More than 4000 armor defence for nothing
Hm, so after reaching the “sweet spot” of 2700, would it be optimal to go from (example) Knight’s to Valkyrie for the increased Vitality, if you’re building for survivability?
I’m more in favor of adding more berserker pieces after. Warriors just scale so good with zerker pieces.
I went from 2900 and change to 2701 I really haven’t noticed much of a difference.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
I went from 2900 and change to 2701 I really haven’t noticed much of a difference.
Just going to use these numbers as an example for the thread, if that’s okay! Although I’m going to change 2701 to 2700 for pretty numbers.
If I understand the formulas correctly, dropping from 2900 to 2700 defense (armor + toughness) would be mean you’re taking 107.4% the damage you were before, or 7.4% more damage. (2900/2700) So now you can take your previous # of hits taken and divide it by 1.074 to find the new number of hits you can survive. So if before you could take 20, now you can take… 18.6. So the difference you feel in combat isn’t particularly high. (for every 10 hits you could take before, now you can only take 9 of them)
Something I find interesting is to find how much of a damage increase you’d get if you shifted those 200 points to power. To find it as a % increase means you need to know the previous power. So say you had only 1200 power originally. This would make you deal 1400/1200 = 1.167 = 116.7% of your former damage, or 16.7% increased damage, compared to the 7.4% increased damage you’re taking. But what if you had a much higher amount of power, say, 2100? 2300/2100 = 1.095, so 9.5% increased damage in exchange you deal in exchange for the 7.4% increased damage you take.
For the curious, the two will break even when the transfer makes them switch places: if you originally had 2700 power, and gained 2900, that will create a 7.4% difference to match dropping from 2900 to 2700 armor.
It’s pretty obvious, and nobody’s impressed.
(edited by Softspoken.2410)
I went from 2900 and change to 2701 I really haven’t noticed much of a difference.
Just going to use these numbers as an example for the thread, if that’s okay! Although I’m going to change 2701 to 2700 for pretty numbers.
If I understand the formulas correctly, dropping from 2900 to 2700 defense (armor + toughness) would be mean you’re taking 107.4% the damage you were before, or 7.4% more damage. (2900/2700) So now you can take your previous # of hits taken and divide it by 1.074 to find the new number of hits you can survive. So if before you could take 20, now you can take… 18.6. So the difference you feel in combat isn’t particularly high. (for every 10 hits you could take before, now you can only take 9 of them)
Something I find interesting is to find how much of a damage increase you’d get if you shifted those 200 points to power. To find it as a % increase means you need to know the previous power. So say you had only 1200 power originally. This would make you deal 1400/1200 = 1.167 = 116.7% of your former damage, or 16.7% increased damage, compared to the 7.4% increased damage you’re taking. But what if you had a much higher amount of power, say, 2100? 2300/2100 = 1.095, so 9.5% increased damage in exchange you deal in exchange for the 7.4% increased damage you take.
For the curious, the two will break even when the transfer makes them switch places: if you originally had 2700 power, and gained 2900, that will create a 7.4% difference to match dropping from 2900 to 2700 armor.
I was just making a casual observation. I couldn’t perceive the difference as it was likely so minute that I couldn’t notice. That being said I know where the points went and that was a slight boost to power and precision. I went from 50-57% percent crit chance and 55-61% crit damage. Using this table you could estimate the damage increase is about 8%.
As far as power goes before it was 1,942 (I still have my old gear) now 1,997. the power increase is so minor its hard to notice a difference in combat.
For exact numbers old armor was 2,975 now 2,701. Below 90% hp these numbers drop to 2,875 and 2,601 respectively. In combat health regen is 218 a second (I use signet) and 374 every 3 seconds. I do use axe burst so healing numbers are not stable all the time. My vitality dropped from 1,440 to 1,368.
Edit:
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
(edited by TheGuy.3568)
I went from 2900 and change to 2701 I really haven’t noticed much of a difference.
Exactly… For general PvE, the reduction in armor from 2900 to 2700 will not be noticeable. An intuitive player may feel a difference in Wv3, but that depends on your spec.
I think the most important thing to gather from this thread is that stacking armor isn’t the begin all end all any build. It needs to be combined with ways to mitigate damage, i.e dodges, movement skills, blocks, endure pain, etc.
For example, getting the shield trait reduces the cooldown of your block from 30 seconds to 24 seconds. It is hard to quantify this against toughness but I could imagine it would be worth quite a bit. Vigor is huge as well, having a dodge every 5 seconds instead of 10 will mitigate damage way more than any amount of toughness can.
I personally have 3,073 armor when using my greatsword and around 3,200 armor when I use my shield. I find it when I go in with a good guardian, I can tank alot of people fairly well and dish out alot of dmg. 3000 armor seemed to be my sweet spot for survivibility and around 22K+ HP.
may i ask a questionhow can i get Exotic Cavalier’s Weapon in game
may i ask a questionhow can i get Exotic Cavalier’s Weapon in game
It’s a random drop in fractals I believe
2.7k armor seemed a little low-end to me, imo 3k works best, may not be the most optimal usage of your points, however you can FEEL the difference, after that, 3.3k still feels like an improvement, but not that much and you basically have no points left to put into your crits to get at least 20 % crit chance and damage increase, so it’s usually not worth it.