How to dominate PvP as warrior: Shouts.
^^
In case you were confused, the damage from this build is mainly from burning and torment, while the bleeds from swords are bursty due to their short durations; I rarely auto attack with sword, as I’d rather just switch to bow and put on an instant 6 second burn on the target with fan of fire. Glass cannon berserker classes do burst attacks of 3k-5k crits, yes? That’s considered strong damage, yes? My build’s burning ticks do almost 700 damage per tick, and if you play well, you can keep your opponent permanently burning. Just from a theoretical viewpoint, you can already see the damage potential of this build.
10 seconds of burning from combustive shot, plus 6 seconds of burning from melee range fan of fire, and each autoattack from longbow = 2 seconds of burning through a fire field.
You can theorycraft all you want, but the results speak for themselves. Play some tournament PvP and you’ll most likely run into this build due to its consistent, no flashy no nonsense, straightforward kill machine + support potential.
Power builds are more fun, tho. Except hambow.
because he doesn’t know it himself
Power builds are more fun, tho. Except hambow.
I like conditions because unlike power builds, conditions bypass protection and armor and deal true damage that cannot be mitigated by blocks, blinds, or evades. High cooldown skills can be fizzled by well-timed blocks, blinds, and evades, but that’s the beauty of conditions: most high damage condition skills are on very low cooldowns; for example, the highest damage source from this build (combustive shot) is on an 8 second cooldown.
Of course there is a place in the meta for power builds to supplement conditions and vice versa. A mixture of different kinds of damage makes the best combination, and that’s why running 2 warriors on a team can be so effective.
If you ever tried to get close to me with sword MH burst… that’d be a mistake.
It is never a mistake for this build to gap-close on anyone, and this build accelerates with that due to having an 8 second cooldown leap and permanent cripple, plus a 4 second spammable immobilize, and a 3 second immobilize. This build has almost the highest toughness possible in the entire game, which allows the warrior to make plays without worrying about survival like glass cannons have to.
I think that’s why I enjoy this build more than glass cannon berserker builds. When playing glass cannon, I find myself worrying more about surviving in team fights rather than comfortably playing out the situation exactly as I see fit. Instead of worrying about running away and kiting all the time, I’m the one that’s making my opponents run and try to kite me.
(edited by zone.1073)
I noticed you said shouts for pvp. I think you meant “stances”.
Ahh Zone and her cute build.
~Love Blitz
Seriously though, I remember running it for a while pre-torment and it was a blast then. Sometimes I use a variant of this build, but it’s more bursty than just out living. After much experimentation, if what you are fighting is going to kill you with conditions, you will most likely die from those conditions regardless of how much anti-condition skills you have (except zerker stance where that’s your chance to actually kill them before they kill you). I would take Stab trait over Cleanse Ire since 3-4 shouts is more than enough condition removal and that’s what this build lacks (as we discussed in game). Also, because it’s more focused on anti-conditions, I have noticed that anyone that hits hard enough with a little condition removal will give this build problems making it very difficult to 1v2 if one of them are Zerker and not conditions. Necro fearspam troll builds also don’t help (which is why you have the Stab trait; best thing is if they actually want to CC you with fear, they’d have to waste two nice skills just to CC rather than one, wait until runs out then use the other).
See ya on the battlefield, Zone! <3
Yeah, Zone is right, i play shout condi warrior for myself. Its very strong against 1 vs 1 and even 1 vs 2 . Only weakness is against heavy condi removing classes but u don´t lose to them it´s just a deadlock with slight advantage to you because they never get ur hp under 50% .
My build is
or even more defensive
http://gw2skills.net/editor/?vIAQNAseTnMdQlH25BmCCnIGQQPuiqYLOFSi0D0YATDA-ToAAzCpIySllLLTWyssZNuYdB
(edited by Cuchulainn.7421)
Power builds are more fun, tho. Except hambow.
I like conditions because unlike power builds, conditions bypass protection and armor and deal true damage that cannot be mitigated by blocks, blinds, or evades. High cooldown skills can be fizzled by well-timed blocks, blinds, and evades, but that’s the beauty of conditions: most high damage condition skills are on very low cooldowns; for example, the highest damage source from this build (combustive shot) is on an 8 second cooldown.
Of course there is a place in the meta for power builds to supplement conditions and vice versa. A mixture of different kinds of damage makes the best combination, and that’s why running 2 warriors on a team can be so effective.
What do you think about mixing power and shouts?
because he doesn’t know it himself
^^
Glass cannon berserker classes do burst attacks of 3k-5k crits, yes? That’s considered strong damage, yes?
…Nope. Something is definitely wrong if I eviscarate someone for anything less than ~13k unless I have weakness condition applied to me.
If you mean axe autoattacks, then sure— 3000-5000 seems about right except the last hit of the autoattack chain ends up being somewhere within the range of ~6000-8000. It’s kind of hilarious if someone actually tanks the entire attack chain, but it happens lmao.
I’ve used a power version in the past but focuses on Might stacking as opposed to condis.
This version actually brings a lot more team support because your shouts are also cleansing condis on your teammates and the Warhorn also converts condis as well. With FGJ, Arcing Arrow, Call to Arms, and Sigil of Battle you will have a ton of Might so even with all of your more support oriented traits you can still hit hard.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
I just ran this build in a few hotjoin games. Still seems VERY viable.
I did get completely run over by a Necro and her Seven undead Dwarfs though.
I won most of my 1V1 (except most notably above). Was able to lock down what ever node I needed as well.
I am sure there is a more optimal version of this after the patch but this build still seems fine.
Disclosure: I am TERRIBLE.
Post April 15 feedback on build:
http://intothemists.com/calc/?build=-so-FF;0NKVO0Y4JL-60;9;6TT9;418C16B3;02GmFa;1ZF18ZF189cS
Amazing. Absolutely amazing. Even after the April 15 patch, this condition support build was not nerfed; not only that, it was buffed!
Changes to the build:
- With Settler’s Amulet, Healing Signet nerfs are negligible. In fact, the healing signet now heals equivalent to pre-nerf signet on builds that didn’t use Settler’s (like Hambow).
- Impale has been changed to become a more bursty condition attack, as the torment stacks ramp up to maximum within only 4 seconds.
- Shake it Off and Shrug it Off both activate Rousing Resilience now, which gives +1000 toughness that also scales with stat conversion traits and runes. Basically, Shake it Off and Shrug it Off act as free Endure Pains when timed correctly. Fast Hands was removed in place for Rousing Resilience.
- Sigil of Renewal has a 0.4 healing ratio, meaning it scales heavily with heal stat. It gives a very significant chunk of sustained healing for the whole team. Sigil of Water was changed to be on-hit instead of on-crit, meaning it is actually usable in this build now. Sigil of Water amplifies the supplemental healing effect of Sigil of Renewal.
That’s it. Those are the only real changes. Everything else is the same/better. All of the great things about this condition support build are here to stay.
Happy pvping.
(edited by zone.1073)
This build is not new in any way & can be improved a lot. I played something similar for a long while until I changed around to my latest build. Here I changed it into something better for you:
http://intothemists.com/calc/?build=-so-s;1NKVO0Y4JL-60;9;6TT9;418916B3;02plFS;1ZF18ZF186Y
I forgot to mention one new change: On My Mark was replaced with Dolyak Signet in order to take advantage of the Rousing Resilience trait. Dolyak Signet acts as a 3rd stun breaker in the build for that +1000 toughness bonus, plus it provides some much needed stability for clutch finishers and revives.
Also, Rousing Resilience activates on dazes, too. And there’s no internal cooldown…! Such an amazing trait.
Check my stream out for example video footage of this build. I’ve been messing around mostly on the new courtyard map to test the efficacy of this build in deathmatch mode.
(edited by zone.1073)
are you kittened? you must have never played wow because there isnt and never was a “support druid”. there havent been any “support” classes in wow.
Are YOU kittened? Who cares?!?
Zone goes out of the way to share a very competitive build to enjoy and you argue about A WOW reference???
Thanks again Zone. Build rocks.
Ran a much less effective build I cobbled together myself.
It had Krait runes and Sigil of Doom along with Deep Cuts, and I focused on roaming sides because I didn’t have the teamfight utility I wanted.
Thank you Zone for posting this build; I’ve seen you with it before and it’s undeniably effective. Not a lot of people run it though…
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty
I use a more damage oriented build for zerging and roaming:
It is quite amazing. Normally you can have around 14 to 17 stack of might at around 3/4 up time due to the +30% boon duration. The amount of damage you do is actually ridiculous for a tanking + support build.
only shout build that has worked for me so far is http://gw2skills.net/editor/?fIAQRBMhdO1IpTzbyjxDTcA5oAAXClC7oOSPED2YAB-TwAg0CnIySllLLTWyssZNKZVw+jJEA
But oh boy i fell in love with it.
swiftness and vigor for team,
permanent fury, swiftness
random boon on condi transfer with warhorn
sword+ horn very good for chasing and escaping, sword auto and 2 immbos, 3 does around kitten crit on heavy armor
eviscerate main burst, axe 3 immob, mace 5 good for chasing or retreating ( quickly turn around and knockback)You can cleanse ~7 conditions every 25s ( 2 of them converting into boons). 3 stun breakers
When i played this build, thiefs simply ran away from me. You have 3-4 dodges with vigor, they cant hit you from stealth + decent damage ( and 26k hp)Try it out sometimes
I’m having trouble using OPs build. Maybe it’s because of my playstyle, I dunno. I like this one better though. Instead of zerker amulet I use soldiers because with the zerker amulet, I’m having trouble capping points.