In search of the first skillful warrior I met

In search of the first skillful warrior I met

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Posted by: LightningBlaze.4913

LightningBlaze.4913

I just met an awesome skillful warrior while roaming in wvw. He’s from Jq and his name is Skullandbones. The first warrior that I stood no chance to beat. He dueled against other warriors, guardians, eles, necros and engi as well during our gather. They all came not even close to defeat him. He really impressed me. I looked up on youtube to find his videos but without success. If anyone know if he uploaded videos please let me know.

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Posted by: Cygnus.6903

Cygnus.6903

Out of curiosity, what weapons did he use?

And by the way, lots of warriors are skillful… more so then other classes need to be.

I only state my opinion unless stated otherwise.
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Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

Nah i highly doubt he’s a Youtube Hero , be shoot him a PM in game and you probably can persuade him to become one. I’ve met me first counter Engineer in WvW a month back , but i had no intentions of pirsuing them but wow did they put a smile on my face :P

I never expect to lose. Even when I’m the Engineer , I still prepare a victory speech.

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Posted by: Sil.4560

Sil.4560

Why not just whisper or mail him and ask to talk or duel? You can learn far more that way than through some silly videos.

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Posted by: Puandro.3245

Puandro.3245

Hey im Skull N Bones from JQ. 2nd night out testing my new build but nothing recorded yet. Nice fights against everyone.

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Posted by: TheGuy.3568

TheGuy.3568

you talking about the JQ warrior dueling BG players right? If it’s that guy yeah he is good. The specs Mace/Shield with reflect projectile on block. Uses Shield bash into Skullcrack heavy build where goes from that into 100B into whirlwind. Not sure about the rest of the build. Use Dolyak and I suspect melandru + lemongrass for the armor. Honestly its a good duelist spec. No stability hard counter he will kite the duration. Truly a good spec. Not sure what the trait break down and points are so send him a tell and ask him to share. I suspect x/x/20/x/30. I could definitely be wrong though.

That being said if your not a duel setting it’s not a great build without support. Also when thinking about it I suspect a good mesmer or thief with blinds would run circles around it. I imagine ripping his stability, strong roots, running melandru yourself, defy pain and fear could be a flat out counter. Also due to the place (near south’s guard) there was a lot of using terrain to block projectiles while blocks were down. This made it hard to judge the full capability of the build due to the fact in open there isn’t all that much to hide behind. Besides the 2 stuns and cripple from blade trail there isn’t much CC. I kited it for a minutes or so and honestly its possible to simply run from it (ie no sword no hammer no sustained). I suspect though due to the need to be in melee and it being more of a duelist spec I think it might not be as good in a general sense as running sword and hammer.

All that speaks nothing to the player. He dueled well and in a professional manner. I also admit its the first time I lost to another warrior in a while so I was surprised.

The player I think in this case just might be superior. I honestly wanted to jump on my mesmer and see if that spec could handle it. All in all a great duelist.

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(edited by TheGuy.3568)

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Posted by: Puandro.3245

Puandro.3245

Doing a 0/20/20/0/30 M/S GS. Ive only PvE on my war so this was my 2nd night out on him in actual PvP. Build is pretty nice 1v1 and 1v2-3. Also awesome in small group fighting. Gear is zerk and cavalier mix. The build is more about baiting the opponents dodges and stun breakers and then landing the stun for HB and WW.

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Posted by: TheGuy.3568

TheGuy.3568

Doing a 0/20/20/0/30 M/S GS. Ive only PvE on my war so this was my 2nd night out on him in actual PvP. Build is pretty nice 1v1 and 1v2-3. Also awesome in small group fighting. Gear is zerk and cavalier mix. The build is more about baiting the opponents dodges and stun breakers and then landing the stun for HB and WW.

At least my guess was partly on the money. Are you running melandru or something else? If not how is condition management? Also I think this is the first time I have seen anyone running mace main hand in WvW. It was nice to see that. Might have to pull mine out and try it lol.

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Posted by: Puandro.3245

Puandro.3245

Doing a 0/20/20/0/30 M/S GS. Ive only PvE on my war so this was my 2nd night out on him in actual PvP. Build is pretty nice 1v1 and 1v2-3. Also awesome in small group fighting. Gear is zerk and cavalier mix. The build is more about baiting the opponents dodges and stun breakers and then landing the stun for HB and WW.

At least my guess was partly on the money. Are you running melandru or something else? If not how is condition management? Also I think this is the first time I have seen anyone running mace main hand in WvW. It was nice to see that. Might have to pull mine out and try it lol.

Yes Melandru. I dont think a pure melee build for war is truly viable without melandru + Lemongrass + Dogged march but thats just my opinion. While i am new to warrior in PvP ive pretty seasoned PvP player from DAoC and ive WvW on Ele (Main), Mesmer, Ranger, Thief (not very good on thief… :p). Vids are in my signature if you care, Ranger video #2 is pretty good according to the ranger forums.

As for the build being a duelist build that just happened to be on accident. I actually made it to run with my friends 2-5 large group. But i found myself alone at 1 point and managed to 1v3 a warrior/mesmer/ranger (yes horrible ppl) and saw potential so i started solo roaming with it tonight. I think a lot of people see warriors as free kills and it lets me kill people pretty easily. Even after people saw what i did over and over again for like 45 minutes its still easy to bait stuns and land HB and WW. The build itself is awesome in groups since anything pretty much dies in the stun.

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Posted by: TheGuy.3568

TheGuy.3568

Doing a 0/20/20/0/30 M/S GS. Ive only PvE on my war so this was my 2nd night out on him in actual PvP. Build is pretty nice 1v1 and 1v2-3. Also awesome in small group fighting. Gear is zerk and cavalier mix. The build is more about baiting the opponents dodges and stun breakers and then landing the stun for HB and WW.

At least my guess was partly on the money. Are you running melandru or something else? If not how is condition management? Also I think this is the first time I have seen anyone running mace main hand in WvW. It was nice to see that. Might have to pull mine out and try it lol.

Yes Melandru. I dont think a pure melee build for war is truly viable without melandru + Lemongrass + Dogged march but thats just my opinion. While i am new to warrior in PvP ive pretty seasoned PvP player from DAoC and ive WvW on Ele (Main), Mesmer, Ranger, Thief (not very good on thief… :p). Vids are in my signature if you care, Ranger video #2 is pretty good according to the ranger forums.

As for the build being a duelist build that just happened to be on accident. I actually made it to run with my friends 2-5 large group. But i found myself alone at 1 point and managed to 1v3 a warrior/mesmer/ranger (yes horrible ppl) and saw potential so i started solo roaming with it tonight. I think a lot of people see warriors as free kills and it lets me kill people pretty easily. Even after people saw what i did over and over again for like 45 minutes its still easy to bait stuns and land HB and WW. The build itself is awesome in groups since anything pretty much dies in the stun.

Pvp credential don’t matter. I saw you duel already and lost to you what could I say bad lol. I run lyssa as a melee warrior whiles it off the beaten path it does work for me but I agree you usually need melandru to keep up in melee. I suspect the reflect projectiles might be the best part. I can’t help but speculate what it would look like vs melandru. Either way I might make set and try it out as roaming is all I ever do.

As far as warrior being a free kill in WvW that stigma does not exist. So many people run hammer with a zerg that warrior are considered dangerous. Roaming in terms of speed though new to many Sw/x + GS can’t be caught by anything other than a thief (ranger possible but not many run pure melee and no CC to stop the warrior). All that being said seeing mh mace being used so well reminded me that I had one lol.

I would like to know what about running that build with sword/mace as the off set vs gs? I know its near insane to mention warrior without GS but hear me out a sec. Way I see it with Tremor final thrust and the stick ability of sword you could have one of the best Cc and sticking builds out there no bait. Just an idea not a critique.

Either way really nice build. From a BG player to a JQ player “I look forward to killing you soon!”.

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Posted by: Puandro.3245

Puandro.3245

If you want to run it for more grp CC thats good but in my build i have 50% chance to crit with fury and with unsuspecting foe its 100% in stuns so what you are thinking is a differrent playstyle. I stun and kill and play decensively between stuns. The reflect projectiles was just something i swapped over dogged march since the dueling thing broke out around me but its not a trait i run otherwise. As for not being able to catch ppl. Sure its not as mobile as sword gs but then the imob can be cleansed once you reach the target. Unsuspecting for doesnt work with imob. You can also use skills in imobs like evades or stuns. Sword is a great weapon but its not for what i want go do with my build. As for mesmer or thiefs. If a thief is glassy enough to pose a threat he will be too squishy to do live in 1 stun and i catch him. If he isnt then he wont do enough damage. Mesmer it depends. Shatter is predictable and i have yet to fight a good phantasm one. A really good condi engi can pose a threat but a mistake on their part is usually enough to give me the win. Also i was just dueling there but i dont hesitate to reset fights or wait on CDs if i need to while i kite.

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Posted by: Leo G.4501

Leo G.4501

If this is duels in WvW, maybe people will start eating Roasted Lotus Root or Saffron Bread :P

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Posted by: TheGuy.3568

TheGuy.3568

Think you misread what I said. I meant Mace/Shield + Sword/Mace. I had no intention of using immobilize just sword superior mobility cripples and final thrust opted in for 100b and tremor for the last bit of cc in case they run. Noting that tremor is a knockdown not a stun it wont trigger unsuspecting but since you can only stun break a knockdown in the process of getting up from it it is possible to use that in your bait tactic and force them to use break that wont work and continue your chain of stuns. Hope that clears that up. I most definitely do know how the traits work lol. The reflect is not part of you main build usually? Ok that makes sense just seemed like a nice trait for roaming considering. Have you fought D/P thief with this set up yet? Even with defensive spec 0 30 30 10 0 does great burst. Also it should be said no thief worth their salt doesn’t run with shadow step so there should be no beating a good one in melee just forcing a draw. I know this is just your second day with the build so I do not expect that you have fought the multitude of builds there are.

If this is duels in WvW, maybe people will start eating Roasted Lotus Root or Saffron Bread :P

I actually considered that a while ago to deal with hammer spammers. More reasons now.

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(edited by TheGuy.3568)

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Posted by: Gathslan.1870

Gathslan.1870

Sounds like the spec Matale put up on the forums(and videos to go with it)

https://forum-en.gw2archive.eu/forum/professions/warrior/2-Videos-Matale-8-WvWvW-1vX-and-Duels/first#post2336806

And yeah i played it myself and it is insanely good (for wvw anyway :P havent tried in spvp yet)

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Posted by: Puandro.3245

Puandro.3245

Think you misread what I said. I meant Mace/Shield + Sword/Mace. I had no intention of using immobilize just sword superior mobility cripples and final thrust opted in for 100b and tremor for the last bit of cc in case they run. Noting that tremor is a knockdown not a stun it wont trigger unsuspecting but since you can only stun break a knockdown in the process of getting up from it it is possible to use that in your bait tactic and force them to use break that wont work and continue your chain of stuns. Hope that clears that up. I most definitely do know how the traits work lol. The reflect is not part of you main build usually? Ok that makes sense just seemed like a nice trait for roaming considering. Have you fought D/P thief with this set up yet? Even with defensive spec 0 30 30 10 0 does great burst. Also it should be said no thief worth their salt doesn’t run with shadow step so there should be no beating a good one in melee just forcing a draw. I know this is just your second day with the build so I do not expect that you have fought the multitude of builds there are.

If this is duels in WvW, maybe people will start eating Roasted Lotus Root or Saffron Bread :P

I actually considered that a while ago to deal with hammer spammers. More reasons now.

Daze/stun/knockdown/knockback all trigger unsuspecting foe. Yes i misread it was almost 4 am when i replied. Sword is good to keep on the target but solo its not a good weapon mix with mace. There just wont be much dps let alone burst. You are better off with sword hammer imho.

Reflect is nice but dogged march is a superior trait imho. I played a D/P thief a bit and know how they work. You can do many things to stun when they HS out of BP. Shadowstep alone isnt enough to not die since its on a 50 sec CD. Also they can just decide to stealth and run but there is no counter in the game against that if the thief decides to bail. I did fight 1 D/P thief today. I dazex him and he blew his shadowstep then i shield bashed him later as he was HS out of BP then mace stun and killed him. But good players are hard to come by now a days.

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Posted by: Puandro.3245

Puandro.3245

Sounds like the spec Matale put up on the forums(and videos to go with it)

https://forum-en.gw2archive.eu/forum/professions/warrior/2-Videos-Matale-8-WvWvW-1vX-and-Duels/first#post2336806

And yeah i played it myself and it is insanely good (for wvw anyway :P havent tried in spvp yet)

Ah yah now that i see his build is a bit differently (he is built more defensive) but the concept is the same, stun and kill. Lack of food and dogged march seems like it would be easy to kite him with chill and cripple.

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Posted by: Olba.5376

Olba.5376

Daze/stun/knockdown/knockback all trigger unsuspecting foe.

They don’t.

Stun is a completely different effect from Daze. Knockdown and Knockback are disables. Daze/Stun/Knockdown/Knockback together fall under the flag of disables.

Note the difference in description between Unsuspecting Foe and Merciless Hammer.

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Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

Every warrior and their mom running that old mace shield GS build , the same combos tooo , once thats on cooldown they either attempt to los or randomly swing at the air..last month or probably still is was the old CC them to hell with the hammer build lol

I never expect to lose. Even when I’m the Engineer , I still prepare a victory speech.

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Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

Also , if you beat somone on any class other than mesmer the first thing they say is “Let me go get my mesmer” lol , story of my life

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Posted by: Puandro.3245

Puandro.3245

Daze/stun/knockdown/knockback all trigger unsuspecting foe.

They don’t.

Stun is a completely different effect from Daze. Knockdown and Knockback are disables. Daze/Stun/Knockdown/Knockback together fall under the flag of disables.

Note the difference in description between Unsuspecting Foe and Merciless Hammer.

Wrong, it affects all disables. Did you actually test it or did you go off the tooltips because you should never do that on vague tooltips. Ive tested it and it works like i posted above. Ill give you an example.

http://wiki.guildwars2.com/wiki/Sigil_of_Paralyzation

Works on stuns only? No it works on all disables, heck it even works on fear. Also does it really on boost disables by 15%. Yes buy since disables are automatically rounded up unlike conditions it basically makes this better than 15% :p

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Daze/stun/knockdown/knockback all trigger unsuspecting foe.

They don’t.

Stun is a completely different effect from Daze. Knockdown and Knockback are disables. Daze/Stun/Knockdown/Knockback together fall under the flag of disables.

Note the difference in description between Unsuspecting Foe and Merciless Hammer.

Wrong, it affects all disables. Did you actually test it or did you go off the tooltips because you should never do that on vague tooltips. Ive tested it and it works like i posted above. Ill give you an example.

http://wiki.guildwars2.com/wiki/Sigil_of_Paralyzation

Works on stuns only? No it works on all disables, heck it even works on fear. Also does it really on boost disables by 15%. Yes buy since disables are automatically rounded up unlike conditions it basically makes this better than 15% :p

Gratz, now ppl can lol at ya. That sigil works olny on stuns/daze/fear, nothing else. As for Un-Foe trait its also working against stunned/dazed. I been and i still running mace/mace for lul from time to time, if its were affecting knockdown i would know it.

Put that loot bag on.

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Posted by: Olba.5376

Olba.5376

Daze/stun/knockdown/knockback all trigger unsuspecting foe.

They don’t.

Stun is a completely different effect from Daze. Knockdown and Knockback are disables. Daze/Stun/Knockdown/Knockback together fall under the flag of disables.

Note the difference in description between Unsuspecting Foe and Merciless Hammer.

Wrong, it affects all disables. Did you actually test it or did you go off the tooltips because you should never do that on vague tooltips. Ive tested it and it works like i posted above.

Well, since you asked, I tested it in HotM using Eviscerate, Bull’s Charge and Shield Bash. 52% crit rate, so Unsuspecting Foe would push me to 100%. I tried both Shield Bash + Eviscerate and Bull’s Charge + Eviscerate and found that the latter did not guarantee crits. It’s a knockdown, so according to you, it should.

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Posted by: Puandro.3245

Puandro.3245

Daze/stun/knockdown/knockback all trigger unsuspecting foe.

They don’t.

Stun is a completely different effect from Daze. Knockdown and Knockback are disables. Daze/Stun/Knockdown/Knockback together fall under the flag of disables.

Note the difference in description between Unsuspecting Foe and Merciless Hammer.

Wrong, it affects all disables. Did you actually test it or did you go off the tooltips because you should never do that on vague tooltips. Ive tested it and it works like i posted above. Ill give you an example.

http://wiki.guildwars2.com/wiki/Sigil_of_Paralyzation

Works on stuns only? No it works on all disables, heck it even works on fear. Also does it really on boost disables by 15%. Yes buy since disables are automatically rounded up unlike conditions it basically makes this better than 15% :p

Gratz, now ppl can lol at ya. That sigil works olny on stuns/daze/fear, nothing else. As for Un-Foe trait its also working against stunned/dazed. I been and i still running mace/mace for lul from time to time, if its were affecting knockdown i would know it.

Put that loot bag on.

1) When i tested it it was affecting the hammer knockback and knockdown abilities.
2) Claiming im a free kill because you assume im wtong about 1 trait is funny.

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Posted by: Puandro.3245

Puandro.3245

Every warrior and their mom running that old mace shield GS build , the same combos tooo , once thats on cooldown they either attempt to los or randomly swing at the air..last month or probably still is was the old CC them to hell with the hammer build lol

I actually havent run into anyone with mace but i did run into plenty of hammer wars lol.

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Posted by: Puandro.3245

Puandro.3245

Daze/stun/knockdown/knockback all trigger unsuspecting foe.

They don’t.

Stun is a completely different effect from Daze. Knockdown and Knockback are disables. Daze/Stun/Knockdown/Knockback together fall under the flag of disables.

Note the difference in description between Unsuspecting Foe and Merciless Hammer.

Wrong, it affects all disables. Did you actually test it or did you go off the tooltips because you should never do that on vague tooltips. Ive tested it and it works like i posted above.

Well, since you asked, I tested it in HotM using Eviscerate, Bull’s Charge and Shield Bash. 52% crit rate, so Unsuspecting Foe would push me to 100%. I tried both Shield Bash + Eviscerate and Bull’s Charge + Eviscerate and found that the latter did not guarantee crits. It’s a knockdown, so according to you, it should.

As i said above i was testing hammer with unsuspecting foe and hammer #4/5 were auto crits as of 2 patches ago.

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

I’ll try to do some testing of my own over the weekend. I run Axe/Shield + Hammer. My build is practically identical, just different weapons. 0/20/20/10/20. I like Leg Spec even after the nerf.

If I would run m/sh + gs I would probably go 0/20/30/0/20

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Posted by: TheGuy.3568

TheGuy.3568

Daze/stun/knockdown/knockback all trigger unsuspecting foe.

They don’t.

Stun is a completely different effect from Daze. Knockdown and Knockback are disables. Daze/Stun/Knockdown/Knockback together fall under the flag of disables.

Note the difference in description between Unsuspecting Foe and Merciless Hammer.

Wrong, it affects all disables. Did you actually test it or did you go off the tooltips because you should never do that on vague tooltips. Ive tested it and it works like i posted above.

Well, since you asked, I tested it in HotM using Eviscerate, Bull’s Charge and Shield Bash. 52% crit rate, so Unsuspecting Foe would push me to 100%. I tried both Shield Bash + Eviscerate and Bull’s Charge + Eviscerate and found that the latter did not guarantee crits. It’s a knockdown, so according to you, it should.

As i said above i was testing hammer with unsuspecting foe and hammer #4/5 were auto crits as of 2 patches ago.

Lets stop the back and forth here. I should point out no one here is new. It has never affected knock downs. Not up for debate unless they ninja changed the trait and last I checked they did not. Do not derail the thread trying to prove a point. This is common knowledge.

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Posted by: stefanplc.5234

stefanplc.5234

(I’m Matale btw) – this build works pretty well in sPvP too. I tried it out today just a bit in one of those dueling servers and it went pretty well. I also tried it out before going into WvWvW by playing a few hot join games (I didn’t want to buy all the gear with the new stats without testing it first). I liked it well enough to spend all my 3 dragon bash tickets on my warrior instead of other characters.

I don’t really have any issues with being kited atm however I do plan on switching my sigil on the GS to the one with + dmg vs stunned foes and my runes to the ones where you drop all your conditions and gain all boons.

Knowing other professions is a huge benefit if you’re trying to play this build. Using your blocks and immunity abilities properly makes a huge difference.

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Posted by: LightningBlaze.4913

LightningBlaze.4913

I went against another warrior today with similar build and same wep sets. Even though this one i managed to defeat 2 times during our 3 1v1 encounters, this build and playstyle is very very scary! as an s/d burst non-glass cannon build ele.

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Unsuspecting Foe only affects stuns. shield bash, skull crack, earthshaker

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Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

You would know your account name is the epitome of this discussion

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Posted by: Puandro.3245

Puandro.3245

Daze/stun/knockdown/knockback all trigger unsuspecting foe.

They don’t.

Stun is a completely different effect from Daze. Knockdown and Knockback are disables. Daze/Stun/Knockdown/Knockback together fall under the flag of disables.

Note the difference in description between Unsuspecting Foe and Merciless Hammer.

Wrong, it affects all disables. Did you actually test it or did you go off the tooltips because you should never do that on vague tooltips. Ive tested it and it works like i posted above.

Well, since you asked, I tested it in HotM using Eviscerate, Bull’s Charge and Shield Bash. 52% crit rate, so Unsuspecting Foe would push me to 100%. I tried both Shield Bash + Eviscerate and Bull’s Charge + Eviscerate and found that the latter did not guarantee crits. It’s a knockdown, so according to you, it should.

As i said above i was testing hammer with unsuspecting foe and hammer #4/5 were auto crits as of 2 patches ago.

Lets stop the back and forth here. I should point out no one here is new. It has never affected knock downs. Not up for debate unless they ninja changed the trait and last I checked they did not. Do not derail the thread trying to prove a point. This is common knowledge.

I guess i just got extremely lucky with my crits when i tested it. Managed to get 10 crits in a row right now until it did not crit with 52% crit chance alone.

Good talk bros.

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Posted by: Puandro.3245

Puandro.3245

I went against another warrior today with similar build and same wep sets. Even though this one i managed to defeat 2 times during our 3 1v1 encounters, this build and playstyle is very very scary! as an s/d burst non-glass cannon build ele.

The build is very good but its really up to the player behind the wheel. Stability is actually not that great of a counter since you can just kite it out. Blinds and proper dodges will mess it up though.

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Posted by: XII.9401

XII.9401

http://www.guildwars2guru.com/topic/80239-warrior-www-balance-build/

Similar build to the OP. Build has been around for a while but you just never see a lot of good roaming warriors -mostly signet/longbow/rifle for some reason-.

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Posted by: XII.9401

XII.9401

Daze/stun/knockdown/knockback all trigger unsuspecting foe.

They don’t.

Stun is a completely different effect from Daze. Knockdown and Knockback are disables. Daze/Stun/Knockdown/Knockback together fall under the flag of disables.

Note the difference in description between Unsuspecting Foe and Merciless Hammer.

Wrong, it affects all disables. Did you actually test it or did you go off the tooltips because you should never do that on vague tooltips. Ive tested it and it works like i posted above. Ill give you an example.

http://wiki.guildwars2.com/wiki/Sigil_of_Paralyzation

Works on stuns only? No it works on all disables, heck it even works on fear. Also does it really on boost disables by 15%. Yes buy since disables are automatically rounded up unlike conditions it basically makes this better than 15% :p

Gratz, now ppl can lol at ya. That sigil works olny on stuns/daze/fear, nothing else. As for Un-Foe trait its also working against stunned/dazed. I been and i still running mace/mace for lul from time to time, if its were affecting knockdown i would know it.

Put that loot bag on.

^^this.

No need to be mean, though :o.

Fear is considered a stun. Some Necros actually run sigil of paralyzation. The sigil doesn’t affect knocks:downs,ups,backs,sideways etc.

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Posted by: TheGuy.3568

TheGuy.3568

I went against another warrior today with similar build and same wep sets. Even though this one i managed to defeat 2 times during our 3 1v1 encounters, this build and playstyle is very very scary! as an s/d burst non-glass cannon build ele.

I noticed in WvW more people running this while roaming.It seems to have caught on like hotcakes kinda like DD ele back in the day, but I digress. I have been try to think up counters to it beside running Melandru and food to reduce stun duration. I think my engineer with bombs could possibly negate the build with blinds, stealth, range and overloading conditions. I will have to find someone to test it on.

I imagine with S/D ele its going to be when you pop your blind. Also in open space I doubt S/D could lose to this build.

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Posted by: Puandro.3245

Puandro.3245

I went against another warrior today with similar build and same wep sets. Even though this one i managed to defeat 2 times during our 3 1v1 encounters, this build and playstyle is very very scary! as an s/d burst non-glass cannon build ele.

I noticed in WvW more people running this while roaming.It seems to have caught on like hotcakes kinda like DD ele back in the day, but I digress. I have been try to think up counters to it beside running Melandru and food to reduce stun duration. I think my engineer with bombs could possibly negate the build with blinds, stealth, range and overloading conditions. I will have to find someone to test it on.

I imagine with S/D ele its going to be when you pop your blind. Also in open space I doubt S/D could lose to this build.

I remember the D/D ele craze. So many free kills. Maybe it was just me since i main D/D ele since Beta but those FoTM D/D eles were some of the easiest targets.

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Posted by: LightningBlaze.4913

LightningBlaze.4913

I went against another warrior today with similar build and same wep sets. Even though this one i managed to defeat 2 times during our 3 1v1 encounters, this build and playstyle is very very scary! as an s/d burst non-glass cannon build ele.

I noticed in WvW more people running this while roaming.It seems to have caught on like hotcakes kinda like DD ele back in the day, but I digress. I have been try to think up counters to it beside running Melandru and food to reduce stun duration. I think my engineer with bombs could possibly negate the build with blinds, stealth, range and overloading conditions. I will have to find someone to test it on.

I imagine with S/D ele its going to be when you pop your blind. Also in open space I doubt S/D could lose to this build.

Omg yes! SkullnBones was the first warrior I encountered with this playstyle from sor/jq(the only one I didn’t get to defeat during our 3 duels, hope to see you around more!) Since then I have fought at least 5 different ones. Some of these warriors I have seen a day before roaming with wep sets like rifle/gs or sword shield/gs now they switched to this playstyle. It’s still scary every time I face one like this. I constantly need to keep it at range and when they get close while i have my utilities, blinds and dodges on cd you will hear me screaming “Go away!, noooo! Ok I’m kitten!”. I do find the ele FGS to be very efficient for mobility and dmg against these types of warriors. The last one I faced root me and I did fgs skill 3 in place…. dealt over 16k of dmg to him, it was so funny xD.

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Posted by: Puandro.3245

Puandro.3245

I did have quite a big crowd watching me duel ppl that night, wouldnt be surprised if worth spread around the server matchup. Btw it was really weird watching SoR, BG and JQ all stop fighting in a high traffic zone to watch the duels i was having, reminded of my DAoC solo days.

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Posted by: LightningBlaze.4913

LightningBlaze.4913

I did have quite a big crowd watching me duel ppl that night, wouldnt be surprised if worth spread around the server matchup. Btw it was really weird watching SoR, BG and JQ all stop fighting in a high traffic zone to watch the duels i was having, reminded of my DAoC solo days.

Yea it was a fun night until a Jq zerg came by and ruined it all hahaha.

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Posted by: TheGuy.3568

TheGuy.3568

I did have quite a big crowd watching me duel ppl that night, wouldnt be surprised if worth spread around the server matchup. Btw it was really weird watching SoR, BG and JQ all stop fighting in a high traffic zone to watch the duels i was having, reminded of my DAoC solo days.

Actually from time to time it happens in that spot. Once had a 10 minute duel on my old Dd ele vs a SD one. Had a nice crowd not interruptions. I lost but the duel was good. Sometimes it is nice to take a break and duel.

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Hope I run in to you. It’s a nice change from the boring zergfest.

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Posted by: Leo G.4501

Leo G.4501

Daze/stun/knockdown/knockback all trigger unsuspecting foe.

They don’t.

Stun is a completely different effect from Daze. Knockdown and Knockback are disables. Daze/Stun/Knockdown/Knockback together fall under the flag of disables.

Note the difference in description between Unsuspecting Foe and Merciless Hammer.

Wrong, it affects all disables. Did you actually test it or did you go off the tooltips because you should never do that on vague tooltips. Ive tested it and it works like i posted above.

Well, since you asked, I tested it in HotM using Eviscerate, Bull’s Charge and Shield Bash. 52% crit rate, so Unsuspecting Foe would push me to 100%. I tried both Shield Bash + Eviscerate and Bull’s Charge + Eviscerate and found that the latter did not guarantee crits. It’s a knockdown, so according to you, it should.

As i said above i was testing hammer with unsuspecting foe and hammer #4/5 were auto crits as of 2 patches ago.

Lets stop the back and forth here. I should point out no one here is new. It has never affected knock downs. Not up for debate unless they ninja changed the trait and last I checked they did not. Do not derail the thread trying to prove a point. This is common knowledge.

I guess i just got extremely lucky with my crits when i tested it. Managed to get 10 crits in a row right now until it did not crit with 52% crit chance alone.

Good talk bros.

Did you have critical bursts? That’d would make your crit chance 62% ontop of that

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I came to this thread after making this PvP based thread:

https://forum-en.gw2archive.eu/forum/professions/warrior/PvP-Build-Skull-Cracker/first#post2351885

It sounds like we’re running a similar build, although I’m guessing he’s tougher than mine is considering that’s more important in WvW. I used GS with Mace/ Shield for a while and I’m happy it got buffed amidst all the nerfs we indirectly received last patch. I posted my build as kind of an update because it is a totally different beast post patch. Still wouldn’t call it as amazing in TPvP when you see what builds Rangers and Engis can run but warriors are slowly creeping towards viability. That being said I don’t like WvW dueling because Food can heavily make up for warrior’s shortcomings.

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Posted by: Puandro.3245

Puandro.3245

Daze/stun/knockdown/knockback all trigger unsuspecting foe.

They don’t.

Stun is a completely different effect from Daze. Knockdown and Knockback are disables. Daze/Stun/Knockdown/Knockback together fall under the flag of disables.

Note the difference in description between Unsuspecting Foe and Merciless Hammer.

Wrong, it affects all disables. Did you actually test it or did you go off the tooltips because you should never do that on vague tooltips. Ive tested it and it works like i posted above.

Well, since you asked, I tested it in HotM using Eviscerate, Bull’s Charge and Shield Bash. 52% crit rate, so Unsuspecting Foe would push me to 100%. I tried both Shield Bash + Eviscerate and Bull’s Charge + Eviscerate and found that the latter did not guarantee crits. It’s a knockdown, so according to you, it should.

As i said above i was testing hammer with unsuspecting foe and hammer #4/5 were auto crits as of 2 patches ago.

Lets stop the back and forth here. I should point out no one here is new. It has never affected knock downs. Not up for debate unless they ninja changed the trait and last I checked they did not. Do not derail the thread trying to prove a point. This is common knowledge.

I guess i just got extremely lucky with my crits when i tested it. Managed to get 10 crits in a row right now until it did not crit with 52% crit chance alone.

Good talk bros.

Did you have critical bursts? That’d would make your crit chance 62% ontop of that

No, but that only affects F1.

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Posted by: elster.7495

elster.7495

I came to this thread after making this PvP based thread:

https://forum-en.gw2archive.eu/forum/professions/warrior/PvP-Build-Skull-Cracker/first#post2351885

It sounds like we’re running a similar build, although I’m guessing he’s tougher than mine is considering that’s more important in WvW. I used GS with Mace/ Shield for a while and I’m happy it got buffed amidst all the nerfs we indirectly received last patch. I posted my build as kind of an update because it is a totally different beast post patch. Still wouldn’t call it as amazing in TPvP when you see what builds Rangers and Engis can run but warriors are slowly creeping towards viability. That being said I don’t like WvW dueling because Food can heavily make up for warrior’s shortcomings.

Which kind of food do you prefer in wvw?

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Its so funny that yesterday i been fighting a guy using gs+mace/shield in spvp. It is pretty easy to counter tho, but its seems that it worked as ppl had no idea what to do.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Its so funny that yesterday i been fighting a guy using gs+mace/shield in spvp. It is pretty easy to counter tho, but its seems that it worked as ppl had no idea what to do.

Easy to counter how exactly? It’s pretty much impossible to avoid every Skull Crack and even guardians/eles eventually run out of stun breaks/stability at which point they’re dead. Now 1v1 yes you could do the same old kite fest but then you can just switch to dogged and mobile strikes. Skull Crack on an Asura is also almost impossible to see cause the animation is so small.

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Posted by: TheGuy.3568

TheGuy.3568

Its so funny that yesterday i been fighting a guy using gs+mace/shield in spvp. It is pretty easy to counter tho, but its seems that it worked as ppl had no idea what to do.

Easy to counter how exactly? It’s pretty much impossible to avoid every Skull Crack and even guardians/eles eventually run out of stun breaks/stability at which point they’re dead. Now 1v1 yes you could do the same old kite fest but then you can just switch to dogged and mobile strikes. Skull Crack on an Asura is also almost impossible to see cause the animation is so small.

A strong blind build should be able to do it. A bomb build Engineer or any condition overload build should be able to do it. If there is no cover/obstructions any decent ranged build should be able to do it.

The main issue with this build is the fact you know the warrior needs to close the gap and is going to double stun. If you blow your stun breaker on the second stun there isn’t much the warrior can do to counter. That being said if you get caught it is likely over. I don’t think Ill run this much. Stun lock to me is just….. Either way more power to warrior who run this. A win is a win on this class more than any other. It would be nice to see one warrior QQ thread like the old days.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Its so funny that yesterday i been fighting a guy using gs+mace/shield in spvp. It is pretty easy to counter tho, but its seems that it worked as ppl had no idea what to do.

Easy to counter how exactly? It’s pretty much impossible to avoid every Skull Crack and even guardians/eles eventually run out of stun breaks/stability at which point they’re dead. Now 1v1 yes you could do the same old kite fest but then you can just switch to dogged and mobile strikes. Skull Crack on an Asura is also almost impossible to see cause the animation is so small.

A strong blind build should be able to do it. A bomb build Engineer or any condition overload build should be able to do it. If there is no cover/obstructions any decent ranged build should be able to do it.

The main issue with this build is the fact you know the warrior needs to close the gap and is going to double stun. If you blow your stun breaker on the second stun there isn’t much the warrior can do to counter. That being said if you get caught it is likely over. I don’t think Ill run this much. Stun lock to me is just….. Either way more power to warrior who run this. A win is a win on this class more than any other. It would be nice to see one warrior QQ thread like the old days.

Well that being said when I see a bomb Engi I’d probably play defensive till I knew he had used the best bombs because the CD on those things are pretty long. I haven’t fought many engis that use bomb kit for more than Big Ol’ Bomb and Glue for running away though. I will say yes the fact that you have to get in close is a problem but that being said a warrior running a longbow build would probably also lose to a Engi and I can’t think of a build that would really counter it well and still be viable vs other specs.

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