Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
I'm Slowly becoming OK with Berserker.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Now, let me say that by “OK” I do not mean that I am satisfied. It’s not total doom and gloom though, in any game mode. The recent changes weren’t what we wanted, but they weren’t all bad changes either.
I was doing surprisingly well with this setup right here.
I actually finally felt the “unstoppable” theme of that bottom line. You stun me? I break it and heal and get tougher. Even if the enemy doesn’t have CC (most builds do though, and there’s even a lot in PvE now) you can still trigger it yourself using Head Butt. You can take “Dead of Alive” for even more sustain. You’re potentially weak to condis, but with proper use of what you have it shouldn’t be too bad. I’m finding that even vs condis my sustain with Rousing is higher than it is with CI. Don’t forget Healing Signet’s active, that can really save you.
While berserk you actually have pretty good cleave/AoE, might make us a bit more useful.
I’ve also been doing decent with this interrupt build.
If you hit all those interrupts, they die, don’t, you die. You’re also slow, I prefer the axe build because of the mobility.
The class/spec still has a ton of issues, but it feels at least useable now. Always Angry helps you keep your DPS up with not in Berserk mode.
With the recent changes I feel like berserker has allowed warrior to open up new builds and be more viable, but it isn’t mainstream yet due to how terrible they were before.
I for one have been having a blast with my burning warrior.
I’ve been running
since a few days after the start of HoT and I really enjoy it. It’s essentially normal GS/axe+shield with very good anti-CC tools and arc divider is now reliable burst too, not to mention the crits are real.
I’ve been running
since a few days after the start of HoT and I really enjoy it. It’s essentially normal GS/axe+shield with very good anti-CC tools and arc divider is now reliable burst too, not to mention the crits are real.
I’m gonna try this, I know this is going to sound weird but I’ve never been a huge fan of gs warrior builds, but this one looks fun xD
Im slowly not…. sitting here playing on 250 ms because the server is in texas and im in oceanic… i spend more money on this game than wow plus my main class warrior has been turned into a condi plate…. If i wanted to play condi plate with a torch i would reroll gard….. Really not feeling anything right now.
In sPvP and WvW.. it is still sadly severely lacking..
I’ve been running
since a few days after the start of HoT and I really enjoy it. It’s essentially normal GS/axe+shield with very good anti-CC tools and arc divider is now reliable burst too, not to mention the crits are real.
I’m gonna try this, I know this is going to sound weird but I’ve never been a huge fan of gs warrior builds, but this one looks fun xD
I’ve seen you post a lot around the warrior forum so I expect you know the class very well so it might not be my place to say this to you but don’t forget to break the headbutt stun with outrage eh xD A rather devastating sequence I’ve found is to close the gap with GS swap to axe and wait till swap CD is over (you can use eviscerate, it doesn’t matter since you’re about to refill your adrenaline with a headbutt), then go Headbutt->outrage->Berserker Mode->Decapitate->swap->100b->arc Divider. I can usually reliably land everything up to the end of 100b (I play on 60-70 ping max though :S) and the dmg is amazing, the number of reapers I’ve downed before they can pop reaper shroud is serious xD
I’ve been running
since a few days after the start of HoT and I really enjoy it. It’s essentially normal GS/axe+shield with very good anti-CC tools and arc divider is now reliable burst too, not to mention the crits are real.
I’m gonna try this, I know this is going to sound weird but I’ve never been a huge fan of gs warrior builds, but this one looks fun xD
I’ve seen you post a lot around the warrior forum so I expect you know the class very well so it might not be my place to say this to you but don’t forget to break the headbutt stun with outrage eh xD A rather devastating sequence I’ve found is to close the gap with GS swap to axe and wait till swap CD is over (you can use eviscerate, it doesn’t matter since you’re about to refill your adrenaline with a headbutt), then go Headbutt->outrage->Berserker Mode->Decapitate->swap->100b->arc Divider. I can usually reliably land everything up to the end of 100b (I play on 60-70 ping max though :S) and the dmg is amazing, the number of reapers I’ve downed before they can pop reaper shroud is serious xD
Oh yeah I use the same first combo on my burn berserker xD, I gotta say, for someone using this build that hates the gs, I liked it a lot better than the strength traitline variant. I think a lot of that comes from that the burst are more reliableto land and has a pretty decent radisu.
I was running Brawlers Recovery but went to Destruction of the Empowered, simply because those engie, rev, and ele boon spewing bunkers feel safe behind their wall of boons. That trait makes a big difference. Of course the condi cleanse is nice, however between zerker stance and good management of healing sig active, you can completely shut condi presence down.
Anyway, I feel your sentiment. I love zerker, and have great success with it. Enemy players have been unpleasantly surprised
I was running Brawlers Recovery but went to Destruction of the Empowered, simply because those engie, rev, and ele boon spewing bunkers feel safe behind their wall of boons. That trait makes a big difference. Of course the condi cleanse is nice, however between zerker stance and good management of healing sig active, you can completely shut condi presence down.
Anyway, I feel your sentiment. I love zerker, and have great success with it. Enemy players have been unpleasantly surprised
Tbh I might try that, because the fights where I have trouble are always against some kittenty kitten bunker who outlasts me but deals somewhat garbage damage (well in the case of the 3 you mentioned the dmg is actually far from garbage but let’s pretend they’re like normal bunkers for a second xD).
You are better off dumping Berserker entirely from that build, it doesn’t even bring that much damage into the equation to scrap the Strength tree for it..
As hard as we try to make this work it is just sub-par, skill can only get us so far, and ultimately we are only as good as the tools we are given. Where all the other classes got significantly stronger or a whole new playstyle altogether Warrior got kitten.
Their heart was in the right place, the theme was great, but the execution was all over the place.. It seemed that while other classes got no restriction to their design Warrior got heavily restricted, tunnel visioned into the mess it is now.
You are better off dumping Berserker entirely from that build, it doesn’t even bring that much damage into the equation to scrap the Strength tree for it..
As hard as we try to make this work it is just sub-par, skill can only get us so far, and ultimately we are only as good as the tools we are given. Where all the other classes got significantly stronger or a whole new playstyle altogether Warrior got kitten.
Their heart was in the right place, the theme was great, but the execution was all over the place.. It seemed that while other classes got no restriction to their design Warrior got heavily restricted, tunnel visioned into the mess it is now.
Rofl, dude, you have such a chip on your shoulder. Every thread you say the same thing over and over again (and you hit every thread).
Why not create your own thread, get whatever’s eating you off your chest, then go re-roll or something. That, or play berserker and get good.
From what I’ve seen, while people aren’t satisfied, there’s certainly those who’ve been able to make it work.
Rofl, dude, you have such a chip on your shoulder. Every thread you say the same thing over and over again (and you hit every thread).
You say I hit every thread.. my my.. a fan I’m flattered.. or a stalker.. I.. I don’t really mind *blush. =p Anyway would you like to prove that though.. and the same thing you say. I reply to some threads yes and some may be similar but I don’t think I got the spare time or interest for “every” thread. =p
Most threads are similar by the way.. there are just many problems with the class at the moment..
I’m sorry that you don’t like me posting on the forums.. why ever that may be. =/
Why not create your own thread, get whatever’s eating you off your chest, then go re-roll or something. That, or play berserker and get good.
I don’t care about the game state as much as you think, not the first thing I played won’t be the last, my comments are merely comments, if i don’t enjoy GW2 I will not play GW2.. even the money I spent doesn’t really matter. Its practical.
I made a post thanking Anet for the recent buffs and to keep up the good work, but you missed that after saying I reply to “every” thread lolx. =p
From what I’ve seen, while people aren’t satisfied, there’s certainly those who’ve been able to make it work.
I am still on my Warrior, I’m not satisfied and so what if I’m not its my choice if I decide to play it, the fact that I still play it means I’ll live with that choice. I am making it work, I run different builds on him regularly more so since the Beta and the announcement of Elite Specializations, and I have been having oh so much fun with my Condition Berserker and after the recent patch picked up my Berserker gear again to optimize the recent buffs and see what I could come up with, but you wouldn’t know that right. =p
These people who’ve made it work.. I’m interested in their builds and what they came up with, and if they can compete with said builds.. Thanks. =)
Rofl, dude, you have such a chip on your shoulder. Every thread you say the same thing over and over again (and you hit every thread).
You say I hit every thread.. my my.. a fan I’m flattered.. or a stalker.. I.. I don’t really mind *blush. =p Anyway would you like to prove that though.. and the same thing you say. I reply to some threads yes and some may be similar but I don’t think I got the spare time or interest for “every” thread. =p
Most threads are similar by the way.. there are just many problems with the class at the moment..
I’m sorry that you don’t like me posting on the forums.. why ever that may be. =/
Why not create your own thread, get whatever’s eating you off your chest, then go re-roll or something. That, or play berserker and get good.
I don’t care about the game state as much as you think, not the first thing I played won’t be the last, my comments are merely comments, if i don’t enjoy GW2 I will not play GW2.. even the money I spent doesn’t really matter. Its practical.
I made a post thanking Anet for the recent buffs and to keep up the good work, but you missed that after saying I reply to “every” thread lolx. =p
From what I’ve seen, while people aren’t satisfied, there’s certainly those who’ve been able to make it work.
I am still on my Warrior, I’m not satisfied and so what if I’m not its my choice if I decide to play it, the fact that I still play it means I’ll live with that choice. I am making it work, I run different builds on him regularly more so since the Beta and the announcement of Elite Specializations, and I have been having oh so much fun with my Condition Berserker and after the recent patch picked up my Berserker gear again to optimize the recent buffs and see what I could come up with, but you wouldn’t know that right. =p
These people who’ve made it work.. I’m interested in their builds and what they came up with, and if they can compete with said builds.. Thanks. =)
There, now doesn’t that feel better? Really get down and air those feelings.
There, now doesn’t that feel better? Really get down and air those feelings.
Sadly no.. I was just accused of having “a chip on my shoulder” among other things.. and was forced to type a reply.. I doubt I should be feeling better.. =/
If you wanted me to feel better all you had to do was send me a cookie.. =D
You are better off dumping Berserker entirely from that build, it doesn’t even bring that much damage into the equation to scrap the Strength tree for it..
As hard as we try to make this work it is just sub-par, skill can only get us so far, and ultimately we are only as good as the tools we are given. Where all the other classes got significantly stronger or a whole new playstyle altogether Warrior got kitten.
Their heart was in the right place, the theme was great, but the execution was all over the place.. It seemed that while other classes got no restriction to their design Warrior got heavily restricted, tunnel visioned into the mess it is now.
There are some advantages:
Cleave/AoE – Decapitate and Arc Divider both spread more damage around than a the normal burst. Also, you miss Evis, you’re facing a much longer CD. Decapitate isn’t that much lower in terms of damage and I’ve been finding it much easier to land.
Synergy – Outrage, Head Butt, and Savage Instinct all synergize better with Rousing Resilience than any other base War build could. Eternal Champion also helps make up for the lack of Forceful GS. Losing Strength hurts, but these changes made it hurt less. I may go Smash Brawler over Savage Instinct though in the long run.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
You are better off dumping Berserker entirely from that build, it doesn’t even bring that much damage into the equation to scrap the Strength tree for it..
As hard as we try to make this work it is just sub-par, skill can only get us so far, and ultimately we are only as good as the tools we are given. Where all the other classes got significantly stronger or a whole new playstyle altogether Warrior got kitten.
Their heart was in the right place, the theme was great, but the execution was all over the place.. It seemed that while other classes got no restriction to their design Warrior got heavily restricted, tunnel visioned into the mess it is now.
There are some advantages:
Cleave/AoE – Decapitate and Arc Divider both spread more damage around than a the normal burst.
The 450 range on Arc Divider is certainly noticeable vs Arcing Slice’s 150. It’s amazing. You see how people think they’re safe just outside of that Greatsword reach, then WHAM.
To be honest Berserk mode itself is awesome, we receive Quickness, Swiftness, Fury, 7% Damage and a choice of 10% Damage or Stability as well as the ability to cast Primal Burst skills with impunity.
However it is just.. impractical.. my main problem running Berserker over Strength or any other tree for that matter in PvP is that.. it gimps us.
While not being in Berserk mode.. it takes a while to get that 30 Adrenaline. We will most likely at around 50% HP and more or less swamped with conditions before getting that 30 Adrenaline or maybe even dead. (assuming our opponent isn’t just standing there and letting us whack them with impunity). Sadly, we won’t be able to make up for that loss of initiative after entering Berserk mode either..
Meanwhile we choose not to use our regular burst skills further limiting our combat skills.. if we do we give up entering Berserk mode entirely basically dumping the tree since all the benefits of the Berserker tree is tied to getting into Berserk mode.
Compared to running Strength where we can use our burst skills at 1 bar or more without worrying about it.. Berserker’s Power, Forceful Greatsword and Stick and Move all reward us as the fight is ongoing with more damage, so we get stronger as the fight progresses. Unlike when using Berserker where you only get the benefits after going into Berserk mode. Same can be said about our other trees.. they grant us combat benefits without having situational restrictions.
As for slotting Adrenaline gain.. we need our skill slots for Stances and Condition clear we still have staying alive to worry about, making those slots crucial, offensively I think Bull Rush and Throw Bolas would be preferred as they enable us to kill our opponent if we manage to catch them disabled.
Lastly, the Berserker tree doesn’t cover any of our weaknesses in PvP.. and brings nothing to warrant us to run it over our other trait lines.
In PvE it is currently an extra Strength trait line for power builds.. (Strength, Discipline, Berserker).. love seeing numbers like that, its been so long time since my Warrior hit like that.. and condition Berserker is actually pretty solid there too.
In PvP Its just.. flashy but brings little practical use, the mechanics need a bit of tweaking for it to be viable in PvP..
(edited by eXruina.4956)
I still agree with your original appraisal. Berserker adds nothing new nor changes how a warrior can be played. It is still entrenched in stances and stun breaks. Without them it is dead in the water. It’s ‘burst’ is fundamentally weak and all too reliant that your target doesn’t block, passively mitigate any stuns,doesn’t spam blind and used all escapes. Even when the stars align perfectly many squishy profession still carry enough toughness now that a successful crit burst will hopefully get 4k damage..non crit your lucky to 1800-2k. That’s a lot work and set up for a lot of mediocre result. Effectively your weak to condition pressure, evade heavy builds, blockers and blinders. In other words your weak to 85% of builds in game. Not to mention, if everything fails them, they still have a second chance with warriors highly telegraphed skills.
Don’t say that OP! Devs don’t are going to change anything more if they see topics like this!
Berserker are better now and can remplace strengh or arms. In pve it’s a nice spec. But in pvp it really lack of something. I think berserk mode is too expensive or is don’t long enough. The dommage are strong but warrior is don’t enough mobile now (with daredevil, shiro revenant, range guardian…) and need to wait 30 of adrenaline, resulting in no using burst skills for a moment, and a lost of dps, for activating a burst mode which last only 15 seconds. This can"t make the warrior at same level than other classes.
While not being in Berserk mode.. it takes a while to get that 30 Adrenaline. We will most likely at around 50% HP and more or less swamped with conditions before getting that 30 Adrenaline or maybe even dead. (assuming our opponent isn’t just standing there and letting us whack them with impunity). Sadly, we won’t be able to make up for that loss of initiative after entering Berserk mode either..
It doesn’t take any while to get 30 adrenaline if you run Headbutt, it’s practically instant, and you can break the self stun with outrage and follow up with a berserker mode ->100b or whatever the hell you want. They’re still stunned for over 3 seconds if you do it fast enough and you have quickness.
Meanwhile we choose not to use our regular burst skills further limiting our combat skills.. if we do we give up entering Berserk mode entirely basically dumping the tree since all the benefits of the Berserker tree is tied to getting into Berserk mode.
Between headbutt instantly refilling my adrenaline bar every 20 seconds, berserker stance and getting adrenaline when hit I’m able to use regular burst skills without any problems…there’s a 25sec period between 2 consecutive berserker modes, the CD on headbutt is 20 (a 10 sec downtime when you’re not in berserker mode assuming you take smash brawler), its self explanatory, whatever else adrenaline you gain in the downtime period you’re free to dump in whichever regular burst skill you want.
As for slotting Adrenaline gain.. we need our skill slots for Stances and Condition clear we still have staying alive to worry about, making those slots crucial, offensively I think Bull Rush and Throw Bolas would be preferred as they enable us to kill our opponent if we manage to catch them disabled.
You still slot endure pain and berserker stance…outrage is a far better stun break than balanced stance. I mean bolas, for PvP really? I run Bull’s on my GS/axe+shield war when I don’t slot berserker…but I honestly find headbutt much better at the job, the CC is longer, the animation way less obvious, and its an instant adrenaline refill, the CD is also 12 seconds lower assuming you’d take peak performance with bull’s.
Lastly, the Berserker tree doesn’t cover any of our weaknesses in PvP.. and brings nothing to warrant us to run it over our other trait lines.
Can’t agree more but that’s a warrior problem, not a berserker problem :S
In PvP Its just.. flashy but brings little practical use, the mechanics need a bit of tweaking for it to be viable in PvP..
berserker mode brings much more superior condi cleanse (u cleanse 3 condis every 2.5 seconds literally, find me another class that can do that) and anti-cc tools. As well as more CC since a few of the primal bursts daze or immob, don’t forget headbutt too.
Without them it is dead in the water. It’s ‘burst’ is fundamentally weak and all too reliant that your target doesn’t block, passively mitigate any stuns,doesn’t spam blind and used all escapes. Even when the stars align perfectly many squishy profession still carry enough toughness now that a successful crit burst will hopefully get 4k damage..non crit your lucky to 1800-2k. That’s a lot work and set up for a lot of mediocre result. Effectively your weak to condition pressure, evade heavy builds, blockers and blinders. In other words your weak to 85% of builds in game. Not to mention, if everything fails them, they still have a second chance with warriors highly telegraphed skills.
The problems you listed about berserker burst skills are things a normal warrior suffers A LOT more from. missing a burst skill is much more punishing than missing a primal burst skill for reason I shouldn’t have to explain. Also, I don’t know what build you’re running but if you get 4k crits max on primal bursts your build is bad, very bad. I’m getting up to 8k arc dividers on light armored targets and easy 6k+ decapitate crits on EVERYTHING and it’s an AoE, and that’s when running berserker/defense/discipline. The rest of the problems you describe are all things a normal warrior has much more to deal with, normal war is much more susceptible to CC because it doesn’t have eternal champion nor a 10sec stun break, you’re much more susceptible to blinds screwing over your condi cleanse because you can only use normal burst skills roughly only a third as often as primal burst skills, same reasoning for blocks and heavy evades.
(edited by Rekt.5360)
Don’t say that OP! Devs don’t are going to change anything more if they see topics like this!
Berserker are better now and can remplace strengh or arms. In pve it’s a nice spec. But in pvp it really lack of something. I think berserk mode is too expensive or is don’t long enough. The dommage are strong but warrior is don’t enough mobile now (with daredevil, shiro revenant, range guardian…) and need to wait 30 of adrenaline, resulting in no using burst skills for a moment, and a lost of dps, for activating a burst mode which last only 15 seconds. This can"t make the warrior at same level than other classes.
I think you vastly overestimate how much the devs value my opinion.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Somehow I got hit by a 12.8k Arc Divider followed shortly by another 13.7k Arc Divider (last night in wvw).
Obviously, that took me out. But I have no idea how that was possible, unless others in the Berserker’s group managed to stack 25 vulnerability on me and the Berserker had 25 stacks of might and bloodlust.
By the numbers, that shouldn’t really be possible, should it? If it is, and Berzerker can drop a burst every 3s or so, that’s insane damage.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Somehow I got hit by a 12.8k Arc Divider followed shortly by another 13.7k Arc Divider (last night in wvw).
Obviously, that took me out. But I have no idea how that was possible, unless others in the Berserker’s group managed to stack 25 vulnerability on me and the Berserker had 25 stacks of might and bloodlust.
By the numbers, that shouldn’t really be possible, should it? If it is, and Berzerker can drop a burst every 3s or so, that’s insane damage.
Berserker can indeed drop a burst every 3,25 seconds with the Smash Brawler trait. And it’s really not that insane… at all, actually. Landing all that stuff is hard, gaining adrenaline is hard, plus Arc Divider hits for potato damage on enemies above 50% health.
I’m not really OK with it but its better.
warrior and we’re the best class” Eugene
Berserker can indeed drop a burst every 3,25 seconds with the Smash Brawler trait. And it’s really not that insane… at all, actually. Landing all that stuff is hard, gaining adrenaline is hard, plus Arc Divider hits for potato damage on enemies above 50% health.
Ok, but I’ve never landed Arcing Slice for that much damage, and it’s supposed to hit for more damage than Arc Divider. The amount of adrenaline required for max damage and the difficulty in landing the two are identical.
As for being above 50%, let’s look at that. Those hits would have been about 7k each… that’s not “potato damage”, that’s about what Arcing Slice normally crits for against people below 50%. (My normal range is about 6-9k, depending on stacks, etc).
With respect to adrenaline generation, accumulating 10 is pretty trivial, even within 3 seconds., especially in a group fight in wvw.
Anyway, I’m just saying that if what I described is typical, something appears to be off in the skill description and Berserker is definitely not underpowered relative to core warrior.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)
Berserker can indeed drop a burst every 3,25 seconds with the Smash Brawler trait. And it’s really not that insane… at all, actually. Landing all that stuff is hard, gaining adrenaline is hard, plus Arc Divider hits for potato damage on enemies above 50% health.
Ok, but I’ve never landed Arcing Slice for that much damage, and it’s supposed to hit for more damage than Arc Divider. The amount of adrenaline required for max damage and the difficulty in landing the two are identical.
As for being above 50%, let’s look at that. Those hits would have been about 7k each… that’s not “potato damage”, that’s about what Arcing Slice normally crits for against people below 50%. (My normal range is about 6-9k, depending on stacks, etc).
With respect to adrenaline generation, accumulating 10 is pretty trivial, even within 3 seconds., especially in a group fight in wvw.
Anyway, I’m just saying that if what I described is typical, something appears to be off in the skill description and Berserker is definitely not underpowered relative to core warrior.
That guy was running str/zerker/disc probably. If yes, then it’s very possible to pull out such dmg numbers especially if he had the 17% dmg increase from always angry + bloody roar COUPLED with forceful GS’s dmg boost as well as stick and move’s 10% dmg increase and berserker power’s 20% as well as burst mastery’s 7 %. I mean I can hit 8k arc dividers in SPvP on med/lights without too much issues, I’ve hit a 7.2k on another warrior the other day O.O, so in WvW with more stats I guess it’s possible, note that I run zerker/def/disc too, instead of str/zerker/dis. If I were to swap def with str, which I will never do in SPvP, I’m pretty sure I’d be able to hit 10k hits if I’m attacking lighties or med armors. The dmg in berserker is there, people are just acting like sheep and instead of trying things out for themselves they whine based on what they heard from other people, whose levels of proficiency at the game are varying. I mean consider this: Top players complain about the state of core warrior, not really berserker, other players whine about berserker. But its clear like freaking day that taking berserker or not warrior suffers FROM THE SAME problems.
People can claim berserker has lower dps than core war with str line but a simple look at the tooltips and CD of primal bursts with smash brawler and you’d easily realize you do more overall damage. I mean I’d rather take 3 Decapitates that do 5-6k each (That also do AoE dmg lol) than 1 single 10k eviscerate. Not only since the total dmg is higher but also because I can potentially cleanse 9 condis in total instead of 3. Same applies for arc divider, and lets not forget that in Arc Divider’s case the range is 3 times bigger than arcing slice. Sure berserker’s power is great, but if you wiff that burst skill you lose significant berserker’s power uptime.
(edited by Rekt.5360)
While not being in Berserk mode.. it takes a while to get that 30 Adrenaline. We will most likely at around 50% HP and more or less swamped with conditions before getting that 30 Adrenaline or maybe even dead. (assuming our opponent isn’t just standing there and letting us whack them with impunity). Sadly, we won’t be able to make up for that loss of initiative after entering Berserk mode either..
It doesn’t take any while to get 30 adrenaline if you run Headbutt, it’s practically instant, and you can break the self stun with outrage and follow up with a berserker mode ->100b or whatever the hell you want. They’re still stunned for over 3 seconds if you do it fast enough and you have quickness.
Meanwhile we choose not to use our regular burst skills further limiting our combat skills.. if we do we give up entering Berserk mode entirely basically dumping the tree since all the benefits of the Berserker tree is tied to getting into Berserk mode.
Between headbutt instantly refilling my adrenaline bar every 20 seconds, berserker stance and getting adrenaline when hit I’m able to use regular burst skills without any problems…there’s a 25sec period between 2 consecutive berserker modes, the CD on headbutt is 20 (a 10 sec downtime when you’re not in berserker mode assuming you take smash brawler), its self explanatory, whatever else adrenaline you gain in the downtime period you’re free to dump in whichever regular burst skill you want.
As for slotting Adrenaline gain.. we need our skill slots for Stances and Condition clear we still have staying alive to worry about, making those slots crucial, offensively I think Bull Rush and Throw Bolas would be preferred as they enable us to kill our opponent if we manage to catch them disabled.
You still slot endure pain and berserker stance…outrage is a far better stun break than balanced stance. I mean bolas, for PvP really? I run Bull’s on my GS/axe+shield war when I don’t slot berserker…but I honestly find headbutt much better at the job, the CC is longer, the animation way less obvious, and its an instant adrenaline refill, the CD is also 12 seconds lower assuming you’d take peak performance with bull’s.
Lastly, the Berserker tree doesn’t cover any of our weaknesses in PvP.. and brings nothing to warrant us to run it over our other trait lines.
Can’t agree more but that’s a warrior problem, not a berserker problem :S
In PvP Its just.. flashy but brings little practical use, the mechanics need a bit of tweaking for it to be viable in PvP..
berserker mode brings much more superior condi cleanse (u cleanse 3 condis every 2.5 seconds literally, find me another class that can do that) and anti-cc tools. As well as more CC since a few of the primal bursts daze or immob, don’t forget headbutt too.
Without them it is dead in the water. It’s ‘burst’ is fundamentally weak and all too reliant that your target doesn’t block, passively mitigate any stuns,doesn’t spam blind and used all escapes. Even when the stars align perfectly many squishy profession still carry enough toughness now that a successful crit burst will hopefully get 4k damage..non crit your lucky to 1800-2k. That’s a lot work and set up for a lot of mediocre result. Effectively your weak to condition pressure, evade heavy builds, blockers and blinders. In other words your weak to 85% of builds in game. Not to mention, if everything fails them, they still have a second chance with warriors highly telegraphed skills.
The problems you listed about berserker burst skills are things a normal warrior suffers A LOT more from. missing a burst skill is much more punishing than missing a primal burst skill for reason I shouldn’t have to explain. Also, I don’t know what build you’re running but if you get 4k crits max on primal bursts your build is bad, very bad. I’m getting up to 8k arc dividers on light armored targets and easy 6k+ decapitate crits on EVERYTHING and it’s an AoE, and that’s when running berserker/defense/discipline. The rest of the problems you describe are all things a normal warrior has much more to deal with, normal war is much more susceptible to CC because it doesn’t have eternal champion nor a 10sec stun break, you’re much more susceptible to blinds screwing over your condi cleanse because you can only use normal burst skills roughly only a third as often as primal burst skills, same reasoning for blocks and heavy evades.
Your crit numbers are anecdotal and cherry picked. When using the provided builds on the crash test dummies good numbers were achieved on 100 blades. On axe skills/ bursts I was able to achieve 4 stack vulnerability and an average of 5 might. The highest number I achieved after pounding each of them over and over was 4.1k on the medium armour with marauder. In live play anything scoring above 3-4k was never purely on my part and mostly due to scrappers stacking 20 vulnerability or revenants pumping my might to low 20’s. I still concur with your original opinions. Warrior is a fun profession for crushing inexperienced people in hotjoin and finishing off targets others have started, but beyond that it is in a lack lustre place. Even if after building full adrenaline to trigger berserker and then reliably sticking to a target to hit 8K burst the reality is I can roll daredevil with warrior runes and barbarian rune and hit for 6k on vault and an additional 3k with a simple dodge roll towards them. This running runes/amulet that are middle ground at best. Adding berserker/marauder to the equation these numbers jump up drastically. Nothing more is required than the initiative and energy requirement, and it is instantly repeatable.
I appreciate your searching for a silver lining and finding something that is viable in the PvP context, but the more time you spend away from warrior the more it is highlighted that as a whole they are antiquated. Even the stated middle ground daredevil build just has too many counters to anything melee orientated. The superior amount of evades, blinds, endurance regen just leaves them hopelessly swinging at nothing 50% of the time. Your comments about the known counters applying to any warrior build only under lines how warrior counters are a ‘one size fits all.’ There is a lot of elements that can be stacked against them, and not enough tools for them to over come the vast numbers of counters reliably.
As a warrior player you have my full support with previous suggestions you have made. They are thoughtful and well recognised. Now is a good time for anet to take a meaningful look at;
Attack speeds on bow/hammer
the role of signets and what they could be.
Refresh shouts (on my mark/fear me)
Re-imagine physical skills that have never been used. (Kick/throw bola’s)
Move some traits to their more appropriate skill tree’s.
Investigate how spike damage builds negotiate overwhelming toughness builds.
Look at team dynamics and what warrior can be.
look at the plausibility of one universal trait that enhances all weapons.
get creative with offhand weapons.
Seriously look at if the intention was for warrior to be so dependent on stances.
Gap closering tidied up or simply be re-imagined.
Some traits given more grunt power (body blow)
The evidence it just too overwhelming.
Wanna play bruiser? then play scrapper or ranger.
Want sustain? then reaper or druid.
Want high spike then daredevil/ thief/shiro revenant
Want to support then anything guardian/glint revenant.
Want layered complexity? Mesmer/engineer/ele
Want to be the roamer +1? Mesmer/thief/daredevil
Stunlock? Druid with selected pets.
On the medals podium warrior doesn’t even earn bronze in any category.
I am not a supporter of metabattle, but at looking at what stuff people are doing with all the new gear etc, the warrior experimental section looks very similiar to every other build they run (stances) and the meta section hasn’t been updated in what appears to be 9 months.
I just hope the more mature attitude warrior players get asked/used to help reinvent the profession.
I agree but i feel the Headbutt is the only viable Zerker skill since the stun and the 30 adrenaline gain I’ve been able to a lot of damage and CC with my current build in pvp http://gw2skills.net/editor/?vJAQNAnZUnMdAVhgldAOeAElilfATJNk76CGLgAQD495Wd3uA-TJBFABF8EAKZ/BqLDAwpAAA
yeah it’s a little more of a crazy build but its effective for me. I can charge my adrenaline bar with headbutt any time i want, stun them, go berserk, taunt and primal burst. This combo has downed many players for me especially with the rifle. If by chance they aren’t downed i can switch, bull’s charge, beat on them with axe, and use tremor, to knock them down again. I feel as though these are the golden combos for me because if usually works unless its 2v1
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I can only say that I absolutely agree with everything you said. We need fixing, and badly, it’s a fact that warriors are easy to counter on pretty much anything right now. And as much as I want to think we can be viable, truth is anything is “viable” in Unranked/ranked since you can theoretically always outplay the opponent. But in practice its much easier said than done considering there’s a world of specs out there that do everything we try to do much better. I just feel like the berserker specialization itself shouldn’t be the one blamed for everything wrong with the class. Rather its a mix of core warrior having problems + everyone playing specs that have left us out in the dust that only make the issue more obvious. Tbh I also think it has something to do with most elites feeling like straight up upgrades rather than “different options”, and as I recall, Anet’s policy on elites was that they were meant to be different option with no clear advantage over other trait lines.
I think the biggest issue is that the warrior has too many access to weapons and that needs to be limited to a more melee style system so that skills and class funtions can be more revolved around that style of fighting. Warriors are a weak jack of all trades right now and the elite spec is ok at best.
Now ive been using zerk with discipline and defense as kind of a frontliner hybrid kinda build with gs/sword-axe and ive been fairly successful in fights, i went 1v1 with a revenant for about 5 minutes randomly and in the end i had to run as i couldnt heal enough but in a group you can still do some decent damage in wvw.
Thing is though every small fight im seeing how all the other classes have so much better access to far better utilities and damage. Things like blindness obliterates our chances at dps half the time, and before you say stuff like “get good” you need to not be so closed minded, many people are complaining on warrior stuff right now, we really have a sub par class at the moment and anet needs to do something.
I do have fun with the zerk spec as I realllllly enjoy the arc divider when you use f2 with GS ive dropped a lot of people using that ability alone. Overall though warriors need attention to the class as a whole and in desperate need of a total overhaul.
You still slot endure pain and berserker stance…outrage is a far better stun break than balanced stance. I mean bolas, for PvP really? I run Bull’s on my GS/axe+shield war when I don’t slot berserker…but I honestly find headbutt much better at the job, the CC is longer, the animation way less obvious, and its an instant adrenaline refill, the CD is also 12 seconds lower assuming you’d take peak performance with bull’s.
Headbutt is unreliable.. I can see creating openings for it against melee opponents or anyone inexperienced enough to stand toe to toe against a warrior, but when pitted against any decent player behind kiting classes.. its laughable. We are more likely to gain the 3 bars of adrenaline from getting smacked around while looking for an opening to Headbutt than with actually using Headbutt..
Outrage is awesome, a great skill to be sure, a stun break and small adrenaline buff every 10 seconds that burns if traited..
2 skill slots dedicated to getting 3 adrenaline bars.. I get that they have uses but even their uses pale compared to what our other options provide..
Yes bolas really, they are decent, you’d be surprised how effective they can be, and the cooldown is short so it has quite a high uptime.. people have actually run it to great effect..
berserker mode brings much more superior condi cleanse (u cleanse 3 condis every 2.5 seconds literally, find me another class that can do that) and anti-cc tools. As well as more CC since a few of the primal bursts daze or immob, don’t forget headbutt too.
Superior condi cleanse and anti-cc tools.. 3 condis every 2.5 seconds..
Ok now.. given anything can happen in a fight and player skill levels are in order.. and at the most ideal of scenarios for you. Maybe.
But realistically though.. are these things you are stating as good as you are making them out to be? Sadly no, and fights are dynamic to boot.. your numbers.. are overly exaggerated.
(edited by eXruina.4956)
You still slot endure pain and berserker stance…outrage is a far better stun break than balanced stance. I mean bolas, for PvP really? I run Bull’s on my GS/axe+shield war when I don’t slot berserker…but I honestly find headbutt much better at the job, the CC is longer, the animation way less obvious, and its an instant adrenaline refill, the CD is also 12 seconds lower assuming you’d take peak performance with bull’s.
Headbutt is unreliable.. I can see creating openings for it against melee opponents or anyone inexperienced enough to stand toe to toe against a warrior, but when pitted against any decent player behind kiting classes.. its laughable. We are more likely to gain the 3 bars of adrenaline from getting smacked around while looking for an opening to Headbutt than with actually using Headbutt..
Outrage is awesome, a great skill to be sure, a stun break and small adrenaline buff every 10 seconds that burns if traited..
2 skill slots dedicated to getting 3 adrenaline bars.. I get that they have uses but even their uses pale compared to what our other options provide..
Yes bolas really, they are decent, you’d be surprised how effective they can be, and the cooldown is short so it has quite a high uptime.. people have actually run it to great effect..
berserker mode brings much more superior condi cleanse (u cleanse 3 condis every 2.5 seconds literally, find me another class that can do that) and anti-cc tools. As well as more CC since a few of the primal bursts daze or immob, don’t forget headbutt too.
Superior condi cleanse and anti-cc tools.. 3 condis every 2.5 seconds..
Ok now.. given anything can happen in a fight and player skill levels are in order.. and at the most ideal of scenarios for you. Maybe.
But realistically though.. are these things you are stating as good as you are making them out to be? Sadly no, and fights are dynamic to boot.. your numbers.. are overly exaggerated.
Bolas is garbage against anybody who can strafe or is far enough to see it coming. It absurdly easy to dodge if you’re not in melee range and if you’re kiting, since you mention kiting you should be aware of how bad bolas is vs kiters. 3 condis every 2.5 seconds is amazing…I have no idea what you’re talking about, find me another class who can cleanse condis faster. Compared to normal warr’s 3 conditions every ~7 seconds with burst skills that are often more susceptible to kiting and/or telegraphs it is way more reliable, it’s not even something to compare.
Really, have you TRIED playing a berserker build at all? Because from those comments I’m getting the feeling you’re either not trying it at all and spewing back what others (many of whom also haven’t experienced it nearly enough) say. As for overly exaggerated numbers you can easily run the build I’ve linked above and see for yourself. The numbers are far from low given the consistency you can pump them out at. Asking primal burst skills to deal as much damage or more per usage compared to regular bursts (not that its something you’re explicitly saying but I see this everywhere so this isn’t specifically meant towards you) is absolutely kittened and shows how much people are clueless. You can’t have a 2sec AoE stun every 2.5seconds, nor a melee single hitter than can go as high as 10k in SPvP if you have a decent amount of might, nor a 3 sec single target stun every 2.5seconds, nor a killshot at the same cooldown. THAT WOULD BE BROKEN! Yes, the caps are needed because it’s beyond me how some people suggest that primal bursts should be “better” than normal bursts.
(edited by Rekt.5360)
I feel even better about Berserker after every level my new necro gains.
Bolas is garbage against anybody who can strafe or is far enough to see it coming. It absurdly easy to dodge if you’re not in melee range and if you’re kiting, since you mention kiting you should be aware of how bad bolas is vs kiters. 3 condis every 2.5 seconds is amazing…I have no idea what you’re talking about, find me another class who can cleanse condis faster. Compared to normal warr’s 3 conditions every ~7 seconds with burst skills that are often more susceptible to kiting and/or telegraphs it is way more reliable, it’s not even something to compare.
Really, have you TRIED playing a berserker build at all? Because from those comments I’m getting the feeling you’re either not trying it at all and spewing back what others (many of whom also haven’t experienced it nearly enough) say. As for overly exaggerated numbers you can easily run the build I’ve linked above and see for yourself. The numbers are far from low given the consistency you can pump them out at. Asking primal burst skills to deal as much damage or more per usage compared to regular bursts (not that its something you’re explicitly saying but I see this everywhere so this isn’t specifically meant towards you) is absolutely kittened and shows how much people are clueless. You can’t have a 2sec AoE stun every 2.5seconds, nor a melee single hitter than can go as high as 10k in SPvP if you have a decent amount of might, nor a 3 sec single target stun every 2.5seconds, nor a killshot at the same cooldown. THAT WOULD BE BROKEN! Yes, the caps are needed because it’s beyond me how some people suggest that primal bursts should be “better” than normal bursts.
From my comments you say I haven’t played Berserker at all.. I’m such a terrible player too, from yours I see that you’re pro, you’re probably ruling the sPvP scene with your Berserker and are very famous and competitive, because everyone else who plays it is just bad and you can tell by their comments alone that they don’t even play the class and don’t put in effort. You made berserker work.. to the point where it is broken, hurrah for you then.. grats. =)
I made bolas work by the way, so have many other people I know, they’re a great 4sec cc and at low cd, nice to slot sometimes. Guess what, we don’t necessarily have to cast it from range so we actually catch people off guard much the same as how we land Bull Charge against any decent player who know their dodges!! but I guess we’re all garbage how sad..
*snicker..
Have fun in your world of pretend fights.. =)
(edited by eXruina.4956)
not sure why are you guys arguing, berserker is kitten end of the story.
I’ve personnaly replayed my Warrior not long ago and tried a Berserker Shout/bow build, took me time to adapt (mostly because I lost the Discipline tree). But that Berserker stance with the bow just melts downs ennemies. Furious and Vigorous Shouts help to spam Primal Burst skills with Smash Brawler and gives me 100% fire field uptime while in Berserk mode.
I also use a Sigil of Incapacitation on my bow, which triggers Leg Specialist (on same CD) and which also gives me Fury with Opportunist (improving my condition dmg with Deep Strike). It realy makes the bow a lot better at kitting a single ennemy.
I’m still working on my build. Idealy, I would like to have 100% burning duration. But I have a lot of trouble with conditions in PvE, so I’m still undecided if I’ll go for Footmen runes for more CClean/Support or runes of the Fire Legion for more offensive power.
Haha, that Rekt guy.
Crysis runs the build gets shreked, Tarsis runs Zerk war and gets shreked. They are bad wars tho.
On the other hand there ll always be Golem slayers who ll just cleanse 3 condi per 2.5 sec. In reality, if your enemy is not complete vegetable with 100 hours played on his account, first of all will laugh at warrior who charges him, then he and his team will get plus 10 points to morale, and after that will just forbidd you to do anything.
not sure why are you guys arguing, berserker is kitten end of the story.
Yep.. let’s keep that to ourselves though, He’s overpowered and we’re all terrible at the game.. =p
Sarcasm aside, I was being constructive citing flaws and was hoping for realistic, factual answers to the build’s viability, not cherry picked facts from delusions of grandeur, and definitely not going around calling people’s opinions and ideas garbage.
Berserker isn’t really that bad.. just needs some tweaking for PvP.
I mean PvE wise its become so much better. Anet showed some love, did a few tweaks here and there, then power builds are suddenly able to capitalize on the Berserker trait line, contrary to release.
Berserker is simply in a bad state in PvP at the moment, specially in comparison to all the other elite specs no contest there.. and warrior as a whole is currently suffering.. old dog in a world of Revenants, Reapers, Dragon Hunters, etc.. =/
Aside from how bad berserker is in terms of performance in pvp
berserker is also incredible boring as you play the same freaking style just like core warrior
except now you can use skill a bit farther away with certain burst skill…so much for gameplay change.
Lol, such hate, all I see is mad cuz bad everywhere hurhurhur, jk.
eXruina stop with that sarcasm I’m not gonna take the bait lol
I’ll give you the benefit of doubt about bolas and suppose it might be decent, but tbh I tend to disregard immobs as bad unless they’re on a very low cooldown, is it because I play an s/d teef and warr (two classes which can shrug off immobs with a fairly big amount of ease) that I look down on them so much, maybe. But you still haven’t provided any counter arguments to my last post, whether you couldn’t or didn’t want to is something I don’t really care about but the fact is MY experience playing a berserker warrior is FAR from being as terrible as everybody seems to be making it and it is not the case at all that I feel like speccing into berserker over strength is fatally shooting myself in the knee. I might perform better on a vanilla warrior but it’s not by much at all, and in scenarios where the enemy is kiting around or where there are multiple enemies (or crap like clones or minions) I feel like I perform better with berserker because Arc Divider and Decapitate both offer significant AoE damage and that is a reliable way to get rid of them. Now, I don’t know which players you play against and how they compare to those I play against, nor do I know how you approach the class and berserker build as a whole, but seeing how I’ve come across Crysis in a few of my games I can’t really believe I’m at an MMR where I’m playing against complete skrubs who don’t know what the hell they’re doing.
When I talk about crap in my posts the level of performance I’m basing my opinions is the general performance level of the warrior class at the moment as a whole. So when I say “X thing is gud” that’s relative to all other things a warrior has, not the crap other people are running around, if you read my posts thinking I talk about berserker’s general state in the game then forget it, if that’s the case we aren’t even arguing about the same thing; forget about berserker, warrior’s state in the current meta is bad, very bad, and it’ll remain bad as long as Anet don’t decide to throw the mentality of “Warrior is a simplistic class therefore its mechanics need to be kept simplistic” out of the window or don’t make SIGNIFICANT changes to entire traitlines. But I still remain firm on the topic that without the stupid power creep brought in by the other elite specs (which are all wayyy over the top except for Daredevil maybe, in my opinion), berserker would be fine, but once you place berserker in that environment that argument no longer holds and that’s normal considering it wasn’t even made with that environment in mind.
One thing I entirely agree with you on is this:
warrior as a whole is currently suffering.. old dog in a world of Revenants, Reapers, Dragon Hunters, etc.. =
Lol, such hate, all I see is mad cuz bad everywhere hurhurhur, jk.
eXruina stop with that sarcasm I’m not gonna take the bait lol
I’ll give you the benefit of doubt about bolas and suppose it might be decent, but tbh I tend to disregard immobs as bad unless they’re on a very low cooldown, is it because I play an s/d teef and warr (two classes which can shrug off immobs with a fairly big amount of ease) that I look down on them so much, maybe. But you still haven’t provided any counter arguments to my last post, whether you couldn’t or didn’t want to is something I don’t really care about but the fact is MY experience playing a berserker warrior is FAR from being as terrible as everybody seems to be making it and it is not the case at all that I feel like speccing into berserker over strength is fatally shooting myself in the knee. I might perform better on a vanilla warrior but it’s not by much at all, and in scenarios where the enemy is kiting around or where there are multiple enemies (or crap like clones or minions) I feel like I perform better with berserker because Arc Divider and Decapitate both offer significant AoE damage and that is a reliable way to get rid of them. Now, I don’t know which players you play against and how they compare to those I play against, nor do I know how you approach the class and berserker build as a whole, but seeing how I’ve come across Crysis in a few of my games I can’t really believe I’m at an MMR where I’m playing against complete skrubs who don’t know what the hell they’re doing.
When I talk about crap in my posts the level of performance I’m basing my opinions is the general performance level of the warrior class at the moment as a whole. So when I say “X thing is gud” that’s relative to all other things a warrior has, not the crap other people are running around, if you read my posts thinking I talk about berserker’s general state in the game then forget it, if that’s the case we aren’t even arguing about the same thing; forget about berserker, warrior’s state in the current meta is bad, very bad, and it’ll remain bad as long as Anet don’t decide to throw the mentality of “Warrior is a simplistic class therefore its mechanics need to be kept simplistic” out of the window or don’t make SIGNIFICANT changes to entire traitlines. But I still remain firm on the topic that without the stupid power creep brought in by the other elite specs (which are all wayyy over the top except for Daredevil maybe, in my opinion), berserker would be fine, but once you place berserker in that environment that argument no longer holds and that’s normal considering it wasn’t even made with that environment in mind.
One thing I entirely agree with you on is this:
warrior as a whole is currently suffering.. old dog in a world of Revenants, Reapers, Dragon Hunters, etc.. =
^ This is the truth , noble sir. Berserker is like a Bernoulli trial : either you are good at it and you pwn everyone, or you git shrekt and come whine on the forums. No in between. L2P kids.
Bolas is garbage against anybody who can strafe or is far enough to see it coming. It absurdly easy to dodge if you’re not in melee range and if you’re kiting, since you mention kiting you should be aware of how bad bolas is vs kiters. 3 condis every 2.5 seconds is amazing…I have no idea what you’re talking about, find me another class who can cleanse condis faster. Compared to normal warr’s 3 conditions every ~7 seconds with burst skills that are often more susceptible to kiting and/or telegraphs it is way more reliable, it’s not even something to compare.
Really, have you TRIED playing a berserker build at all? Because from those comments I’m getting the feeling you’re either not trying it at all and spewing back what others (many of whom also haven’t experienced it nearly enough) say. As for overly exaggerated numbers you can easily run the build I’ve linked above and see for yourself. The numbers are far from low given the consistency you can pump them out at. Asking primal burst skills to deal as much damage or more per usage compared to regular bursts (not that its something you’re explicitly saying but I see this everywhere so this isn’t specifically meant towards you) is absolutely kittened and shows how much people are clueless. You can’t have a 2sec AoE stun every 2.5seconds, nor a melee single hitter than can go as high as 10k in SPvP if you have a decent amount of might, nor a 3 sec single target stun every 2.5seconds, nor a killshot at the same cooldown. THAT WOULD BE BROKEN! Yes, the caps are needed because it’s beyond me how some people suggest that primal bursts should be “better” than normal bursts.
From my comments you say I haven’t played Berserker at all.. I’m such a terrible player too, from yours I see that you’re pro, you’re probably ruling the sPvP scene with your Berserker and are very famous and competitive, because everyone else who plays it is just bad and you can tell by their comments alone that they don’t even play the class and don’t put in effort. You made berserker work.. to the point where it is broken, hurrah for you then.. grats. =)
I made bolas work by the way, so have many other people I know, they’re a great 4sec cc and at low cd, nice to slot sometimes. Guess what, we don’t necessarily have to cast it from range so we actually catch people off guard much the same as how we land Bull Charge against any decent player who know their dodges!! but I guess we’re all garbage how sad..
*snicker..
Have fun in your world of pretend fights.. =)
Bolas is crap,period.It’s too easy to avoid/block/dodge/blind or side step.Signet of might would make more sense with the mount of blocking going on..considering you’re smart enough to slot for berserk + ep.
I think in interrupter build you more want mace+sword and sword+shield than mace+shield and sword+sword. M/s + s/sh give you interrupt on every weapon set and more balanced defensive CDs, w/o fast hands it’s seems important. Also runes should be traveler for move speed or nightmare for overall condi duration and fear (interrupt). Runes of Guardian can be interesting option – extra thougness and extra burning (we have lots of blocks). Sigil of bursting useless – geomancy or even doom give you more, sigil of torment with carrion amulet… not so useful, even with sigil of int. Sigil of Agility can be interesting for fast f1 on sword after swap.