4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Physical skills need buff
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Physical skills do not need buffs.
They are very powerful and have enough reliability and control as is.
I don’t see how making everything almost instant cast is good for any kind of counterplay.
well i agree on stomp cast time and bull charge high rate of missing might be cured by increasing it speed.
what i like to see is reducing Stomp cool down .
I don’t see how making everything almost instant cast is good for any kind of counterplay.
why its fine on other professions but not on warrior ?
I think the cooldown of stomp should be at maximum 30 seconds without the cooldown reduction trait (as to match the amount of knockdowns d/d eles have access to without even using a utility slot). It also should be immune to blind.
Bull’s charge needs to be on a 10 second cooldown max. Too short I hear you say? Well Bull’s Charge in itself is useless unless you have some decent damage to come after it like 100 blades (can’t think of anything else). A thief gets to spam heartseeker about 6 times in a row with massive damage. If I set myself to “block stance” then all they have to do is wait for that to run out, wait for me to use up my evades and then spam that 2 2 2 2 2 2 2. Why can’t we spam our damage dealing skills?
I think the cooldown of stomp should be at maximum 30 seconds without the cooldown reduction trait (as to match the amount of knockdowns d/d eles have access to without even using a utility slot). It also should be immune to blind.
Bull’s charge needs to be on a 10 second cooldown max. Too short I hear you say? Well Bull’s Charge in itself is useless unless you have some decent damage to come after it like 100 blades (can’t think of anything else). A thief gets to spam heartseeker about 6 times in a row with massive damage. If I set myself to “block stance” then all they have to do is wait for that to run out, wait for me to use up my evades and then spam that 2 2 2 2 2 2 2. Why can’t we spam our damage dealing skills?
If a thief spams 2 2 2 2 2 2 throughout a fight, they are basically letting you win. If you’re talking about when they meet you when you’re already at low HP, that’s a bit different.
In any case, regarding the physical skills, I’ve consistently used 2 physical skills on my bar throughout my warrior’s lifetime, along with the physical training trait, although I don’t use that same build in sPvP since it never worked out that well. In WvW I usually use bull’s rush and stomp, and in PvE I usually use kick and stomp. However, knockbacks and launches are not always great in PvE since it can really hurt DPS and cause others to whiff abilities. I usually take the dolyak signet for the third utility since the build I use is fairly tanky.
I’ve been using kick with hammer for CC chaining since it’s a much lower cooldown than bull’s charge. Works pretty nice on mobs, although I haven’t tried it on players. The short combo I usually do is staggering blow → hammer shock (sometimes) → kick → backbreaker. You can go straight from kick into backbreaker before they have recovered from the kick, so they will have to use and escape from that. It can possibly work if you’re using perplexity runes too since it’s a quick recharge interrupt, although I haven’t tried that out. I usually won’t bring kick into WvW because the bull’s rush can work well for catching people and putting more CCs on them afterwards.
I can see why people don’t like taking them though. Sacrificing things like immunities, stability, and stat bonuses for a single attack that might fail to hit can seem pretty underwhelming.
The thing is not that physical utilities are underpowered, it’s just that in WvW/sPvP, you have to run at least 1 condition removal and 1 stability. So, you basically have only one (well maybe 2) utility slots left.
In WvW, without Zerk stance and Dolyak’s signet/Balanced stance, you can’t do anything except some 1v1. Even the trash mobs in camps blind/bump/stun/immobilize you…
But I often run Stomp for the combo field and the usefulness of that skill (feel dat powah also). But 45sec CD is a bit too long, between 30sec and 40sec should be good. 35sec (28sec traited) sounds good.
And the other thing is that the Power line on the War sucks. So, noone is picking the Trait for Physical skills.
EDIT : Bolas are really good when you run an Opportunist/Crit damage build but too easily dodgeable, Stomp is awesome but too weak from blindness, Kick is a nice interruptbut higly situational because War are often melee and finally, Bullrush seems really good on paper but too bugged….
(edited by Axtozob.4597)
How about modifying the trait so that instead of increasing damage it removes some conditions or grants a short amount of stability?
The first responder is way off thinking that physical skills are “powerful”. Yea, so powerful that no one uses them.
Both Stomp and Bull’s Charge see play as they can fill specific roles. Throw Bolas doesn’t see play almost entirely because of it’s horrible projectile tracking.
Which leaves Kick …
Kick’s main problem is that it’s counter-intuitive to knock an opponent away from you when playing as a melee focused class. It’s niche is primarily as an interrupt but that’s easily filled without even having to give up a utility slot for. Kick doesn’t need to be buffed it just needs to be changed to actually fill a role that isn’t better filled by another utility.
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