New Idea for Burst system: 2-3 burst
Engineer says hi
Engineer says hi
Engineers toolbelts are dependant on their heal skill and utilities – I.E. Using gadgets.
The suggested changes would make Warriors dependant on their weapons (Like they currently are) and have more than just the one set burst skill per primary weapon (Oftentimes these skills are ignored in favour of traits that benefit actively ignoring the class mechanic)
On Topic:
While it would be nice to have Off-hand bursts or Bursts for different situations, at the moment I’d rather have focus turned onto making the current bursts useful…
Things like – Making bursts on all weapons desirable over hoarding adrenaline and possibly making non-maxxed adrenaline bursts something to think about (Short term buffs after using bursts granted from traits, reduced cooldowns on them making adrenaline generation more of the inhibitor)
If they could do both though, improve current bursts and bring in new ones to help various build types then that would be pretty cool.
There’s two kinds of people… The quick and the dead”
I would so support this… 2 moves to spam, instead of one?
I’m all for more skills for the F-buttons. Adding one burst for off hand and maybe one more for main hand would make the warrior more interesting. Most burst skills are not useful enough when compared to the bonuses received by some traits for having adrenaline.