Need a decent build that isn't GS
Here’re some I’ve used that still can work. All of them have a PvP flair on them, but I’ve made sure work elsewhere. The best part? Runes + sigils are whatever unless I specify. Pick the ones you want. All of these need a way to build and let out adrenaline rather rapidly and/or consistantly, so keep that in mind.
Condition damage (straight up):
http://intothemists.com/calc/?build=VyF7o;1NKVP0Y4gL-60;9;4efh;0158137157A
Can replace defense line, if good at avoiding damage. If done, recommend balanced stance -> endure pain change.
Throw fire field down, spin in it. Simple as that.
Condition damage (Half-n-half):
http://intothemists.com/calc/?build=VyFBp;1NKVP0S4gL-60;9;4efh;0158137157u
Can replace defense line, if good at avoiding damage. If done, recommend balanced stance -> endure pain change.
This is the same as the full condi damage, but without spins and with more CC worked in.
Condition damage (turtle):
http://intothemists.com/calc/?build=VyFwo;1NKVP0h4gL-60;9;4efh;0157037147c
Can replace defense line, if good at avoiding damage. If done, recommend balanced stance -> endure pain change.
Moved some stuff around. Little bit less condi cleanse for a little bit more hittin’ power. Not the most damaging thing in the world. Use those leaps in fire field.
Power damage (Straight up, with some CC utility):
http://intothemists.com/calc/?build=Vy7Bp;1NKVP0T4gLkQ0;9;4dfh;0236137157b
Can replace defense line, if good at avoiding damage. If done, recommend balanced stance -> endure pain change.
Run in there, slam yourself up to max adrenaline, eviscerate and then auto-attack. Kick whenever it’s up. Mace 5 whenever it’s up. If you get a CC through they’re weakened. That’s group utility right there. Smash faces in with rampage.
Mixed damage (This is my boop build. Gets better with breakbars being released):
http://intothemists.com/calc/?build=VyBCp;1NKVP0o-gLkQ0;9;4dfh;0237157157s
Defense line cannot be replaced.
Can switch cleansing ire for Last stand. Rousing resilience is bugged atm.
Distracting strikes puts out a ton of damage, but only if you can interrupt. Switch to ‘zerker strength if you can’t.
Signet of might can swap with bull’s charge as needed.
Requires some sort of ice applying sigil (or stuff runs away a lot).
CC foes into a corner and then stack an easy 25 vuln on them. Rampage to smash faces in. Stun and interrupt as much as you can. Interrupt > non-interrupt.
(edited by Ottohi.2871)
http://www.twitch.tv/blacktruth009/c/6269321
http://www.twitch.tv/blacktruth009/c/6259903
Recorded these highlights before the patch. Basically if you’re going to transition into a non-GS build, then be prepared to practice landing 1/2 seconds A LOT if you want something that puts something into the table team-wise.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Here you go OP, strongest non-GS build Ive been running (might change runes though) -
Perma cripple, weakness, and a 6.5s immob (land that and go to town with your hammer).
Where is the 6 second immobilize coming from? Did I miss something?
Crystal Desert
Is it Bull’s Charge combined with a hammer 5 with increased condi duration?
Crystal Desert
Is it Bull’s Charge combined with a hammer 5 with increased condi duration?
Sword F1 mate.
Sword > All