More uses for adrenaline

More uses for adrenaline

in Warrior

Posted by: Rieselle.5079

Rieselle.5079

Adrenaline currently seems a bit boring (especially since my other classes are Ele and Mesmer.) You can do only one thing with it, and even then the choice between waiting for 3 bars vs. using it early seems a bit of a no-brainer.

One of the things I really like about Thief is how the initiative mechanic allows any skill to be used on demand. This is natural for me since I come from fighting games, Devil May Cry, Dark Souls etc where there’s no such thing as cooldown.

I’d like to extend this sort of gameplay to more classes in the game, and warrior seems like a good fit.

So here’s my idea:
This is an addtional mechanic to adrenaline, available to all warriors without requiring a trait:
A warrior can use a skill that’s currently on cooldown. It will consume one adrenaline bar.
This also works for dodge – a warrior can dodge when out of endurance, using up a bar of adrenaline.


If this is too OP (well, it is pretty OP), then we can make it more expensive and limited.
For example, rather than a single bar of adrenaline, it costs 3 bars.

Or, this counts as a “burst” ability, so you can only use it when your burst is off cooldown. Once you use it, the burst goes into cooldown.

Or, when you shortcut a skill like this, the cooldown is added to the remaining cooldown of the skill, so if you keep spamming one move via adrenaline, eventually that’s the only way you can use it, because the cumulative cooldown will be many minutes.


The most important thing is, I think this change will make the Warrior one of the most fun classes to play in the game. If this makes Warriors OP, then nerf some numbers to compensate until balanced, because the gameplay is more important than statistics.


Feel free to comment on my idea or suggest your own ideas for adrenaline.

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Posted by: Liltaro.6341

Liltaro.6341

So here’s my idea:
This is an addtional mechanic to adrenaline, available to all warriors without requiring a trait:
A warrior can use a skill that’s currently on cooldown. It will consume one adrenaline bar.
This also works for dodge – a warrior can dodge when out of endurance, using up a bar of adrenaline.

First part seems to be OP. Maybe with some limitations as mentioned. On the other side, we have a lot of skills with too long CDs.
I like second part. It gives adrenaline that biological feature : “fight or run”. Well, maybe “fight or dodge”.

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Posted by: Rieselle.5079

Rieselle.5079

I like second part. It gives adrenaline that biological feature : “fight or run”. Well, maybe “fight or dodge”.

Well, on that topic, I’ve always thought that endurance should have more uses as well

I think all classes should be able to consume endurance in order to boost their offense somehow (like Ele’s Evasive Arcana, or skills that you can channel and hold, and it will consume a bar of endurance and perform a super-version of the skill etc.)

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Posted by: teg.1340

teg.1340

I agree with you that adrenaline mechanics is way to boring compared to other professions. But I think your suggestion would be too OP.

I really like the general concept of having adrenaline gainers and spenders + passive bonuses if you dont use the spenders. But IMO there are way to few spenders and bonuses to make the warrior mechanics fun to play.

So here is my suggestion:

1. Add more passive adrenaline bonuses (one for each trait line):

- Strength: Berserkers Power (up to 12% damage bonus)
- Arms: Heightened Focus (up to 9% crit chance bonus, move from discipline to arms)
- Defense: Adrenal Health (health regen)
- Tactics: ??? (up to -25% condition duration)
- Discipline: Warriors Sprint (up to 25% run speed bonus)

2. Add 2 new adrenaline abilities to each weapon (3 adrenaline skills per weapon). First adrenaline skill becomes available at 1/3 adrenaline at the cost of 1/3, second at 2/3 for the cost of 2/3, third as is.

IMO that would make playing warriors much more fun.

Afterwards Anet should rework banners, to make them more useful in WvW.

(edited by teg.1340)

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Posted by: Grok Krog.9581

Grok Krog.9581

I like the first idea teg, though I think it should be a 10 point trait in each line

Strength: Berserker’s Power

Arms: Heightened Focus

Defense: Warrior’s Endurance. gain 50 toughness for each bar of adrenaline or stances last 20-35-50% longer

Tactics: Lions Comfort? I don’t know. Healing Skills are 5-10-15% more effective (this includes the passive effect of Healing Signet)

Discipline: Thrill of Victory? Again I don’t know. 30-20-10% chance for adrenaline skills to not use adrenaline

Grok Walking Amongst Mere Mortals

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Posted by: Shukran.4851

Shukran.4851

it is a very good idea. +1.