ly/X3Bifl

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Posted by: Zyrusticae.7245

Zyrusticae.7245

There are some things out there that really need to be fixed.

This isn’t one of them.

Long wind up during which you’re completely stationary, easy to dodge, can be blocked by obstacles, easily escaped through running out of range, can be blocked with aegis, requires a crit with high crit damage to reach such high numbers… I seriously fail to see the problem here.

If it were much faster and didn’t have such an obvious tell I could totally understand the complaints. But the way it is now? Gimme a break, dude. Gimme a friggin’ break.

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Posted by: Vendris.4201

Vendris.4201

You know I thought about this some more and I don’t think it’s overpowered. I found some warriors in WvW and watched them – the move is telegraphed significantly enough to counter if you’re paying attention. I’m just being grumpy because the patch introduced a bug that screwed up mesmer greatsword damage. Apologies for my grumpiness.

The fact that you think 15k damage against a glass cannon when you “only” have 20k hit points and “close to base toughness” is somehow bad shows you really don’t understand the capabilities (or lack thereof) of other classes in the game when compared to the warrior’s damage.

Correct. 14k damage (max I’ve ever CRIT a level 80 in WvW). Only against people without any toughness gear at all. Only when I have no toughness gear at all. Only on a shot that requires a super long and super obvious windup. With the best gear and all timed buffs up.

I didn’t say it was bad, I said it was fine. You pretty much sacrifice all survivability for that one, easily avoided, ability.

Everyone, everwhere, is playing a thief. Why are there not a million Rifle Warriors out there if this is some horribly over-powered ability? There aren’t because it isn’t.

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Posted by: Zox.5964

Zox.5964

Regarding the burst potential of rifle warriors, watch this video and tell me it’s not a little ridiculous?
http://www.youtube.com/watch?feature=player_embedded&v=Ru_rXq2LYg0

warriors are in a very strong position in ranged combat, so please don’t complain about it too much- try other ranged classes 1st.

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Posted by: LameFox.6349

LameFox.6349

Only if you promise me it’s not that highlight reel of a guy shooting glass cannons and including bugged damage.

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Posted by: DesertRose.2031

DesertRose.2031

Regarding the burst potential of rifle warriors, watch this video and tell me it’s not a little ridiculous?
http://www.youtube.com/watch?feature=player_embedded&v=Ru_rXq2LYg0

There are already multiple threads about this video.
Look at e.g. 4:30 when he fight a real level 80; suddenly the damage is just 9k.

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Posted by: Warkupo.1025

Warkupo.1025

I do like how we have to keep pulling up videos to illustrate our point. As though nobody has ever PVP’d before and has any actual idea of what sort of damage Rifle can do in a normal PVP scenario.

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Posted by: tagnut.8621

tagnut.8621

No i don’t think you’ve grasped the basic point there.

Someone claimed RS hits for 20K. It does not – they thought each damage figure was an individual one not the cumulative amount. RS is a 5-7k channeled damage ability.

Kil shot, singular, is a cast time – albeit a short cast time – shot that has been documented in the 15-20k plus range. This is far too much.

I’m not sure i can make it any simpler for you.

http://wiki.guildwars2.com/wiki/Rapid_Fire
http://wiki.guildwars2.com/wiki/Kill_Shot

What he actually said was ‘rangers can do upwards of 20k in rapid shot [sic]’.

Now I don’t play a ranger anymore, but given that rapidfire has a higher total damage (and DPS) than killshot, and killshot can (albeit with a lot of coaxing) deal ~20k damage, I’m guessing it’s probably true.

Why you’ve assumed he meant per hit I have no idea.

Check out the ranger tooltip on live. What that means is 10 shots that do a total of 1320 damage – not 10 shots each of 1320 damage (on live mine says 3300). Which is why RF foes not do 20k.

In rapid shot rangers can do 20K? No. No they can’t.

Busy levelling my warrior. He’s so much better than a ranger. By miles. I’d go as far to say he’s a bit overpowered. Not as overpowered as thief but close.

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Posted by: Zyrusticae.7245

Zyrusticae.7245

Check out the ranger tooltip on live. What that means is 10 shots that do a total of 1320 damage – not 10 shots each of 1320 damage (on live mine says 3300). Which is why RF foes not do 20k.

In rapid shot rangers can do 20K? No. No they can’t.

Busy levelling my warrior. He’s so much better than a ranger. By miles. I’d go as far to say he’s a bit overpowered. Not as overpowered as thief but close.

No, rangers are underpowered. Warriors are in a decent spot (though with many useless utilities/traits and 2/3 elites). Using warriors in PvE as a metric is very poor, as they’ve always been strong there, because NPC enemies don’t bother trying to kite and dodge.

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Posted by: tagnut.8621

tagnut.8621

I mostly wvw ;p

Even at low levels im causing havoc. true the range is a bit less but seems warriros dont have anywhere near the issues with obstruction and hit rather hard. And then theres hammer – oh my…..

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Posted by: LameFox.6349

LameFox.6349

No i don’t think you’ve grasped the basic point there.

Someone claimed RS hits for 20K. It does not – they thought each damage figure was an individual one not the cumulative amount. RS is a 5-7k channeled damage ability.

Kil shot, singular, is a cast time – albeit a short cast time – shot that has been documented in the 15-20k plus range. This is far too much.

I’m not sure i can make it any simpler for you.

http://wiki.guildwars2.com/wiki/Rapid_Fire
http://wiki.guildwars2.com/wiki/Kill_Shot

What he actually said was ‘rangers can do upwards of 20k in rapid shot [sic]’.

Now I don’t play a ranger anymore, but given that rapidfire has a higher total damage (and DPS) than killshot, and killshot can (albeit with a lot of coaxing) deal ~20k damage, I’m guessing it’s probably true.

Why you’ve assumed he meant per hit I have no idea.

Check out the ranger tooltip on live. What that means is 10 shots that do a total of 1320 damage – not 10 shots each of 1320 damage (on live mine says 3300). Which is why RF foes not do 20k.

In rapid shot rangers can do 20K? No. No they can’t.

Busy levelling my warrior. He’s so much better than a ranger. By miles. I’d go as far to say he’s a bit overpowered. Not as overpowered as thief but close.

/facepalm

I know that’s what it means.

The point is that he never said it did that with every single arrow it fired. The person you were replying to said, and I will quote it again: ‘rangers can do upwards of 20k in rapid shot [sic]’.

He’s saying the skill can do that much damage. Not that every single hit can reach that.

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Posted by: Dacromir.6207

Dacromir.6207

In sPvP and small group WvW: killshot is fine. It has a long, obvious cast time. It is mitigated by toughness, and easily avoided. If you die to it, you deserve it. The warrior also has to build almost exclusively for this (or just burst in general) to get a hit that high, meaning they go down fast.

In big group WvW: killshot is fine. It’s much, much harder to avoid. You can expect people to spot the animation in a 3v3, but no one can reliably spot that in a 20v20 fight with chaos and culling all about. This will hit you hard, and kill glass cannons.

However, that’s still fine. People who run glass cannon in WvW know they’re going to die frequently, because they can’t rely on even fights and they know they’ll get surprised. That’s the choice they’re making. It’s also balanced out by downed state, which means that even though killshot can down a player really fast, their team can pick them back up if they’re coordinated enough. Other classes can do similar things.

I am not a Warrior, I’m not biased on this. Killshot is fine. That is all.

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Posted by: Moddo.7105

Moddo.7105

No i don’t think you’ve grasped the basic point there.

Someone claimed RS hits for 20K. It does not – they thought each damage figure was an individual one not the cumulative amount. RS is a 5-7k channeled damage ability.

Kil shot, singular, is a cast time – albeit a short cast time – shot that has been documented in the 15-20k plus range. This is far too much.

I’m not sure i can make it any simpler for you.

http://wiki.guildwars2.com/wiki/Rapid_Fire
http://wiki.guildwars2.com/wiki/Kill_Shot

What he actually said was ‘rangers can do upwards of 20k in rapid shot [sic]’.

Now I don’t play a ranger anymore, but given that rapidfire has a higher total damage (and DPS) than killshot, and killshot can (albeit with a lot of coaxing) deal ~20k damage, I’m guessing it’s probably true.

Why you’ve assumed he meant per hit I have no idea.

Check out the ranger tooltip on live. What that means is 10 shots that do a total of 1320 damage – not 10 shots each of 1320 damage (on live mine says 3300). Which is why RF foes not do 20k.

In rapid shot rangers can do 20K? No. No they can’t.

Busy levelling my warrior. He’s so much better than a ranger. By miles. I’d go as far to say he’s a bit overpowered. Not as overpowered as thief but close.

/facepalm

I know that’s what it means.

The point is that he never said it did that with every single arrow it fired. The person you were replying to said, and I will quote it again: ‘rangers can do upwards of 20k in rapid shot [sic]’.

He’s saying the skill can do that much damage. Not that every single hit can reach that.

You are face palming someone and you are one that is not udnerstanding? RS does not due upwards of 20K. On my crappy thief with crap toughness I get hit for 5K max from RS. What person who said 20K is doing is looking at the floaty numbers that pop up from RS. 500,1000,1500,2000…5000 etc and adding them up. This just shows how little person understands how GW2 works, and yet still feels need to comment about about gameplay and instruct other people. The dmg popups are addiative ie the 2000 is first hit + 2n+3rd+4th etc. Not each hit is harder.

And at no point did anyone in this thread claim per hit…Go look up what a strawman argument is.

(edited by Moddo.7105)

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Posted by: LameFox.6349

LameFox.6349

You are face palming someone and you are one that is not udnerstanding? RS does not due upwards of 20K.

Why? You’re adding absolutely no information here. If all its shots are taken into account, it has a higher base damage than killshot. So it’s hard to say killshot can do more damage than rapid fire without explaining some limiting factor to increasing its damage output.

On my crappy thief with crap toughness I get hit for 5K max from RS.

And I’ve never been sniped with killshot, so I guess that’s solved.

What person who said 20K is doing is looking at the floaty numbers that pop up from RS. 500,1000,1500,2000…5000 etc and adding them up. This just shows how little person understands how GW2 works, and yet still feels need to comment about about gameplay and instruct other people. The dmg popups are addiative ie the 2000 is first hit + 2n+3rd+4th etc. Not each hit is harder.

No, that’s what you’re assuming they’re doing.

And at no point did anyone in this thread claim per hit…Go look up what a strawman argument is.

Until you give a valid reason why it can’t cumulatively reach at least as high as killshot, it really doesn’t matter whether you think they added each number together and got that high or they simply took the final number as representing a very hard last hit. There would be no reason to assume either.

EDIT: and why does everyone keep calling it rapid shot? The skill is ‘rapid fire’.

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Posted by: Chi Malady.2015

Chi Malady.2015

Kill shot is by far the easiest skill to dodge/interrupt in the game. Also, if you are taking 15k damage, it means that:

a) You’re a glass cannon, meaning you need to respec
b) The warrior is a glass cannon, meaning he should go down very easily after you dodge/interrupt the kill shot

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Posted by: Vicarious.3047

Vicarious.3047

Nevermind, not even going to bother with you. Let the numbers do the talking.

THEN POST THE FRICKIN NUMBERS!

no numbers can do any talking for you when you claim killshot can do 21K+ damage on you with 3K armor and then dance around the people asking for proof instead of just showing it.

listen to the people replying to you, it is LITERALLY IMPOSSIBLE for a killshot to one hit you when you have that much HP and armor.

so yeah, you are full of it, plain and simple.

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Posted by: Jongi.7612

Jongi.7612

I find it funny, I went rifle warrior a while back in spvp just for the laughs. I was on top of the clock tower wall after it was broken by a siege blast, glass canon ranger came in, didnt see me, i used a rifle 4 then popped on my mark kill shot then used a #3. I then jumped down finished him off and waited for the next victim.

Map awareness, toughness, and most of all… dodges = rifle warriors next to useless unless its a 100b warrior and their burst is down, you dont even need to kill shot them and they melt like butter. They had a s&b or axe and shield at least and didnt even try to reflect my shots.

Ive went up against rangers that drop in 2 hits and rangers that shrug off hits and use their dodges effectively. Its all how you play in this game, thieves needed a nerf because the damage out of stealth made it so you cant dodge effectively and its pretty much a free down and finish for them.