Hammer 4th skill in PvP...
Leave it the way it is and instead buff the damage and maybe 5% more AoE.
This is a friggin hammer, it ain’t a scalpel, so make it more scary instead of giving it a ton of on-demand precision-cc.
Make this skill a fearsome follow-up to other stuns rather than making it yet another initiate. Hammer got 3 of these already. Make it something, the opponent wants to avoid at all costs instead of yet another skill that pummels them around for a bit, so you can chain – what exactly? autoattack? 100blades?
The mob has spoken and the turrets shall be burnt at the stake.
A skill that is good for a chain instead of a knockout sounds reasonable
Thing is, I am also comparing it to the rifle-butt, which also pushes the opponent, is faster, and you can move while doing it… that hammer skill needs something to actually be WORTH using.
However, the damage buff depends on how much would they give it, a minor buff won’t really be that helpful, and just 5% more range won’t either (making it just 136.5 range instead…)
well, if you increase the range too much, it will be too good of a skill for zerging.
And the damage increase I was talking about was somewhere between 30% and 50%.
The mob has spoken and the turrets shall be burnt at the stake.
Thing is, I am also comparing it to the rifle-butt, which also pushes the opponent, is faster, and you can move while doing it… that hammer skill needs something to actually be WORTH using.
If it could perform like the batter up Guardian#4 skill, but only moving then Hammer #4 skill for warrior would be worth it.
I agree that it’s a really awkward ability, not something you want to use unless the enemy is already CC’d.
But it’s hard to explain, it just feels clunky.
I agree that it’s a really awkward ability, not something you want to use unless the enemy is already CC’d.
But it’s hard to explain, it just feels clunky.
I think that it’s because of the duration time it takes for the skill to activate, a 3/4 of a second, where even a single press of the button cancels it.
Also, I decided to compare it the rifle but, according to the wiki
Activation time:
Rifle butt – 1/4 a second, Staggering Blow – 3/4 a second.
Damage:
Rifle butt – 386, Staggering Blow – 481
(according to wiki, so I don’t know on what they base the damage on)
Can/Can’t hit multiple foes:
Rifle Butt – Can, Staggering Blow – Can.
Range:
Rifle Butt – 130, Staggering blow – 130.
Knockback:
Rifle Butt – 450, Staggering Blow – 180
Combo Finisher:
Rifle Butt – none, Staggering Blow – Whirl.
Cooldown:
Rifle Butt – 15, Staggering Blow – 20.
Can/can’t move while using the skill:
Rifle Butt – Can, Staggering Blow -Can’t.
According to that comparison, it seems the rifle butt is much better then Staggering blow. (however, the knockback for the Staggering blow makes sense – it’s a melee weapon, not a ranged weapon after all, you’ll still need to get close if you want to continue hitting the opponent).
Make staggering blow a 2 part skill, 1st press is 2 second channeling parry which activates the usual staggering blow attack on a melee hit or on a 2nd button press. I could even forget about the 1 sec after cast root bug if they would change it to this.
I wouldn’t mind a spinning attack channeled for 2 seconds that deals damage to the targets and does a small knockback similar to Cyclone out of Tera (minus the charging required).
Just a brief demonstration but it could also cause a small knockback effect + we can move at a reduced rate.
https://www.youtube.com/watch?v=djV2xwzT6Io
As it stands now I have to time a staggering blow and hope it lands when they walk in to range or I do it in a combo of: Backbreaker > Staggering Blow > Fierce Blow > Hammer Shock > Swap to Axe > Shield Bash > Eviscerate.
Black Gate – Immortals of the Mist [IoM]
(edited by ArtemisEntreri.4138)
Make staggering blow a 2 part skill, 1st press is 2 second channeling parry which activates the usual staggering blow attack on a melee hit or on a 2nd button press. I could even forget about the 1 sec after cast root bug if they would change it to this.
Actually, I love that idea.
My sword/shield+hammer warrior will definitely slot reflect for this.
The mob has spoken and the turrets shall be burnt at the stake.
Anyone else think all warrior weapons should have 1 defensive ability on a medium cool down? Say #3 that sits around 10-15 seconds cool down?
Black Gate – Immortals of the Mist [IoM]
It’s another kittenty version of kick, but far far worse because you have the hardest time directing the knockback that’s so small it’s almost futile.
It’s another kittenty version of kick, but far far worse because you have the hardest time directing the knockback that’s so small it’s almost futile.
well, warrior animations need an overhaul or cast time and aftercast time reduce. Most warrior animation are so slow and telegraphed that anet design a class that can be countered by anybody paying attention
The class balancing patch which altered aftercasts made it worse.
The skill now literally staggers yourself; rooted for skill, step forward, rooted again.
Galsia | Jäshin | Çyndelle
[KK] – Henge of Denravi
While Staggering Blow is a bit buggy you don’t use the skill on its own so it isn’t a big deal. The basic combo is Backbreaker → Fierce Blow → Staggering Blow → Hammer Shock → Earthshaker. You can also go Hammer Shock with Leg Specialist into Staggering, basically you should never use the skill on it’s own.
I will say it could do with dealing more damage if the target is weakened considering it’s still a fairly underwhelming skill in its current form.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Staggering Blow, and by proxy the hammer as well, would become far more viable with that very simple change: make it a mobile skill. There’s no reason to root the user in place. The hammer is way too easy to hard counter has is (stability) and has enough lack of mobility.