Fun Ideas for Bursts: Share em.

Fun Ideas for Bursts: Share em.

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Posted by: Leo G.4501

Leo G.4501

Because I’m bored and I had fun writing up a post in another thread, going to just relocate the post here and add to it. Feel free to share your ideas or criticism of mine (burn them to the ground if you like :P)

For this idea, each trait line gets its own Burst modifying Grandmaster trait. These basically replaces your current burst skill with a copy that ADDS extra stuff to it. Mind you, these bursts have the exact same damage/effects as the current bursts, just with the extras specified by in the descriptions I’ll write.

Since they’re grandmaster traits, this means you can only have 2 out of the 4 (Tactics doesn’t get one of these because I feel changing one of the current traits into the modified one would reflect nicely on the other…currently, you can just swap back and forth between Inspiring Battle Standard and Vigorous Shouts at your discretion). Since you can have 2 of these traits, the option to modify your burst to either is available out of combat (or maybe just have the 2nd option available for F2?).

Strength Line – Grandmaster Trait: Berserker’s Burst (replaces Berserker’s Might)
Activate Berserker Stance upon gaining 5 stacks of might. Powers up Burst skills. Makes burst skills more condition centric to apply pressure.
Axe Burst = Malign Eviscerate Returns any of your conditions to the target (Condition return is like Condition transfer, except you don’t cleanse, you just copy whatever is on you onto the target)
Greatsword Burst = Scornful Slice For every boon on the target, apply 5 stacks of bleeding.
Hammer Burst = Hades Shaker Smash the target area, creating a field for 3sec that applies Burning and Cripple.
Longbow Burst = Molten Shot Has a chance to immobilize foes within the field.
Mace Burst = Skull Crush For every condition on the target, apply an extra 1/2 second of stun (max of 2 extra seconds)
Rifle/Harpoon Burst = Malign Kill Shot in a 600 radius of yourself, grant a buff to yourself and 5 allies that boosts condition damage by 200(at lvl 80) for 10seconds.
Sword Burst = Malign Flurry in a 600 radius of yourself, grant a buff to you and 5 allies that improves condition duration by 25% for 10sec.
Spear Burst = Bloody Whirl for every condition on you, apply an extra 1/2sec of stun.

Arms Line – Grandmaster Trait: Furious Burst (replaces Furious)
Critical hits grant extra adrenaline. Intensifies Burst Skills.
Focuses on attacking more and faster to deal extra hits.
Axe Burst = Eviscerating Cleave can hit up to 3 targets.
Greatsword Burst = Flashing Arc Slice 2x faster than Arcing Slice and will always crit.
Hammer Burst = Earthshaker > Momentum Shatterer After activating Earthshaker, you can activate Momentum Shatterer for no Adrenaline cost. Leap to the target (600 range) and knock them down.
Longbow Burst = Combustive Shot > Inferno Detonate your fire field to do high damage to foes near the center of the blast.
Mace Burst = Grazing Skull Crack If the target is not stunned, instantly get back 5 strikes of adrenaline and Grazing Skull Crack recharges in 3 seconds.
Rifle/Harpoon Burst = Murderous Kill Shot Chance to gain quickness for 2 seconds upon successful kill shot. (would be a % chance per target, multiple procs do not stack).
Sword Burst = Intense Flurry Strike an additional 2 times per bar of adrenaline. Cast time is the same.
Spear Burst = Murderous Whirling Strike Range of attack is increased, foes within 150 range are also pulled to you.

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Posted by: Leo G.4501

Leo G.4501

Defense Tree – Grandmaster Trait: Spiked Soldier (replaces Spiked Armor)
Gain 5sec of Retaliation upon receiving a critical hit. Fortifies Burst Skills.
This makes burst skills more defensive in nature.
Axe Burst = Fleeting Eviscerate Evade during this attack.
Greatsword Burst = Sweeping Arc Slice Blocks attacks for 1 sec during this attack.
Hammer Burst = Fleeting Earthshaker Evade during this attack.
Longbow Burst = Combustive Shot > Flashbang Detonate your fire field to blind all enemies within the area.
Mace = Punishing Skull Blow Removes 1 condition from yourself per bar of adrenaline.
Rifle/Harpoon Burst = Assassin’s Bullet Stealth upon activating this skill.
Sword Burst = Meditative Flurry Take 50% less damage while channeling this skill and 1 second afterward. Gain 5sec of vigor.
Spear Burst = Meditative Whirl Block attacks for 1 sec while using this attack.

Tactics Tree – Doesn’t get one :P

Discipline Tree – Grandmaster Trait: Adrenaline Bursts (replaces Adrenal Reserves)
Burst skills cost less. Breaks the limits of Burst Skills.
Focuses on improving the utility of burst skills.
Axe Burst = Flying Evisceration Range of this leap improves with adrenaline (up to 700 range)
Greatsword Burst = Expert Tower Slice Steal a boon from the target for each bar of adrenaline.
Hammer Burst = Crashing Earthshaker Radius of this skill improves with adrenaline (don’t know what the current radius of this is but perhaps max of 300)
Longbow Burst = Combustive Shot > Born in Fire Detonate your fire field to clear 1 condition and grant 1 stack of might per bar of adrenaline to all allies within.
Mace Burst = Expert Skull Crush Target receives special bump on the head. Target randomly receives bleeding(x2), blind, confuse(x2), daze every 3 seconds for 6 seconds.
Rifle/Harpoon = Expert Kill Shot The chance to knockdown/sink your target improves with adrenaline.
Sword Burst = Explosive Flurry Reflects projectiles for 2 seconds. Breaks stun.
Spear Burst = Explosive Whirlwind Strike Reflects projectiles for 2 seconds. Breaks stun.

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Posted by: Zagerus.8675

Zagerus.8675

Glad you made a thread on this as I was going to suggest that you do. While I’m no designer some of these would feel pretty clean to me while playing a warrior. I would go so far as to hope that maybe if they add this element to burst skills in I wouldn’t mind them cutting back on other things if need be to make this balanced – Although some of them feel a little toooo special xD But I love the idea of Burst Skills being complimented like this in some form. It’s a very interesting idea I think

(edited by Zagerus.8675)

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Posted by: Mesket.5728

Mesket.5728

GS new burst:

Stab the GS on the ground, pick the planet from the GS grip, hit the enemy with the planet.

I made a little paint draw so you can get a pic of it

Attachments:

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Liltaro.6341

Liltaro.6341

GS new burst:

Stab the GS on the ground, pick the planet from the GS grip, hit the enemy with the planet.

I made a little paint draw so you can get a pic of it

Nah, it’s weak. I think it counts as falling damage and enemy can counter this just by traiting his “half falling damage” trait.

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Posted by: HannaDeFreitas.4236

HannaDeFreitas.4236

1) Brawn is changed to give 25%/50%/75% bonus to burst skills vs mobs only.
Makes burst skills worth using in PvE, doesn’t touch PvP balance.
2) Slashing Power makes Arcing Slice give the Fury bonus to the team as well.
3) Sharpened Axes makes Eviscerate place 20 stacks of vulnerability for 5s.

That’s all.

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Posted by: Grok Krog.9581

Grok Krog.9581

Not bad ideas but what happens if you 30 points in 2 of those trait lines?

Grok Walking Amongst Mere Mortals

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Posted by: Atherakhia.4086

Atherakhia.4086

Hammer changed to an AE damage debuff and snare instead of a stun.

Greatsword changed to a parry and if you block a melee attack it has a 100% chance to crit at +100%/200%/300% damage. If you don’t block you gain 2/4/6 might.

Sword changed to a parry for 2/4/6 seconds and blocks all damage and each attack blocked puts a bleed on the target. If you don’t block an attack you gain quickness for 2/4/6 seconds.

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Posted by: Leo G.4501

Leo G.4501

Not bad ideas but what happens if you 30 points in 2 of those trait lines?

I blurted out a quickie at the start but it was poorly worded. Two possibilities:
-Outside of combat, you’ll be able to swap between available Bursts just like you can Utilities.
-Having any 2 of the grandmaster traits unlocks F2 so you can use either skill during combat.

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Posted by: Leo G.4501

Leo G.4501

Glad you made a thread on this as I was going to suggest that you do. While I’m no designer some of these would feel pretty clean to me while playing a warrior. I would go so far as to hope that maybe if they add this element to burst skills in I wouldn’t mind them cutting back on other things if need be to make this balanced – Although some of them feel a little toooo special xD But I love the idea of Burst Skills being complimented like this in some form. It’s a very interesting idea I think

Thanks! Yeah it was just an idea that I had fun thinking up. Like I mentioned in another thread, I think the thing I’d like about it the most is the element of unpredictability. The skills would look exactly the same so there’d be no way of your opponent telling what effect is behind it.

1) Brawn is changed to give 25%/50%/75% bonus to burst skills vs mobs only.
Makes burst skills worth using in PvE, doesn’t touch PvP balance.
2) Slashing Power makes Arcing Slice give the Fury bonus to the team as well.
3) Sharpened Axes makes Eviscerate place 20 stacks of vulnerability for 5s.

That’s all.

That might be fun, adding to the bursts via Brawn but might favor some weapons over others. What about the other burst skills? And I’m not a huge expert on PvP (I only dabble in W3) but I’d say Warrior could use help there on that front.

Hammer changed to an AE damage debuff and snare instead of a stun.

Greatsword changed to a parry and if you block a melee attack it has a 100% chance to crit at +100%/200%/300% damage. If you don’t block you gain 2/4/6 might.

Sword changed to a parry for 2/4/6 seconds and blocks all damage and each attack blocked puts a bleed on the target. If you don’t block an attack you gain quickness for 2/4/6 seconds.

Don’t think many would like that hammer change but I like the idea of a parry in either sword.